Player Matchup

Medusa
Medusa
Barcicle
Medusa
Level 8
God Stats
2W - 3L
1,597 SR
Queue Stats
6W - 12L
1,343 Elo+
Party 2
Baron Samedi
Baron Samedi
Cravenplasin
Baron Samedi
Level 69
God Stats
16W - 12L
1,504 SR
Queue Stats
129W - 133L
1,469 Elo+
Party 2
Khepri
Khepri
Shingo Mann
Khepri
Level 124
God Stats
9W - 11L
1,600 SR
Queue Stats
169W - 166L
1,470 Elo+
Party 2
Team Averages
Level 67
1,567 SR
1,428 Elo+

VS

Team Averages
Level 77
1,498 SR
1,453 Elo+
Hel
Hel
Biienperron
Hel
Level 57
God Stats
3W - 2L
1,264 SR
Queue Stats
52W - 44L
1,409 Elo+
Party 1
Izanami
Izanami
Habigor
Izanami
Level 48
God Stats
7W - 1L
1,620 SR
Queue Stats
72W - 55L
1,485 Elo+
Party 1
Bacchus
Bacchus
WeWar4Aries
Bacchus
Level 125
God Stats
24W - 23L
1,609 SR
Queue Stats
1,021W - 1,025L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Barcicle
Medusa
12
0 / 6 / 2
7,862
605
4,292
12,236
5,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Baron Samedi
Cravenplasin
Baron Samedi
14
2 / 3 / 0
8,407
647
9,031
11,909
6,110
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
14
1 / 2 / 2
8,072
621
7,481
17,428
17,310
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 7
9,333
718
7,801
7,777
5,551
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Habigor
Izanami
17
7 / 0 / 3
11,171
859
18,144
13,108
5,536
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
WeWar4Aries
Bacchus
15
3 / 1 / 7
9,814
755
9,913
13,487
14,187
Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
3
Kills
11
11
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Medusa
Barcicle
Medusa
0
6
2
0.17
W
1
2
7
2.25
L
Baron Samedi
Cravenplasin
Baron Samedi
2
3
0
0.67
W
Izanami
Habigor
Izanami
7
0
3
8.5
L
Khepri
1
2
2
1
W
Bacchus
WeWar4Aries
Bacchus
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,804
Damage
35,858
41,573
Taken
34,372
28,839
Mitigated
25,274
8,623
Healing
8,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Barcicle
Medusa
4,292
2,076
0
553
12,236
5,419
0
6,477
5,717
0
18,619
W
7,801
1,249
1,631
1,741
7,777
5,551
666
4,052
3,725
26,899
1,207
L
Baron Samedi
Cravenplasin
Baron Samedi
9,031
1,001
1,537
3,359
11,909
6,110
0
4,087
7,768
30,242
0
W
Izanami
Habigor
Izanami
18,144
11,873
0
3,655
13,108
5,536
704
6,751
6,343
0
57,276
L
Khepri
7,481
922
0
3,174
17,428
17,310
0
6,668
10,653
25,284
1,052
W
Bacchus
WeWar4Aries
Bacchus
9,913
933
0
1,378
13,487
14,187
199
5,541
7,929
24,532
683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,341
Gold Earned
30,318
112
Minions Killed
149
0
Camps Cleared
0
680,926
Distance Traveled
718,860
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,862
605
35
3
0
198,327
0
W
Hel
9,333
718
41
3
0
229,986
0
L
Baron Samedi
8,407
647
47
4
0
223,846
5
W
Izanami
11,171
859
87
7
0
254,906
0
L
Khepri
8,072
621
30
2
0
258,753
5
W
Bacchus
9,814
755
21
2
0
233,968
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role