Player Matchup

Janus
Janus
 
Janus
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
AbanDan
Discordia
Level 143
God Stats
13W - 11L
1,619 SR
Queue Stats
42W - 21L
1,638 Elo+
Solo
Mulan
Mulan
Cmores17
Mulan
Level 84
God Stats
17W - 10L
1,800 SR
Queue Stats
131W - 127L
1,544 Elo+
Party 1
Izanami
Izanami
Dokkibae
Izanami
Level 127
God Stats
2W - 1L
1,634 SR
Queue Stats
247W - 228L
1,561 Elo+
Party 1
Loki
Loki
KingMeAsChampDad
Loki
Level 157
God Stats
63W - 72L
1,446 SR
Queue Stats
291W - 293L
1,450 Elo+
Solo
Team Averages
Level 135
1,600 SR
1,538 Elo+

VS

Team Averages
Level 141
1,532 SR
1,500 Elo+
Xing Tian
Xing Tian
Kingsley375
Xing Tian
Level 196
God Stats
25W - 21L
1,620 SR
Queue Stats
102W - 99L
1,537 Elo+
Solo
Arachne
Arachne
Major 7183
Arachne
Level 82
God Stats
129W - 107L
1,551 SR
Queue Stats
317W - 298L
1,480 Elo+
Solo
Neith
Neith
namcoicloud
Neith
Level 123
God Stats
8W - 16L
1,515 SR
Queue Stats
23W - 30L
1,429 Elo+
Solo
Zeus
Zeus
roman__raphael
Zeus
Level 159
God Stats
50W - 47L
1,546 SR
Queue Stats
348W - 337L
1,497 Elo+
Solo
Sobek
Sobek
tondo1995
Sobek
Level 143
God Stats
2W - 3L
1,426 SR
Queue Stats
530W - 531L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 2 / 1
5,049
1,010
4,202
4,247
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
AbanDan
Discordia
10
1 / 0 / 1
5,274
1,055
3,074
1,943
641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mulan
Cmores17
Mulan
10
3 / 0 / 2
5,611
1,122
3,509
4,745
3,926
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Izanami
Dokkibae
Izanami
9
0 / 1 / 1
4,731
946
3,362
4,362
1,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 0 / 2
5,330
1,066
2,915
3,005
1,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Kingsley375
Xing Tian
9
0 / 0 / 1
4,767
953
1,990
4,824
3,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Major 7183
Arachne
9
0 / 1 / 0
4,731
946
2,416
5,092
2,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 2 / 1
5,080
1,016
3,089
3,160
1,213
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 1 / 0
4,749
950
3,229
1,743
587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sobek
tondo1995
Sobek
9
1 / 2 / 0
4,922
984
2,307
6,728
4,561
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
6
Kills
3
3
Deaths
6
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
2
1
0.25
W
Discordia
AbanDan
Discordia
1
0
1
1.5
W
Mulan
Cmores17
Mulan
3
0
2
4
W
Izanami
Dokkibae
Izanami
0
1
1
0.5
W
2
0
2
3
L
Xing Tian
Kingsley375
Xing Tian
0
0
1
0.5
L
Arachne
Major 7183
Arachne
0
1
0
0
L
1
2
1
0.75
L
1
1
0
1
L
Sobek
tondo1995
Sobek
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,062
Damage
13,031
18,302
Taken
21,547
8,708
Mitigated
12,195
3,211
Healing
6,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,202
438
0
496
4,247
1,602
130
2,107
2,090
17,494
0
W
Discordia
AbanDan
Discordia
3,074
603
0
488
1,943
641
350
919
888
12,100
320
W
Mulan
Cmores17
Mulan
3,509
852
0
1,053
4,745
3,926
377
2,206
2,376
0
7,595
W
Izanami
Dokkibae
Izanami
3,362
1,783
0
186
4,362
1,483
731
868
3,444
0
10,163
W
2,915
452
0
988
3,005
1,056
0
911
1,978
0
12,214
L
Xing Tian
Kingsley375
Xing Tian
1,990
106
0
1,110
4,824
3,553
0
1,284
3,454
5,077
0
L
Arachne
Major 7183
Arachne
2,416
1,888
0
1,994
5,092
2,281
0
1,788
3,118
0
12,373
L
3,089
557
0
425
3,160
1,213
0
1,230
1,850
0
13,095
L
3,229
93
0
250
1,743
587
0
294
1,449
8,440
0
L
Sobek
tondo1995
Sobek
2,307
533
0
2,232
6,728
4,561
0
2,032
4,529
6,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,995
Gold Earned
24,249
120
Minions Killed
81
0
Camps Cleared
0
520,063
Distance Traveled
517,429
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,049
1,010
34
7
0
96,860
0
W
Discordia
5,274
1,055
25
5
0
100,616
0
W
Mulan
5,611
1,122
15
3
0
117,711
0
W
Izanami
4,731
946
23
5
0
95,041
0
W
Loki
5,330
1,066
23
5
0
109,835
0
L
Xing Tian
4,767
953
7
1
0
119,687
0
L
Arachne
4,731
946
22
4
0
122,139
0
L
Neith
5,080
1,016
26
5
0
108,708
2
L
Zeus
4,749
950
15
3
0
60,363
0
L
Sobek
4,922
984
11
2
0
106,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role