Player Matchup

Izanami
Izanami
 
Izanami
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Cantklutchatall
Geb
Level 127
God Stats
2W - 2L
1,819 SR
Queue Stats
105W - 101L
1,607 Elo+
Party 1
Ullr
Ullr
Stinkig
Ullr
Level 123
God Stats
17W - 28L
1,502 SR
Queue Stats
524W - 498L
1,492 Elo+
Solo
Arachne
Arachne
juicyjumboboi
Arachne
Level 165
God Stats
1W - 1L
1,712 SR
Queue Stats
195W - 178L
1,637 Elo+
Party 1
Osiris
Osiris
shkont
Osiris
Level 79
God Stats
34W - 31L
1,424 SR
Queue Stats
352W - 388L
1,515 Elo+
Solo
Team Averages
Level 115
1,591 SR
1,550 Elo+

VS

Team Averages
Level 101
1,482 SR
1,555 Elo+
Ymir
Ymir
HnRCha0s
Ymir
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 14L
1,600 Elo+
Party 2
Chaac
Chaac
KVP1
Chaac
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 20L
1,585 Elo+
Party 2
The Morrigan
The Morrigan
Lunatik2403
The Morrigan
Level 129
God Stats
6W - 5L
1,603 SR
Queue Stats
100W - 93L
1,494 Elo+
Party 3
Jing Wei
Jing Wei
kanken
Jing Wei
Level 68
God Stats
2W - 2L
1,258 SR
Queue Stats
18W - 10L
1,606 Elo+
Party 2
Fenrir
Fenrir
legolasXx3
Fenrir
Level 54
God Stats
13W - 11L
1,550 SR
Queue Stats
156W - 142L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
2 / 0 / 0
4,854
693
4,112
4,066
1,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

5
0 / 0 / 1
3,874
553
1,022
4,366
1,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ullr
Stinkig
Ullr
8
1 / 3 / 2
4,448
635
2,026
5,590
1,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Arachne
6
0 / 3 / 3
3,813
545
1,716
5,458
1,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
shkont
Osiris
9
2 / 2 / 0
4,723
675
3,891
6,670
3,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 1 / 0
4,123
589
1,231
5,497
3,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
KVP1
Chaac
10
2 / 0 / 0
5,650
807
3,585
5,873
3,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Morrigan
Lunatik2403
The Morrigan
10
5 / 1 / 1
5,893
842
4,232
3,622
1,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
kanken
Jing Wei
7
0 / 1 / 0
4,150
593
3,873
3,143
941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
legolasXx3
Fenrir
8
1 / 2 / 2
4,440
634
1,480
5,921
2,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
11
5
Kills
8
8
Deaths
5
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
0
0
2
L
0
0
1
0.5
W
Ymir
0
1
0
0
W
Chaac
KVP1
Chaac
2
0
0
2
W
The Morrigan
Lunatik2403
The Morrigan
5
1
1
5.5
L
Ullr
Stinkig
Ullr
1
3
2
0.67
L
Arachne
0
3
3
0.5
W
Jing Wei
kanken
Jing Wei
0
1
0
0
W
Fenrir
legolasXx3
Fenrir
1
2
2
1
L
Osiris
shkont
Osiris
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,767
Damage
14,401
26,150
Taken
24,056
10,347
Mitigated
10,807
7,064
Healing
6,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,112
3,208
0
1,467
4,066
1,380
0
966
3,100
0
37,896
L
1,022
108
644
1,308
4,366
1,560
0
265
4,101
6,511
0
W
Ymir
1,231
222
0
1,894
5,497
3,038
0
644
4,853
14,055
0
W
Chaac
KVP1
Chaac
3,585
1,325
0
2,088
5,873
3,154
0
0
5,873
0
38,602
W
The Morrigan
Lunatik2403
The Morrigan
4,232
1,755
0
741
3,622
1,204
0
0
3,622
37,202
3,024
L
Ullr
Stinkig
Ullr
2,026
439
0
250
5,590
1,867
0
2,742
2,848
0
25,338
L
Arachne
1,716
1,231
0
1,008
5,458
1,924
0
583
4,875
0
13,860
W
Jing Wei
kanken
Jing Wei
3,873
2,774
0
1,086
3,143
941
0
318
2,825
0
26,482
W
Fenrir
legolasXx3
Fenrir
1,480
637
0
721
5,921
2,470
0
60
5,861
0
27,217
L
Osiris
shkont
Osiris
3,891
1,996
0
2,387
6,670
3,616
0
0
6,670
0
28,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,712
Gold Earned
24,256
178
Minions Killed
255
0
Camps Cleared
0
683,954
Distance Traveled
760,754
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,854
693
54
8
0
129,902
0
L
Geb
3,874
553
7
1
0
126,782
2
W
Ymir
4,123
589
20
3
0
168,075
2
W
Chaac
5,650
807
69
10
0
154,163
1
W
The Morrigan
5,893
842
66
9
0
149,816
0
L
Ullr
4,448
635
40
6
0
123,438
0
L
Arachne
3,813
545
29
4
0
133,222
0
W
Jing Wei
4,150
593
52
7
0
124,730
0
W
Fenrir
4,440
634
48
7
0
163,970
0
L
Osiris
4,723
675
48
7
0
170,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role