Player Matchup

Atlas
Atlas
BDEzaythoven
Atlas
Level 167
God Stats
2W - 5L
1,619 SR
Queue Stats
295W - 333L
1,458 Elo+
Party 1
Ra
Ra
FocusedCrowd308
Ra
Level 149
God Stats
10W - 8L
1,417 SR
Queue Stats
245W - 222L
1,586 Elo+
Solo
Neith
Neith
Hound X TY
Neith
Level 127
God Stats
22W - 17L
1,542 SR
Queue Stats
516W - 571L
1,463 Elo+
Party 1
Lancelot
Lancelot
PHIAZEN TTV
Lancelot
Level 7
God Stats
3W - 2L
1,696 SR
Queue Stats
182W - 224L
1,548 Elo+
Party 1
Mulan
Mulan
bojangles93
Mulan
Level 152
God Stats
1W - 0L
1,596 SR
Queue Stats
16W - 14L
1,431 Elo+
Party 1
Team Averages
Level 120
1,574 SR
1,497 Elo+

VS

Team Averages
Level 174
1,579 SR
1,513 Elo+
Loki
Loki
DrAmerica_MD
Loki
Level 175
God Stats
2W - 7L
1,429 SR
Queue Stats
154W - 145L
1,518 Elo+
Solo
Ra
Ra
GOLD PANTHER63
Ra
Level 150
God Stats
20W - 28L
1,483 SR
Queue Stats
139W - 140L
1,470 Elo+
Solo
Ares
Ares
Soulblaze1025
Ares
Level 143
God Stats
6W - 3L
1,806 SR
Queue Stats
293W - 263L
1,520 Elo+
Party 2
Charybdis
Charybdis
WolvesAreChil
Charybdis
Level 148
God Stats
86W - 68L
1,576 SR
Queue Stats
369W - 364L
1,509 Elo+
Party 2
Sylvanus
Sylvanus
XSorryBroX
Sylvanus
Level 252
God Stats
18W - 9L
1,602 SR
Queue Stats
296W - 285L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 8
7,865
562
9,930
12,566
9,612
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 1 / 3
8,013
572
3,578
5,798
2,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
12
3 / 2 / 8
7,483
535
9,337
7,360
2,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
PHIAZEN TTV
Lancelot
13
5 / 0 / 3
7,870
562
5,934
7,610
4,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
4 / 3 / 4
7,481
534
8,779
13,089
7,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,441
460
3,872
10,465
3,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 3 / 2
7,835
560
7,093
7,139
2,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 6 / 2
6,534
467
4,422
13,147
11,518
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
WolvesAreChil
Charybdis
10
1 / 3 / 4
6,252
447
5,163
10,156
3,560
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
XSorryBroX
Sylvanus
13
2 / 2 / 2
7,890
564
6,811
10,077
7,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
17
Kills
8
8
Deaths
17
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
2
8
3.5
L
1
3
1
0.5
W
2
1
3
3.5
L
3
3
2
1.33
W
Neith
3
2
8
3.5
W
Lancelot
PHIAZEN TTV
Lancelot
5
0
3
6.5
L
1
6
2
0.33
L
Charybdis
WolvesAreChil
Charybdis
1
3
4
1
L
Sylvanus
XSorryBroX
Sylvanus
2
2
2
1.5
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,558
Damage
27,361
46,423
Taken
50,984
25,784
Mitigated
28,595
11,607
Healing
12,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,930
3,750
0
2,707
12,566
9,612
344
5,132
7,434
35,206
692
L
3,872
783
0
3,625
10,465
3,232
0
1,087
9,124
0
40,266
W
3,578
48
384
1,474
5,798
2,463
0
2,511
3,287
54,512
549
L
7,093
986
576
1,612
7,139
2,930
180
2,036
4,708
61,039
937
W
Neith
9,337
4,350
0
1,783
7,360
2,666
1,465
3,808
3,552
0
49,823
W
Lancelot
PHIAZEN TTV
Lancelot
5,934
295
0
2,744
7,610
4,017
520
2,501
5,109
260
40,221
L
4,422
257
0
2,218
13,147
11,518
0
3,681
9,177
17,437
0
L
Charybdis
WolvesAreChil
Charybdis
5,163
2,540
0
1,501
10,156
3,560
0
3,807
6,349
0
37,042
L
Sylvanus
XSorryBroX
Sylvanus
6,811
1,921
506
2,621
10,077
7,355
0
2,088
7,634
46,412
10,847
W
8,779
1,489
0
2,515
13,089
7,026
711
4,052
8,959
0
61,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,712
Gold Earned
34,952
347
Minions Killed
367
0
Camps Cleared
0
1,319,780
Distance Traveled
1,272,759
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,865
562
26
2
0
257,553
1
L
Loki
6,441
460
63
5
0
310,276
0
W
Ra
8,013
572
98
7
0
301,048
4
L
Ra
7,835
560
111
8
0
269,575
0
W
Neith
7,483
535
66
5
0
229,793
0
W
Lancelot
7,870
562
76
5
0
255,533
0
L
Ares
6,534
467
22
2
0
251,718
0
L
Charybdis
6,252
447
64
5
0
219,431
1
L
Sylvanus
7,890
564
107
8
0
221,759
2
W
Mulan
7,481
534
81
6
0
275,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role