Player Matchup

Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
DankJoJo
Cliodhna
Level 50
God Stats
9W - 12L
1,408 SR
Queue Stats
154W - 162L
1,322 Elo+
Solo
Terra
Terra
PelicanPuncher
Terra
Level 46
God Stats
12W - 9L
1,574 SR
Queue Stats
49W - 71L
1,465 Elo+
Solo
Cerberus
Cerberus
Themonacale
Cerberus
Level 139
God Stats
4W - 3L
1,432 SR
Queue Stats
96W - 92L
1,489 Elo+
Solo
Danzaburou
Danzaburou
thubstyle
Danzaburou
Level 34
God Stats
7W - 15L
1,258 SR
Queue Stats
17W - 30L
1,276 Elo+
Solo
Team Averages
Level 67
1,434 SR
1,410 Elo+

VS

Team Averages
Level 88
1,460 SR
1,433 Elo+
Cernunnos
Cernunnos
Caulknball
Cernunnos
Level 69
God Stats
6W - 9L
1,411 SR
Queue Stats
138W - 125L
1,432 Elo+
Party 1
Hel
Hel
MalaCaCua
Hel
Level 129
God Stats
4W - 2L
1,542 SR
Queue Stats
282W - 269L
1,479 Elo+
Party 2
Sun Wukong
Sun Wukong
Stinkig
Sun Wukong
Level 123
God Stats
34W - 22L
1,605 SR
Queue Stats
585W - 564L
1,448 Elo+
Solo
Bacchus
Bacchus
TBNDRaFT
Bacchus
Level 49
God Stats
43W - 29L
1,429 SR
Queue Stats
271W - 292L
1,342 Elo+
Party 2
Hun Batz
Hun Batz
xXPillCosbyXx420
Hun Batz
Level 72
God Stats
1W - 1L
1,310 SR
Queue Stats
164W - 150L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 2 / 0
5,099
510
4,268
7,495
1,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cliodhna
DankJoJo
Cliodhna
9
2 / 1 / 0
4,886
489
2,912
8,149
2,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 0 / 1
4,404
440
915
6,136
3,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
Themonacale
Cerberus
9
0 / 2 / 0
4,784
478
1,730
5,965
5,075
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
thubstyle
Danzaburou
8
0 / 5 / 1
4,596
460
5,519
9,825
3,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Caulknball
Cernunnos
10
2 / 0 / 3
5,651
565
7,555
5,758
2,132
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 1 / 2
5,931
593
5,655
6,933
2,317
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sun Wukong
Stinkig
Sun Wukong
12
2 / 0 / 0
6,382
638
2,362
5,926
3,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Bacchus
TBNDRaFT
Bacchus
10
3 / 1 / 2
6,032
603
4,048
8,528
5,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 0 / 2
5,456
546
3,097
6,152
2,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
10
10
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
W
Cernunnos
Caulknball
Cernunnos
2
0
3
3.5
L
Cliodhna
DankJoJo
Cliodhna
2
1
0
2
W
1
1
2
2
L
0
0
1
0.5
W
Sun Wukong
Stinkig
Sun Wukong
2
0
0
2
W
Bacchus
TBNDRaFT
Bacchus
3
1
2
4
L
Cerberus
Themonacale
Cerberus
0
2
0
0
L
Danzaburou
thubstyle
Danzaburou
0
5
1
0.1
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,344
Damage
22,717
37,570
Taken
33,297
16,817
Mitigated
16,253
12,854
Healing
13,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,268
1,370
0
2,438
7,495
1,965
0
4,122
3,373
33,215
4,255
W
Cernunnos
Caulknball
Cernunnos
7,555
4,005
0
3,979
5,758
2,132
538
415
5,343
0
40,176
L
Cliodhna
DankJoJo
Cliodhna
2,912
68
0
2,686
8,149
2,509
0
2,010
6,139
0
23,388
W
5,655
732
242
2,268
6,933
2,317
17
3,071
3,862
44,746
0
L
915
370
1,502
3,171
6,136
3,533
0
1,243
4,893
6,364
0
W
Sun Wukong
Stinkig
Sun Wukong
2,362
510
0
2,466
5,926
3,318
0
1,492
4,434
0
43,320
W
Bacchus
TBNDRaFT
Bacchus
4,048
331
0
2,807
8,528
5,980
150
500
8,028
19,534
488
L
Cerberus
Themonacale
Cerberus
1,730
69
0
1,577
5,965
5,075
0
0
5,965
27,226
0
L
Danzaburou
thubstyle
Danzaburou
5,519
1,927
0
1,480
9,825
3,735
0
2,289
7,536
0
30,143
W
3,097
702
0
1,447
6,152
2,506
0
1,166
4,986
0
35,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,769
Gold Earned
29,452
222
Minions Killed
314
0
Camps Cleared
0
955,480
Distance Traveled
959,114
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,099
510
55
6
0
190,858
0
W
Cernunnos
5,651
565
62
6
0
148,628
3
L
Cliodhna
4,886
489
43
4
0
232,784
2
W
Hel
5,931
593
72
7
0
206,376
0
L
Terra
4,404
440
11
1
0
186,998
0
W
Sun Wukong
6,382
638
88
9
0
187,281
0
W
Bacchus
6,032
603
37
4
0
191,497
0
L
Cerberus
4,784
478
75
8
0
177,233
4
L
Danzaburou
4,596
460
38
4
0
167,607
0
W
Hun Batz
5,456
546
55
6
0
225,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role