Player Matchup

Nike
Nike
Bronze IV
Bubbles Nat8194
Nike
Bronze IV
Level 108
God Stats
0W - 1L
1,822 SR
Queue Stats
4W - 15L
1,257 MMR
Party 1
Izanami
Izanami
Silver I
InfraredDOT_TTV
Izanami
Silver I
Level 109
God Stats
29W - 35L
1,476 SR
Queue Stats
407W - 417L
1,280 MMR
Solo
Cliodhna
Cliodhna
Bronze III
SweetNoodleDiego
Cliodhna
Bronze III
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,363 MMR
Party 1
Chronos
Chronos
Silver I
Why Try lt
Chronos
Silver I
Level 114
God Stats
2W - 1L
1,770 SR
Queue Stats
159W - 164L
1,207 MMR
Party 3
Chang'e
Chang'e
Silver I
codpro1992
Chang'e
Silver I
Level 126
God Stats
15W - 21L
1,464 SR
Queue Stats
54W - 59L
1,287 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,606 SR
1,279 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,542 SR
1,279 MMR
Shiva
Shiva
Silver II
Blaze-Iziah
Shiva
Silver II
Level 102
God Stats
12W - 5L
1,834 SR
Queue Stats
67W - 70L
1,295 MMR
Solo
Danzaburou
Danzaburou
Bronze III
IsoBab-
Danzaburou
Bronze III
Level 88
God Stats
2W - 1L
1,327 SR
Queue Stats
3W - 9L
1,354 MMR
Party 2
Ymir
Ymir
Silver II
JO3MAMA3
Ymir
Silver II
Level 106
God Stats
4W - 4L
1,319 SR
Queue Stats
64W - 72L
1,219 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
OutLawZ17
Baron Samedi
Gold V
Level 157
God Stats
34W - 24L
1,628 SR
Queue Stats
95W - 101L
1,275 MMR
Solo
Bastet
Bastet
Silver II
ballinshotcollin
Bastet
Silver II
Level 127
God Stats
11W - 8L
1,605 SR
Queue Stats
29W - 42L
1,254 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,811
481
2,047
8,072
5,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 1 / 0
5,437
544
3,814
4,487
1,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 0
4,893
489
2,331
8,227
2,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chronos
Why Try lt
Chronos
9
0 / 4 / 0
5,178
518
1,778
8,682
3,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
codpro1992
Chang'e
10
1 / 4 / 0
5,504
550
3,578
10,672
2,826
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
KukulkanSkadiAwilixMedusa

VS

Bans
AchillesArachneThanatosAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 2
6,907
691
7,558
8,580
4,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
IsoBab-
Danzaburou
10
0 / 0 / 4
6,166
617
3,961
3,558
1,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
10
3 / 0 / 4
6,410
641
3,786
7,933
4,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
OutLawZ17
Baron Samedi
12
3 / 0 / 2
6,629
663
7,350
3,502
1,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 0 / 2
6,653
665
5,456
7,197
2,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
1
Kills
16
16
Deaths
1
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
L
0
3
0
0
L
0
1
0
0
W
Danzaburou
IsoBab-
Danzaburou
0
0
4
2
W
Ymir
3
0
4
5
W
Baron Samedi
OutLawZ17
Baron Samedi
3
0
2
4
L
0
4
0
0
L
Chronos
Why Try lt
Chronos
0
4
0
0
W
6
0
2
7
L
Chang'e
codpro1992
Chang'e
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,548
Damage
28,111
40,140
Taken
30,770
15,757
Mitigated
15,436
10,656
Healing
14,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,558
1,838
0
2,232
8,580
4,961
0
3,171
5,409
79
43,041
L
2,047
221
0
1,051
8,072
5,550
0
3,638
4,434
0
11,400
L
3,814
3,347
0
1,550
4,487
1,445
0
656
3,831
0
47,847
W
Danzaburou
IsoBab-
Danzaburou
3,961
1,984
272
1,330
3,558
1,313
761
0
3,558
0
48,106
W
Ymir
3,786
1,054
1,065
2,171
7,933
4,949
0
221
7,672
21,995
2,204
W
Baron Samedi
OutLawZ17
Baron Samedi
7,350
370
334
1,929
3,502
1,669
0
939
2,437
50,227
2,450
L
2,331
0
0
2,792
8,227
2,734
0
966
7,178
0
27,730
L
Chronos
Why Try lt
Chronos
1,778
200
0
980
8,682
3,202
0
5,649
3,033
33,340
0
W
5,456
1,546
0
4,753
7,197
2,544
0
547
6,608
0
50,459
L
Chang'e
codpro1992
Chang'e
3,578
252
0
4,283
10,672
2,826
0
79
10,006
31,172
1,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,823
Gold Earned
32,765
291
Minions Killed
347
0
Camps Cleared
0
983,267
Distance Traveled
1,059,244
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,907
691
62
6
0
208,444
0
L
Nike
4,811
481
14
1
0
194,282
4
L
Izanami
5,437
544
90
9
0
201,480
0
W
Danzaburou
6,166
617
75
8
0
182,392
0
W
Ymir
6,410
641
35
4
0
195,537
4
W
Baron Samedi
6,629
663
91
9
0
206,070
4
L
Cliodhna
4,893
489
57
6
0
218,602
0
L
Chronos
5,178
518
76
8
0
194,626
1
W
Bastet
6,653
665
84
8
0
266,801
0
L
Chang'e
5,504
550
54
5
0
174,277
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role