Player Matchup

Anubis
Anubis
Eltecla98
Anubis
Level 85
God Stats
17W - 17L
1,411 SR
Queue Stats
193W - 198L
1,447 Elo+
Solo
Artemis
Artemis
MarcusTM
Artemis
Level 106
God Stats
19W - 16L
1,601 SR
Queue Stats
162W - 152L
1,473 Elo+
Party 1
Nu Wa
Nu Wa
Naldo_Silva8
Nu Wa
Level 147
God Stats
21W - 23L
1,632 SR
Queue Stats
411W - 408L
1,458 Elo+
Party 1
Pele
Pele
iPxrzbaI
Pele
Level 108
God Stats
5W - 3L
1,493 SR
Queue Stats
285W - 279L
1,451 Elo+
Solo
Artio
Artio
marith0034
Artio
Level 105
God Stats
0W - 1L
1,768 SR
Queue Stats
10W - 23L
1,353 Elo+
Solo
Team Averages
Level 110
1,581 SR
1,436 Elo+

VS

Team Averages
Level 82
1,563 SR
1,444 Elo+
King Arthur
King Arthur
A U D A X1333
King Arthur
Level 71
God Stats
23W - 25L
1,445 SR
Queue Stats
40W - 50L
1,377 Elo+
Solo
Kali
Kali
PASS THE CNTRLR
Kali
Level 122
God Stats
162W - 153L
1,596 SR
Queue Stats
363W - 349L
1,484 Elo+
Solo
Apollo
Apollo
Pinkishx1003500
Apollo
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 133L
1,407 Elo+
Solo
Eset
Eset
Traneyous
Eset
Level 62
God Stats
6W - 3L
1,527 SR
Queue Stats
65W - 44L
1,465 Elo+
Solo
Olorun
Olorun
hayder_luna
Olorun
Level 89
God Stats
7W - 5L
1,749 SR
Queue Stats
176W - 172L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Eltecla98
Anubis
8
0 / 5 / 1
5,305
531
4,345
7,873
3,719
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Artemis
MarcusTM
Artemis
8
0 / 2 / 1
4,432
443
2,358
5,743
1,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 2 / 1
5,953
595
6,868
4,920
1,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Pele
12
5 / 0 / 0
6,599
660
5,720
6,914
3,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Artio
8
0 / 4 / 1
4,883
488
1,274
8,303
5,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
A U D A X1333
King Arthur
9
3 / 1 / 1
5,273
527
3,627
9,093
4,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 1 / 0
6,112
611
3,666
9,377
2,936
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
3 / 0 / 2
5,727
573
3,943
4,999
1,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Eset
8
1 / 2 / 2
4,945
495
3,921
4,445
1,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
11
4 / 2 / 1
6,264
626
4,926
6,810
2,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
6
Kills
13
13
Deaths
6
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
A U D A X1333
King Arthur
3
1
1
3.5
L
Anubis
Eltecla98
Anubis
0
5
1
0.1
L
Artemis
MarcusTM
Artemis
0
2
1
0.25
L
1
2
1
0.75
W
2
1
0
2
W
3
0
2
4
W
Eset
1
2
2
1
W
Olorun
4
2
1
2.25
L
Pele
5
0
0
5
L
Artio
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,565
Damage
20,083
33,753
Taken
34,724
16,030
Mitigated
12,775
6,932
Healing
10,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
A U D A X1333
King Arthur
3,627
203
0
1,310
9,093
4,815
78
2,565
6,446
0
24,711
L
Anubis
Eltecla98
Anubis
4,345
763
0
2,516
7,873
3,719
0
4,233
3,640
33,261
0
L
Artemis
MarcusTM
Artemis
2,358
766
0
1,455
5,743
1,956
0
1,202
4,315
0
27,066
L
6,868
3,069
0
870
4,920
1,462
667
0
4,920
33,555
2,290
W
3,666
1,273
0
5,277
9,377
2,936
0
4,954
4,044
0
42,285
W
3,943
2,554
0
752
4,999
1,624
588
899
4,018
0
24,917
W
Eset
3,921
636
88
576
4,445
1,238
188
598
3,765
27,093
499
W
Olorun
4,926
2,493
180
1,844
6,810
2,162
198
2,647
4,121
43,105
681
L
Pele
5,720
1,474
0
1,081
6,914
3,042
0
738
6,136
0
50,513
L
Artio
1,274
263
52
958
8,303
5,851
0
1,948
6,013
11,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,172
Gold Earned
28,321
260
Minions Killed
243
0
Camps Cleared
0
895,866
Distance Traveled
881,157
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,273
527
32
3
0
189,890
3
L
Anubis
5,305
531
55
6
0
157,010
0
L
Artemis
4,432
443
37
4
0
153,889
1
L
Nu Wa
5,953
595
71
7
0
161,537
0
W
Kali
6,112
611
67
7
0
175,178
0
W
Apollo
5,727
573
63
6
0
208,462
0
W
Eset
4,945
495
23
2
0
160,012
0
W
Olorun
6,264
626
58
6
0
147,615
0
L
Pele
6,599
660
84
8
0
230,936
0
L
Artio
4,883
488
13
1
0
192,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role