Player Matchup

Hel
Hel
Platinum I
 
Hel
Platinum I
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Platinum I
 
Ymir
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold I
DaddyRobb
Ah Muzen Cab
Gold I
Level 143
God Stats
5W - 0L
1,942 SR
Queue Stats
134W - 148L
1,697 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum V
Jayswervy
Cu Chulainn
Platinum V
Level 185
God Stats
2W - 1L
1,500 SR
Queue Stats
215W - 181L
1,580 MMR
Party 2
Ravana
Ravana
Gold V
SmallAngryShark
Ravana
Gold V
Level 50
God Stats
1W - 3L
1,332 SR
Queue Stats
95W - 103L
1,678 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,555 SR
1,591 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 134
1,515 SR
1,646 MMR
Loki
Loki
Gold II
 
Loki
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Platinum V
Chrisval271125
Nike
Platinum V
Level 136
God Stats
0W - 3L
1,249 SR
Queue Stats
70W - 66L
1,671 MMR
Solo
Tiamat
Tiamat
Gold I
DIRKTROLLZ
Tiamat
Gold I
Level 159
God Stats
5W - 3L
1,607 SR
Queue Stats
260W - 251L
1,736 MMR
Party 1
Hachiman
Hachiman
Gold II
MauroRachet
Hachiman
Gold II
Level 100
God Stats
2W - 4L
1,780 SR
Queue Stats
120W - 110L
1,705 MMR
Solo
Sobek
Sobek
Gold II
Tigersrule37
Sobek
Gold II
Level 128
God Stats
3W - 7L
1,441 SR
Queue Stats
108W - 104L
1,619 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
8
4 / 0 / 0
4,572
914
3,444
2,312
721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ymir
 
Ymir
6
1 / 0 / 3
3,863
773
1,605
5,520
2,874
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
DaddyRobb
Ah Muzen Cab
8
1 / 0 / 1
4,065
813
1,640
1,798
556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cu Chulainn
Jayswervy
Cu Chulainn
8
2 / 0 / 0
4,788
958
3,546
6,124
3,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
1 / 1 / 5
3,829
766
2,369
2,434
951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
KaliSusanoThanatosBastet

VS

Bans
AphroditeNeithVamanaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
6
0 / 3 / 1
3,330
666
1,658
4,738
1,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 2 / 0
3,343
669
1,415
4,864
2,416
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
DIRKTROLLZ
Tiamat
7
0 / 2 / 0
3,550
710
776
3,774
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
MauroRachet
Hachiman
6
1 / 1 / 0
3,636
727
2,603
2,953
785
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 1 / 1
3,461
692
1,035
3,849
2,522
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
9
Kills
1
1
Deaths
9
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
0
0
4
W
Ymir
 
Ymir
1
0
3
2.5
L
Loki
 
Loki
0
3
1
0.17
L
0
2
0
0
L
Tiamat
DIRKTROLLZ
Tiamat
0
2
0
0
W
Ah Muzen Cab
DaddyRobb
Ah Muzen Cab
1
0
1
1.5
W
Cu Chulainn
Jayswervy
Cu Chulainn
2
0
0
2
L
Hachiman
MauroRachet
Hachiman
1
1
0
1
W
1
1
5
3.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,604
Damage
7,487
18,188
Taken
20,178
8,511
Mitigated
8,345
4,808
Healing
6,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,444
844
403
1,510
2,312
721
0
776
1,536
25,068
0
W
Ymir
 
Ymir
1,605
597
0
1,230
5,520
2,874
0
772
4,748
9,937
1,610
L
Loki
 
Loki
1,658
340
0
1,354
4,738
1,232
0
831
3,867
0
13,135
L
1,415
424
0
1,154
4,864
2,416
0
0
4,864
0
15,205
L
Tiamat
DIRKTROLLZ
Tiamat
776
12
0
1,103
3,774
1,390
0
2,660
868
18,066
0
W
Ah Muzen Cab
DaddyRobb
Ah Muzen Cab
1,640
1,120
0
171
1,798
556
0
230
1,568
0
24,846
W
Cu Chulainn
Jayswervy
Cu Chulainn
3,546
897
0
1,345
6,124
3,409
173
0
6,124
0
30,942
L
Hachiman
MauroRachet
Hachiman
2,603
1,851
0
1,151
2,953
785
0
601
2,352
0
20,091
W
2,369
879
0
149
2,434
951
0
33
2,401
0
20,980
L
1,035
0
0
1,794
3,849
2,522
0
468
3,381
5,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,117
Gold Earned
17,320
206
Minions Killed
142
0
Camps Cleared
0
612,730
Distance Traveled
582,895
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
4,572
914
46
9
0
122,994
0
W
Ymir
3,863
773
22
4
0
131,235
1
L
Loki
3,330
666
32
6
0
128,204
0
L
Nike
3,343
669
29
6
0
90,154
0
L
Tiamat
3,550
710
33
7
0
110,427
0
W
Ah Muzen Cab
4,065
813
43
9
0
113,365
2
W
Cu Chulainn
4,788
958
59
12
0
108,361
0
L
Hachiman
3,636
727
35
7
0
125,901
0
W
Ravana
3,829
766
36
7
0
136,775
0
L
Sobek
3,461
692
13
3
0
128,209
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role