Player Matchup

Mercury
Mercury
 
Mercury
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
CovertRhino143
Danzaburou
Level 79
God Stats
90W - 73L
1,489 SR
Queue Stats
580W - 565L
1,560 Elo+
Solo
Osiris
Osiris
JustReps
Osiris
Level 149
God Stats
9W - 12L
1,424 SR
Queue Stats
87W - 82L
1,477 Elo+
Solo
Horus
Horus
Yoi-Ki
Horus
Level 95
God Stats
13W - 7L
1,865 SR
Queue Stats
231W - 198L
1,627 Elo+
Solo
Scylla
Scylla
s4qu
Scylla
Level 147
God Stats
8W - 8L
1,084 SR
Queue Stats
268W - 233L
1,571 Elo+
Solo
Team Averages
Level 124
1,473 SR
1,547 Elo+

VS

Team Averages
Level 123
1,677 SR
1,584 Elo+
Pele
Pele
 
Pele
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Chemlaka
Merlin
Level 138
God Stats
4W - 3L
1,627 SR
Queue Stats
20W - 9L
1,694 Elo+
Party 1
Izanami
Izanami
DevourDerp
Izanami
Level 147
God Stats
7W - 1L
1,954 SR
Queue Stats
44W - 27L
1,631 Elo+
Party 1
Cthulhu
Cthulhu
Orphanghost2
Cthulhu
Level 147
God Stats
37W - 16L
1,804 SR
Queue Stats
102W - 61L
1,595 Elo+
Party 1
Cerberus
Cerberus
SynthExistence
Cerberus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
0 / 1 / 1
3,973
568
1,016
4,842
1,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
CovertRhino143
Danzaburou
8
2 / 0 / 0
4,567
652
2,500
2,832
943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Osiris
JustReps
Osiris
8
0 / 2 / 0
4,304
615
3,554
6,494
4,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Horus
Yoi-Ki
Horus
7
1 / 0 / 2
4,444
635
2,739
4,627
2,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
s4qu
Scylla
9
2 / 0 / 1
5,085
726
2,473
3,026
900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
8
1 / 2 / 1
4,336
619
2,577
6,213
2,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Merlin
Chemlaka
Merlin
5
1 / 1 / 0
3,804
543
208
1,841
574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
DevourDerp
Izanami
5
0 / 1 / 0
3,373
482
2,090
3,233
750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
Orphanghost2
Cthulhu
8
1 / 0 / 1
4,662
666
3,733
6,198
3,867
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cerberus
6
0 / 1 / 0
3,843
549
1,001
5,120
2,983
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
5
Kills
3
3
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
0
1
1
0.5
L
Pele
 
Pele
1
2
1
0.75
L
Merlin
Chemlaka
Merlin
1
1
0
1
W
Danzaburou
CovertRhino143
Danzaburou
2
0
0
2
L
Izanami
DevourDerp
Izanami
0
1
0
0
W
Osiris
JustReps
Osiris
0
2
0
0
L
Cthulhu
Orphanghost2
Cthulhu
1
0
1
1.5
L
Cerberus
0
1
0
0
W
Horus
Yoi-Ki
Horus
1
0
2
2
W
Scylla
s4qu
Scylla
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,282
Damage
9,609
21,821
Taken
22,605
10,062
Mitigated
10,434
8,789
Healing
6,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,016
475
0
265
4,842
1,695
0
394
4,448
0
27,062
L
Pele
 
Pele
2,577
923
0
1,167
6,213
2,260
0
1,355
4,858
0
29,785
L
Merlin
Chemlaka
Merlin
208
40
0
0
1,841
574
0
893
948
8,714
0
W
Danzaburou
CovertRhino143
Danzaburou
2,500
1,256
0
1,481
2,832
943
0
444
2,388
0
31,732
L
Izanami
DevourDerp
Izanami
2,090
1,589
0
1,031
3,233
750
0
0
3,233
0
16,798
W
Osiris
JustReps
Osiris
3,554
1,093
0
2,880
6,494
4,032
0
3,547
2,947
0
29,290
L
Cthulhu
Orphanghost2
Cthulhu
3,733
866
0
1,587
6,198
3,867
0
0
5,778
29,235
0
L
Cerberus
1,001
176
0
2,427
5,120
2,983
0
0
5,120
9,447
0
W
Horus
Yoi-Ki
Horus
2,739
1,573
1,128
2,365
4,627
2,492
0
557
4,070
0
13,326
W
Scylla
s4qu
Scylla
2,473
794
0
670
3,026
900
0
0
3,026
34,582
1,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,373
Gold Earned
20,018
238
Minions Killed
170
0
Camps Cleared
0
738,128
Distance Traveled
631,698
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
3,973
568
45
6
0
177,551
0
L
Pele
4,336
619
50
7
0
172,069
0
L
Merlin
3,804
543
21
3
0
77,458
0
W
Danzaburou
4,567
652
57
8
0
123,232
0
L
Izanami
3,373
482
29
4
0
91,894
0
W
Osiris
4,304
615
49
7
0
146,452
0
L
Cthulhu
4,662
666
54
8
0
148,809
0
L
Cerberus
3,843
549
16
2
0
141,468
0
W
Horus
4,444
635
8
1
0
147,570
0
W
Scylla
5,085
726
79
11
0
143,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role