Player Matchup

Da Ji
Da Ji
Bronze III
 
Da Ji
Bronze III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze III
LH14_Ydagger17
Neith
Bronze III
Level 66
God Stats
1W - 0L
1,186 SR
Queue Stats
1W - 1L
1,400 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Bronze III
Rogue_Killcam
Morgan Le Fay
Bronze III
Level 107
God Stats
1W - 0L
1,601 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold III
TeoTactico
Xing Tian
Gold III
Level 129
God Stats
2W - 2L
1,661 SR
Queue Stats
56W - 57L
1,498 MMR
Solo
Osiris
Osiris
Bronze III
itsmekevin
Osiris
Bronze III
Level 45
God Stats
2W - 4L
1,591 SR
Queue Stats
9W - 14L
1,562 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 101
1,508 SR
1,492 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,498 SR
1,491 MMR
Vamana
Vamana
Bronze III
 
Vamana
Bronze III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold II
Ahwhale
Ne Zha
Gold II
Level 133
God Stats
1W - 5L
1,277 SR
Queue Stats
70W - 70L
1,492 MMR
Party 2
Ganesha
Ganesha
Gold I
Nitas423
Ganesha
Gold I
Level 147
God Stats
2W - 2L
1,697 SR
Queue Stats
70W - 70L
1,492 MMR
Party 2
Heimdallr
Heimdallr
Platinum V
faberdudee
Heimdallr
Platinum V
Level 140
God Stats
5W - 10L
1,518 SR
Queue Stats
252W - 249L
1,502 MMR
Solo
Yu Huang
Yu Huang
Gold IV
w0wzer
Yu Huang
Gold IV
Level 119
God Stats
14W - 18L
1,498 SR
Queue Stats
77W - 88L
1,468 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
14 / 2 / 4
9,622
641
15,004
15,558
7,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 1 / 1
8,222
548
4,966
8,446
3,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Rogue_Killcam
Morgan Le Fay
13
0 / 2 / 5
7,353
490
5,071
8,658
2,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Xing Tian
TeoTactico
Xing Tian
12
1 / 0 / 10
7,971
531
8,197
16,318
14,600
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
itsmekevin
Osiris
15
5 / 1 / 6
9,942
663
13,732
14,098
13,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ArachneBellonaSun WukongCthulhu

VS

Bans
VulcanAo KuangAwilixLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
1 / 6 / 0
7,548
503
4,986
17,660
12,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ne Zha
Ahwhale
Ne Zha
13
1 / 5 / 4
7,231
482
5,083
15,149
5,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ganesha
Nitas423
Ganesha
10
0 / 5 / 3
6,702
447
3,387
16,035
11,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Heimdallr
faberdudee
Heimdallr
14
1 / 2 / 0
7,978
532
8,029
12,153
5,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
w0wzer
Yu Huang
13
1 / 3 / 1
7,243
483
9,965
10,464
4,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
21
Kills
4
6
Deaths
21
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
14
2
4
8
L
Vamana
 
Vamana
1
6
0
0.17
L
Ne Zha
Ahwhale
Ne Zha
1
5
4
0.6
W
1
1
1
1.5
L
Ganesha
Nitas423
Ganesha
0
5
3
0.3
W
Morgan Le Fay
Rogue_Killcam
Morgan Le Fay
0
2
5
1.25
W
Xing Tian
TeoTactico
Xing Tian
1
0
10
6
L
Heimdallr
faberdudee
Heimdallr
1
2
0
0.5
W
Osiris
itsmekevin
Osiris
5
1
6
8
L
Yu Huang
w0wzer
Yu Huang
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,970
Damage
31,450
63,078
Taken
71,461
42,746
Mitigated
40,496
21,293
Healing
20,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
15,004
4,646
0
6,481
15,558
7,862
141
1,839
13,624
0
85,286
L
Vamana
 
Vamana
4,986
2,153
0
5,559
17,660
12,600
0
92
16,454
0
54,170
L
Ne Zha
Ahwhale
Ne Zha
5,083
1,612
0
5,574
15,149
5,944
0
2,396
12,586
0
59,756
W
4,966
1,541
0
2,844
8,446
3,882
0
594
7,852
0
63,192
L
Ganesha
Nitas423
Ganesha
3,387
521
0
2,052
16,035
11,993
0
4,929
10,857
11,091
0
W
Morgan Le Fay
Rogue_Killcam
Morgan Le Fay
5,071
693
0
2,664
8,658
2,918
416
5,084
3,574
45,760
1,045
W
Xing Tian
TeoTactico
Xing Tian
8,197
694
0
3,512
16,318
14,600
0
5,255
11,021
25,508
1,787
L
Heimdallr
faberdudee
Heimdallr
8,029
4,557
0
5,906
12,153
5,768
0
1,603
10,498
0
73,035
W
Osiris
itsmekevin
Osiris
13,732
4,881
0
5,792
14,098
13,484
80
558
12,958
0
81,341
L
Yu Huang
w0wzer
Yu Huang
9,965
1,164
0
1,817
10,464
4,191
0
2,930
7,142
65,651
1,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,110
Gold Earned
36,702
469
Minions Killed
427
0
Camps Cleared
0
1,608,034
Distance Traveled
1,416,551
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,622
641
116
8
0
350,766
0
L
Vamana
7,548
503
93
6
0
277,592
0
L
Ne Zha
7,231
482
99
7
0
327,260
2
W
Neith
8,222
548
119
8
0
283,760
0
L
Ganesha
6,702
447
0
0
0
296,624
6
W
Morgan Le Fay
7,353
490
76
5
0
305,193
1
W
Xing Tian
7,971
531
28
2
0
337,412
6
L
Heimdallr
7,978
532
117
8
0
244,225
4
W
Osiris
9,942
663
130
9
0
330,903
5
L
Yu Huang
7,243
483
118
8
0
270,850
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role