Player Matchup

Neith
Neith
Silver II
 
Neith
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold III
DRMaty
Bacchus
Gold III
Level 122
God Stats
21W - 21L
1,784 SR
Queue Stats
259W - 246L
1,552 MMR
Solo
Agni
Agni
Gold IV
IHaveACòólName
Agni
Gold IV
Level 104
God Stats
11W - 8L
1,925 SR
Queue Stats
106W - 80L
1,665 MMR
Party 1
Hun Batz
Hun Batz
Gold I
Mephiss
Hun Batz
Gold I
Level 145
God Stats
67W - 59L
1,569 SR
Queue Stats
385W - 377L
1,600 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
afinafia
Zhong Kui
Gold III
Level 158
God Stats
106W - 87L
1,575 SR
Queue Stats
716W - 704L
1,555 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,670 SR
1,575 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 162
1,414 SR
1,546 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold II
 
Ah Muzen Cab
Gold II
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Gold II
Elisabeth9
Olorun
Gold II
Level 163
God Stats
0W - 2L
1,315 SR
Queue Stats
65W - 65L
1,553 MMR
Party 2
Ares
Ares
Gold III
Skad1n
Ares
Gold III
Level 129
God Stats
9W - 6L
1,602 SR
Queue Stats
296W - 300L
1,579 MMR
Solo
Ne Zha
Ne Zha
Gold II
archaon1911
Ne Zha
Gold II
Level 194
God Stats
0W - 4L
1,166 SR
Queue Stats
67W - 66L
1,553 MMR
Party 2
Guan Yu
Guan Yu
Bronze III
mrtr3nt
Guan Yu
Bronze III
Level 158
God Stats
0W - 1L
1,489 SR
Queue Stats
13W - 10L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 1 / 0
7,425
571
7,589
9,020
3,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
DRMaty
Bacchus
13
1 / 0 / 6
7,232
556
3,976
11,355
11,589
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 0 / 3
8,474
652
8,741
6,239
2,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Mephiss
Hun Batz
15
8 / 2 / 3
8,665
667
10,252
13,151
5,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
afinafia
Zhong Kui
14
2 / 2 / 2
8,485
653
7,052
10,198
7,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
He BoSusanoOdin

VS

Bans
ArachneSurtrBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
0 / 2 / 0
6,372
490
4,275
8,597
2,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Olorun
Elisabeth9
Olorun
12
0 / 1 / 1
6,973
536
6,356
8,499
3,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
Skad1n
Ares
10
0 / 4 / 2
5,750
442
6,747
13,111
12,543
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
13
1 / 4 / 1
6,746
519
2,844
11,874
4,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
mrtr3nt
Guan Yu
13
4 / 5 / 0
7,756
597
5,025
13,575
13,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
16
Kills
5
5
Deaths
16
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
0
2
L
Ah Muzen Cab
 
Ah Muzen Cab
0
2
0
0
W
Bacchus
DRMaty
Bacchus
1
0
6
4
L
Olorun
Elisabeth9
Olorun
0
1
1
0.5
W
3
0
3
4.5
W
Hun Batz
Mephiss
Hun Batz
8
2
3
4.75
L
Ares
Skad1n
Ares
0
4
2
0.25
W
Zhong Kui
afinafia
Zhong Kui
2
2
2
1.5
L
Ne Zha
1
4
1
0.38
L
Guan Yu
mrtr3nt
Guan Yu
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,610
Damage
25,247
49,963
Taken
55,656
29,744
Mitigated
36,247
19,267
Healing
15,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,589
3,285
0
3,543
9,020
3,760
0
5,115
3,905
0
63,428
L
Ah Muzen Cab
 
Ah Muzen Cab
4,275
1,831
0
1,932
8,597
2,380
354
4,376
3,965
0
48,766
W
Bacchus
DRMaty
Bacchus
3,976
797
0
1,990
11,355
11,589
0
5,023
6,332
22,900
962
L
Olorun
Elisabeth9
Olorun
6,356
3,353
368
3,918
8,499
3,369
604
546
7,953
60,902
4,618
W
8,741
662
0
1,275
6,239
2,290
561
122
6,117
70,557
2,611
W
Hun Batz
Mephiss
Hun Batz
10,252
3,697
0
7,440
13,151
5,058
0
1,601
11,370
0
74,274
L
Ares
Skad1n
Ares
6,747
735
0
2,760
13,111
12,543
309
4,457
8,520
20,017
1,946
W
Zhong Kui
afinafia
Zhong Kui
7,052
1,273
0
5,019
10,198
7,047
137
747
8,979
53,916
11,264
L
Ne Zha
2,844
1,119
0
2,293
11,874
4,815
0
2,579
9,091
0
55,085
L
Guan Yu
mrtr3nt
Guan Yu
5,025
242
68
4,341
13,575
13,140
0
6,352
7,223
0
39,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,281
Gold Earned
33,597
492
Minions Killed
369
0
Camps Cleared
0
1,368,930
Distance Traveled
1,306,598
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,425
571
99
8
0
251,396
1
L
Ah Muzen Cab
6,372
490
89
7
0
240,537
0
W
Bacchus
7,232
556
31
2
0
287,906
2
L
Olorun
6,973
536
109
8
0
245,711
2
W
Agni
8,474
652
153
12
0
295,157
3
W
Hun Batz
8,665
667
114
9
0
306,158
2
L
Ares
5,750
442
26
2
0
247,974
0
W
Zhong Kui
8,485
653
95
7
0
228,313
0
L
Ne Zha
6,746
519
83
6
0
303,102
2
L
Guan Yu
7,756
597
62
5
0
269,274
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role