Player Matchup

Achilles
Achilles
Silver II
 
Achilles
Silver II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver II
Fbi911OMG
Apollo
Silver II
Level 191
God Stats
8W - 8L
1,506 SR
Queue Stats
134W - 147L
1,061 MMR
Solo
Charon
Charon
Silver III
RIPDAC
Charon
Silver III
Level 58
God Stats
4W - 5L
1,540 SR
Queue Stats
156W - 179L
1,109 MMR
Solo
Ix Chel
Ix Chel
Silver IV
ThatGuyBlue
Ix Chel
Silver IV
Level 64
God Stats
0W - 2L
1,572 SR
Queue Stats
12W - 25L
1,074 MMR
Solo
Fenrir
Fenrir
Silver II
URD Bully
Fenrir
Silver II
Level 157
God Stats
44W - 46L
1,469 SR
Queue Stats
325W - 330L
1,133 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,517 SR
1,175 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,566 SR
1,172 MMR
Fafnir
Fafnir
Silver I
 
Fafnir
Silver I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver I
Girthnado
Izanami
Silver I
Level 112
God Stats
11W - 2L
1,683 SR
Queue Stats
65W - 82L
1,302 MMR
Party 1
Osiris
Osiris
Silver III
SinceAJuvenile
Osiris
Silver III
Level 69
God Stats
22W - 12L
1,607 SR
Queue Stats
116W - 131L
860 MMR
Solo
Hera
Hera
Silver II
ogothorn
Hera
Silver II
Level 127
God Stats
12W - 17L
1,396 SR
Queue Stats
115W - 121L
1,048 MMR
Party 1
Bakasura
Bakasura
Silver I
smurfer5000
Bakasura
Silver I
Level 96
God Stats
70W - 48L
1,645 SR
Queue Stats
468W - 502L
1,147 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 1 / 1
6,960
497
5,929
11,262
11,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
Fbi911OMG
Apollo
12
1 / 2 / 1
6,985
499
8,349
11,658
3,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
RIPDAC
Charon
9
0 / 4 / 2
6,108
436
5,078
12,396
8,329
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
ThatGuyBlue
Ix Chel
12
0 / 3 / 1
6,179
441
5,185
10,029
3,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
URD Bully
Fenrir
13
3 / 2 / 0
7,103
507
4,130
9,360
3,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
AnubisMedusaThothAo Kuang

VS

Bans
KaliAgniThanatosNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
1 / 2 / 7
7,455
533
6,040
11,913
13,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Girthnado
Izanami
12
2 / 2 / 2
7,557
540
5,349
8,977
3,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 2 / 1
8,093
578
6,464
11,379
8,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
13
3 / 0 / 2
8,230
588
8,019
6,134
2,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
smurfer5000
Bakasura
15
6 / 1 / 2
8,658
618
9,025
12,357
5,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
6
Kills
12
12
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
1
1
2.5
W
Fafnir
 
Fafnir
1
2
7
2.25
L
Apollo
Fbi911OMG
Apollo
1
2
1
0.75
W
Izanami
Girthnado
Izanami
2
2
2
1.5
L
Charon
RIPDAC
Charon
0
4
2
0.25
W
0
2
1
0.25
L
Ix Chel
ThatGuyBlue
Ix Chel
0
3
1
0.17
L
Fenrir
URD Bully
Fenrir
3
2
0
1.5
W
Hera
3
0
2
4
W
Bakasura
smurfer5000
Bakasura
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,671
Damage
34,897
54,705
Taken
50,760
30,373
Mitigated
33,106
18,456
Healing
20,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,929
616
0
2,086
11,262
11,129
0
201
9,899
1,982
48,128
W
Fafnir
 
Fafnir
6,040
1,755
0
3,490
11,913
13,020
193
3,306
8,447
22,254
1,984
L
Apollo
Fbi911OMG
Apollo
8,349
4,469
0
6,313
11,658
3,814
0
2,111
9,087
0
70,897
W
Izanami
Girthnado
Izanami
5,349
3,622
0
2,867
8,977
3,533
98
1,565
7,412
0
61,955
L
Charon
RIPDAC
Charon
5,078
1,410
0
1,479
12,396
8,329
0
4,076
7,480
22,413
0
W
6,464
2,222
0
4,538
11,379
8,720
0
462
10,917
0
61,322
L
Ix Chel
ThatGuyBlue
Ix Chel
5,185
394
723
3,603
10,029
3,622
280
5,051
4,205
44,577
0
L
Fenrir
URD Bully
Fenrir
4,130
1,271
0
4,252
9,360
3,479
0
1,992
7,038
0
48,025
W
Hera
8,019
1,290
0
2,050
6,134
2,187
531
3,128
2,525
71,486
0
W
Bakasura
smurfer5000
Bakasura
9,025
4,651
0
7,077
12,357
5,646
0
1,531
10,734
0
66,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,335
Gold Earned
39,993
350
Minions Killed
466
0
Camps Cleared
0
1,302,379
Distance Traveled
1,355,790
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,960
497
66
5
0
265,300
8
W
Fafnir
7,455
533
33
2
0
266,276
0
L
Apollo
6,985
499
108
8
0
236,534
2
W
Izanami
7,557
540
99
7
0
243,051
4
L
Charon
6,108
436
22
2
0
251,430
1
W
Osiris
8,093
578
106
8
0
227,053
1
L
Ix Chel
6,179
441
69
5
0
250,432
1
L
Fenrir
7,103
507
85
6
0
298,683
0
W
Hera
8,230
588
105
8
0
263,972
6
W
Bakasura
8,658
618
123
9
0
355,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role