Player Matchup

Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Elddansurinnn
Nu Wa
Level 61
God Stats
51W - 57L
1,476 SR
Queue Stats
206W - 207L
1,545 Elo+
Solo
Mulan
Mulan
Firebooty
Mulan
Level 145
God Stats
5W - 6L
1,454 SR
Queue Stats
87W - 82L
1,478 Elo+
Party 2
Aphrodite
Aphrodite
HaloStaar
Aphrodite
Level 28
God Stats
3W - 2L
1,319 SR
Queue Stats
11W - 15L
1,356 Elo+
Party 2
Kali
Kali
emaNyMsIgnoLwoH
Kali
Level 45
God Stats
6W - 3L
1,381 SR
Queue Stats
52W - 59L
1,406 Elo+
Party 2
Team Averages
Level 87
1,426 SR
1,457 Elo+

VS

Team Averages
Level 100
1,494 SR
1,472 Elo+
Nu Wa
Nu Wa
CupidPineapp1e
Nu Wa
Level 141
God Stats
6W - 9L
1,576 SR
Queue Stats
284W - 278L
1,494 Elo+
Solo
Bastet
Bastet
JOSIE378
Bastet
Level 126
God Stats
12W - 12L
1,459 SR
Queue Stats
185W - 196L
1,477 Elo+
Party 1
Sylvanus
Sylvanus
YFNSwerv
Sylvanus
Level 164
God Stats
4W - 3L
1,313 SR
Queue Stats
249W - 251L
1,526 Elo+
Party 1
Hou Yi
Hou Yi
clubpenguinspeed
Hou Yi
Level 28
God Stats
4W - 5L
1,678 SR
Queue Stats
77W - 78L
1,425 Elo+
Party 1
Sun Wukong
Sun Wukong
runnypotato
Sun Wukong
Level 40
God Stats
2W - 2L
1,445 SR
Queue Stats
43W - 49L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
6 / 0 / 3
6,731
561
11,976
9,278
3,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 1 / 1
7,440
620
4,461
5,245
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
Firebooty
Mulan
13
3 / 2 / 1
7,283
607
8,961
14,019
10,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
HaloStaar
Aphrodite
11
1 / 1 / 4
6,382
532
4,049
9,137
6,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 0 / 3
7,305
609
4,992
11,962
4,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,723
560
4,585
5,808
1,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
JOSIE378
Bastet
10
2 / 3 / 1
5,764
480
5,507
10,053
4,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sylvanus
YFNSwerv
Sylvanus
9
0 / 5 / 1
5,124
427
5,528
13,807
7,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 3 / 1
4,840
403
5,782
8,663
3,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
runnypotato
Sun Wukong
11
1 / 2 / 0
6,424
535
7,224
12,392
8,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
14
Kills
4
4
Deaths
14
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
0
3
7.5
L
1
1
0
1
W
1
1
1
1.5
W
Mulan
Firebooty
Mulan
3
2
1
1.75
W
Aphrodite
HaloStaar
Aphrodite
1
1
4
3
L
Bastet
JOSIE378
Bastet
2
3
1
0.83
L
Sylvanus
YFNSwerv
Sylvanus
0
5
1
0.1
L
0
3
1
0.17
W
3
0
3
4.5
L
Sun Wukong
runnypotato
Sun Wukong
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,439
Damage
28,626
49,641
Taken
50,723
26,638
Mitigated
25,835
28,100
Healing
12,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,976
4,750
0
3,127
9,278
3,473
0
2,706
6,528
0
55,607
L
4,585
569
0
2,140
5,808
1,929
0
2,718
3,079
60,492
2,187
W
4,461
878
0
1,559
5,245
1,541
955
2,072
2,838
69,497
2,405
W
Mulan
Firebooty
Mulan
8,961
2,424
0
7,433
14,019
10,633
0
475
13,420
0
52,078
W
Aphrodite
HaloStaar
Aphrodite
4,049
485
2,750
5,271
9,137
6,249
0
2,519
6,574
14,527
0
L
Bastet
JOSIE378
Bastet
5,507
1,142
0
1,582
10,053
4,363
0
787
9,137
0
35,962
L
Sylvanus
YFNSwerv
Sylvanus
5,528
1,905
635
3,431
13,807
7,513
0
3,000
10,807
27,467
8,186
L
5,782
3,129
0
1,738
8,663
3,227
0
1,589
7,074
0
25,387
W
4,992
2,589
0
7,960
11,962
4,742
0
1,199
10,646
0
55,407
L
Sun Wukong
runnypotato
Sun Wukong
7,224
1,932
0
3,243
12,392
8,803
0
364
11,420
0
47,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,141
Gold Earned
28,875
394
Minions Killed
340
0
Camps Cleared
0
1,113,813
Distance Traveled
1,107,193
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,731
561
76
6
0
214,985
2
L
Nu Wa
6,723
560
122
10
0
224,400
7
W
Nu Wa
7,440
620
129
11
0
217,277
6
W
Mulan
7,283
607
79
7
0
195,766
1
W
Aphrodite
6,382
532
17
1
0
222,854
2
L
Bastet
5,764
480
47
4
0
259,538
1
L
Sylvanus
5,124
427
53
4
0
192,725
3
L
Hou Yi
4,840
403
37
3
0
219,687
0
W
Kali
7,305
609
93
8
0
262,931
1
L
Sun Wukong
6,424
535
81
7
0
210,843
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role