Player Matchup

Cupid
Cupid
Elmo694893
Cupid
Level 147
God Stats
79W - 85L
1,546 SR
Queue Stats
737W - 743L
1,498 Elo+
Party 1
Ra
Ra
NIckbro9182
Ra
Level 86
God Stats
12W - 11L
1,650 SR
Queue Stats
230W - 202L
1,543 Elo+
Solo
Bacchus
Bacchus
PanicAsp
Bacchus
Level 149
God Stats
18W - 16L
1,620 SR
Queue Stats
330W - 344L
1,511 Elo+
Party 1
Arachne
Arachne
SuguruGéto
Arachne
Level 64
God Stats
4W - 3L
1,329 SR
Queue Stats
107W - 103L
1,580 Elo+
Party 2
Nu Wa
Nu Wa
defendedmehow8
Nu Wa
Level 246
God Stats
28W - 25L
1,688 SR
Queue Stats
167W - 177L
1,536 Elo+
Party 2
Team Averages
Level 138
1,566 SR
1,534 Elo+

VS

Team Averages
Level 127
1,449 SR
1,543 Elo+
Janus
Janus
FRAUDGODATLARGE
Janus
Level 107
God Stats
34W - 39L
1,429 SR
Queue Stats
798W - 766L
1,496 Elo+
Solo
Chiron
Chiron
Fany Coco01
Chiron
Level 146
God Stats
2W - 2L
1,170 SR
Queue Stats
162W - 145L
1,540 Elo+
Solo
Tsukuyomi
Tsukuyomi
GUNS AND GLORIE
Tsukuyomi
Level 187
God Stats
2W - 6L
1,410 SR
Queue Stats
87W - 81L
1,524 Elo+
Solo
Bacchus
Bacchus
LGBTrump
Bacchus
Level 80
God Stats
10W - 11L
1,624 SR
Queue Stats
407W - 373L
1,550 Elo+
Solo
King Arthur
King Arthur
PancreaStone
King Arthur
Level 114
God Stats
39W - 34L
1,612 SR
Queue Stats
329W - 290L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
13
0 / 2 / 1
7,636
587
2,450
5,660
2,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

15
6 / 0 / 5
9,180
706
8,796
6,268
3,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
PanicAsp
Bacchus
11
1 / 2 / 6
7,063
543
5,398
10,555
10,381
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
SuguruGéto
Arachne
14
7 / 3 / 3
8,181
629
9,266
14,599
5,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 1 / 3
8,110
624
13,312
7,625
2,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 2
6,702
516
3,035
9,230
2,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
13
2 / 1 / 1
7,159
551
4,114
9,645
4,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Tsukuyomi
GUNS AND GLORIE
Tsukuyomi
12
4 / 5 / 1
7,075
544
5,956
12,107
4,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
LGBTrump
Bacchus
12
1 / 1 / 4
6,811
524
5,817
11,662
11,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
PancreaStone
King Arthur
12
1 / 2 / 0
7,112
547
4,850
13,497
8,986
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
16
Kills
8
8
Deaths
16
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cupid
0
2
1
0.25
L
0
7
2
0.14
L
Chiron
2
1
1
2.5
L
Tsukuyomi
GUNS AND GLORIE
Tsukuyomi
4
5
1
0.9
L
Bacchus
LGBTrump
Bacchus
1
1
4
3
W
6
0
5
8.5
L
King Arthur
PancreaStone
King Arthur
1
2
0
0.5
W
Bacchus
PanicAsp
Bacchus
1
2
6
2
W
Arachne
SuguruGéto
Arachne
7
3
3
2.83
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,222
Damage
23,772
44,707
Taken
56,141
24,382
Mitigated
31,601
19,162
Healing
14,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
2,450
1,597
455
1,897
5,660
2,069
0
951
4,709
0
56,666
L
3,035
83
0
460
9,230
2,965
0
6,204
2,317
50,468
0
L
Chiron
4,114
1,742
170
2,959
9,645
4,167
0
2,149
7,330
0
66,065
L
Tsukuyomi
GUNS AND GLORIE
Tsukuyomi
5,956
607
0
4,076
12,107
4,414
0
4,069
7,679
0
48,083
L
Bacchus
LGBTrump
Bacchus
5,817
619
0
2,787
11,662
11,069
0
5,803
5,465
26,775
0
W
8,796
1,795
1,429
3,209
6,268
3,143
176
2,126
4,008
82,312
0
L
King Arthur
PancreaStone
King Arthur
4,850
621
0
4,025
13,497
8,986
0
6,731
6,023
0
55,742
W
Bacchus
PanicAsp
Bacchus
5,398
603
0
3,276
10,555
10,381
18
3,571
6,797
20,231
467
W
Arachne
SuguruGéto
Arachne
9,266
6,236
0
6,222
14,599
5,840
27
609
13,954
0
54,190
W
13,312
2,711
0
2,674
7,625
2,949
965
1,238
6,387
59,755
1,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,170
Gold Earned
34,859
461
Minions Killed
427
0
Camps Cleared
0
1,343,648
Distance Traveled
1,206,756
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,636
587
109
8
0
247,876
0
L
Janus
6,702
516
104
8
0
234,965
0
L
Chiron
7,159
551
96
7
0
240,795
2
L
Tsukuyomi
7,075
544
84
6
0
283,116
0
L
Bacchus
6,811
524
46
4
0
241,293
3
W
Ra
9,180
706
140
11
0
290,140
0
L
King Arthur
7,112
547
97
7
0
206,587
0
W
Bacchus
7,063
543
22
2
0
276,346
5
W
Arachne
8,181
629
77
6
0
286,020
2
W
Nu Wa
8,110
624
113
9
0
243,266
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role