Player Matchup

Mulan
Mulan
MadMaxRox
Mulan
Level 134
God Stats
4W - 3L
1,204 SR
Queue Stats
83W - 138L
1,509 Elo+
Party 2
Sol
Sol
Peders
Sol
Level 149
God Stats
7W - 3L
1,548 SR
Queue Stats
84W - 109L
1,515 Elo+
Party 2
Gilgamesh
Gilgamesh
re1nn
Gilgamesh
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 130L
1,499 Elo+
Party 2
Horus
Horus
revilokid
Horus
Level 109
God Stats
27W - 38L
1,521 SR
Queue Stats
73W - 131L
1,501 Elo+
Party 2
Neith
Neith
sausagedaddy
Neith
Level 145
God Stats
3W - 2L
1,497 SR
Queue Stats
52W - 69L
1,524 Elo+
Party 2
Team Averages
Level 135
1,454 SR
1,510 Elo+

VS

Team Averages
Level 153
1,553 SR
1,501 Elo+
Achilles
Achilles
 
Achilles
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Elusive1170
Thor
Level 226
God Stats
4W - 3L
1,740 SR
Queue Stats
385W - 360L
1,514 Elo+
Solo
Ra
Ra
abooofahad
Ra
Level 146
God Stats
11W - 13L
1,482 SR
Queue Stats
232W - 248L
1,505 Elo+
Party 1
Chernobog
Chernobog
spplein5314
Chernobog
Level 176
God Stats
31W - 39L
1,544 SR
Queue Stats
346W - 390L
1,483 Elo+
Solo
Maui
Maui
vKhaimera2
Maui
Level 99
God Stats
13W - 23L
1,499 SR
Queue Stats
351W - 385L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
MadMaxRox
Mulan
12
2 / 0 / 3
6,933
693
8,235
8,505
4,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sol
Peders
Sol
10
1 / 3 / 1
6,175
618
4,708
5,655
1,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gilgamesh
re1nn
Gilgamesh
11
3 / 0 / 1
5,911
591
4,879
8,999
4,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
revilokid
Horus
8
0 / 3 / 1
4,714
471
5,195
8,530
4,950
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 0 / 1
6,782
678
6,101
4,321
1,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
0 / 4 / 0
5,044
504
3,943
9,719
6,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 0 / 2
5,488
549
2,243
8,158
3,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 0
5,188
519
2,894
6,716
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
spplein5314
Chernobog
10
4 / 1 / 2
5,953
595
5,407
9,028
3,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
1 / 2 / 3
5,270
527
2,134
7,843
5,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
10
Kills
6
6
Deaths
10
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
4
0
0
L
1
0
2
2
W
Mulan
MadMaxRox
Mulan
2
0
3
3.5
W
Sol
Peders
Sol
1
3
1
0.5
L
0
3
0
0
W
Gilgamesh
re1nn
Gilgamesh
3
0
1
3.5
W
Horus
revilokid
Horus
0
3
1
0.17
W
4
0
1
4.5
L
Chernobog
spplein5314
Chernobog
4
1
2
5
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,118
Damage
16,621
36,010
Taken
41,464
16,909
Mitigated
22,077
8,294
Healing
11,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,943
1,036
0
2,610
9,719
6,743
0
0
9,719
0
29,736
L
2,243
504
0
1,205
8,158
3,727
0
508
7,650
0
43,888
W
Mulan
MadMaxRox
Mulan
8,235
1,069
0
1,912
8,505
4,425
0
231
7,866
0
52,335
W
Sol
Peders
Sol
4,708
2,055
0
1,777
5,655
1,569
0
459
5,196
45,141
3,939
L
2,894
121
564
1,612
6,716
2,356
0
0
6,716
41,317
0
W
Gilgamesh
re1nn
Gilgamesh
4,879
1,851
0
772
8,999
4,383
0
857
7,986
0
46,610
W
Horus
revilokid
Horus
5,195
2,478
200
1,757
8,530
4,950
0
1,318
7,102
0
19,350
W
6,101
1,648
0
1,876
4,321
1,582
0
1,431
2,560
0
56,698
L
Chernobog
spplein5314
Chernobog
5,407
3,201
0
3,650
9,028
3,273
0
2,717
6,311
0
43,469
L
2,134
631
0
1,578
7,843
5,978
0
1,469
6,374
10,990
1,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,515
Gold Earned
26,943
368
Minions Killed
311
0
Camps Cleared
0
1,084,309
Distance Traveled
1,033,367
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,044
504
56
6
0
189,494
0
L
Thor
5,488
549
72
7
0
214,170
3
W
Mulan
6,933
693
93
9
0
192,071
3
W
Sol
6,175
618
75
8
0
196,435
2
L
Ra
5,188
519
93
9
0
213,294
1
W
Gilgamesh
5,911
591
74
7
0
258,542
1
W
Horus
4,714
471
26
3
0
221,475
2
W
Neith
6,782
678
100
10
0
215,786
0
L
Chernobog
5,953
595
78
8
0
203,891
2
L
Maui
5,270
527
12
1
0
212,518
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role