Player Matchup

Horus
Horus
CerebrusCNB
Horus
Level 29
God Stats
3W - 2L
1,560 SR
Queue Stats
21W - 22L
1,453 Elo+
Party 1
Skadi
Skadi
Elitee_Lailaa
Skadi
Level 125
God Stats
24W - 10L
1,793 SR
Queue Stats
105W - 96L
1,460 Elo+
Solo
Agni
Agni
Ubar_The_Odd
Agni
Level 154
God Stats
2W - 0L
1,681 SR
Queue Stats
10W - 12L
1,387 Elo+
Solo
Atlas
Atlas
YogiRising
Atlas
Level 159
God Stats
5W - 5L
1,500 SR
Queue Stats
158W - 166L
1,511 Elo+
Solo
Hun Batz
Hun Batz
jobro750
Hun Batz
Level 108
God Stats
5W - 8L
1,472 SR
Queue Stats
108W - 80L
1,602 Elo+
Party 1
Team Averages
Level 115
1,601 SR
1,483 Elo+

VS

Team Averages
Level 107
1,402 SR
1,412 Elo+
Osiris
Osiris
 
Osiris
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Blackhawk7247
Cthulhu
Level 129
God Stats
5W - 8L
1,413 SR
Queue Stats
206W - 238L
1,493 Elo+
Party 2
Lancelot
Lancelot
Garmanarnar2631
Lancelot
Level 143
God Stats
4W - 10L
1,500 SR
Queue Stats
253W - 294L
1,489 Elo+
Party 2
Heimdallr
Heimdallr
THORNBIRD33
Heimdallr
Level 35
God Stats
3W - 5L
1,287 SR
Queue Stats
33W - 46L
1,096 Elo+
Solo
Zeus
Zeus
Zwattz7700
Zeus
Level 125
God Stats
4W - 2L
1,309 SR
Queue Stats
167W - 180L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 4
6,690
669
3,887
8,903
7,048
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 1 / 5
5,512
551
8,195
6,004
2,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
0 / 2 / 1
5,868
587
2,171
4,634
1,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
10
2 / 0 / 2
6,223
622
6,643
7,494
5,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
jobro750
Hun Batz
12
7 / 0 / 2
6,895
690
7,239
6,209
2,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
7
0 / 4 / 0
4,541
454
4,193
10,183
5,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cthulhu
8
0 / 3 / 1
5,022
502
3,599
8,220
5,947
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
10
1 / 2 / 0
5,270
527
2,860
10,802
4,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
THORNBIRD33
Heimdallr
8
0 / 4 / 1
4,526
453
4,616
8,955
3,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
2 / 1 / 0
6,271
627
3,096
6,348
2,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
14
Kills
3
3
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
4
0
0
L
Cthulhu
0
3
1
0.17
W
3
0
4
5
W
2
1
5
4.5
L
Lancelot
1
2
0
0.5
L
Heimdallr
THORNBIRD33
Heimdallr
0
4
1
0.13
W
0
2
1
0.25
W
Atlas
2
0
2
3
L
2
1
0
2
W
Hun Batz
jobro750
Hun Batz
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,135
Damage
18,364
33,244
Taken
44,508
19,226
Mitigated
20,914
13,490
Healing
13,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,193
1,704
0
4,081
10,183
5,018
0
4,962
5,221
0
20,973
L
Cthulhu
3,599
210
59
1,160
8,220
5,947
0
324
7,896
18,484
1,008
W
3,887
1,650
1,168
4,948
8,903
7,048
93
1,891
7,012
0
20,191
W
8,195
2,467
0
250
6,004
2,738
128
1,467
4,537
0
48,797
L
Lancelot
2,860
386
0
4,253
10,802
4,430
0
904
9,898
0
36,959
L
Heimdallr
THORNBIRD33
Heimdallr
4,616
2,556
0
2,166
8,955
3,251
0
0
8,955
0
27,210
W
2,171
38
0
894
4,634
1,435
0
2,722
1,642
39,265
16
W
Atlas
6,643
2,768
0
2,215
7,494
5,644
0
46
7,448
31,963
7,794
L
3,096
285
0
1,790
6,348
2,268
0
1,800
4,548
48,356
0
W
Hun Batz
jobro750
Hun Batz
7,239
1,845
0
4,015
6,209
2,361
0
174
6,031
0
48,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,188
Gold Earned
25,630
298
Minions Killed
274
0
Camps Cleared
0
1,125,548
Distance Traveled
993,958
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,541
454
29
3
0
174,156
0
L
Cthulhu
5,022
502
28
3
0
210,789
3
W
Horus
6,690
669
20
2
0
281,260
0
W
Skadi
5,512
551
70
7
0
175,196
5
L
Lancelot
5,270
527
66
7
0
237,591
0
L
Heimdallr
4,526
453
42
4
0
187,888
0
W
Agni
5,868
587
76
8
0
205,389
0
W
Atlas
6,223
622
59
6
0
200,497
5
L
Zeus
6,271
627
109
11
0
183,534
3
W
Hun Batz
6,895
690
73
7
0
263,206
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role