Player Matchup

Charon
Charon
DJPSim
Charon
Level 149
God Stats
2W - 0L
1,476 SR
Queue Stats
48W - 15L
1,747 Elo+
Party 1
Zhong Kui
Zhong Kui
Emolgo
Zhong Kui
Level 80
God Stats
2W - 0L
1,745 SR
Queue Stats
83W - 37L
1,675 Elo+
Party 1
Sylvanus
Sylvanus
PederFaan
Sylvanus
Level 125
God Stats
2W - 1L
1,228 SR
Queue Stats
289W - 281L
1,545 Elo+
Solo
Vamana
Vamana
Rasherstick
Vamana
Level 98
God Stats
3W - 2L
1,607 SR
Queue Stats
103W - 93L
1,518 Elo+
Solo
Anhur
Anhur
hungryhippobro
Anhur
Level 73
God Stats
2W - 0L
1,752 SR
Queue Stats
63W - 35L
1,637 Elo+
Party 1
Team Averages
Level 105
1,562 SR
1,624 Elo+

VS

Team Averages
Level 108
1,561 SR
1,427 Elo+
Chang'e
Chang'e
 
Chang'e
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Artdnka
Surtr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 41L
1,230 Elo+
Party 2
Athena
Athena
FangBoar_
Athena
Level 159
God Stats
4W - 1L
1,807 SR
Queue Stats
197W - 191L
1,544 Elo+
Solo
Rama
Rama
MacheteInSpace
Rama
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,500 Elo+
Party 2
Hera
Hera
WhiteFrank
Hera
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 40L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
DJPSim
Charon
18
4 / 1 / 19
10,346
941
15,474
14,809
19,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
Emolgo
Zhong Kui
14
3 / 4 / 15
9,422
857
17,243
12,438
11,901
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
PederFaan
Sylvanus
16
3 / 1 / 15
9,536
867
13,239
13,055
13,145
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Vamana
17
9 / 3 / 13
10,258
933
15,623
17,536
20,649
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
6 / 1 / 15
10,322
938
12,403
10,858
6,215
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
2 / 3 / 5
8,315
756
11,999
14,337
7,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Surtr
Artdnka
Surtr
12
1 / 8 / 7
7,543
686
6,295
19,168
19,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
FangBoar_
Athena
14
1 / 3 / 7
8,147
741
5,192
17,354
19,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
3 / 6 / 4
8,154
741
10,097
16,210
7,739
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
1 / 5 / 5
7,591
690
11,786
11,702
6,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
36
25
Kills
8
10
Deaths
25
77
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
3
5
1.5
L
Surtr
Artdnka
Surtr
1
8
7
0.56
W
Charon
DJPSim
Charon
4
1
19
13.5
W
Zhong Kui
Emolgo
Zhong Kui
3
4
15
2.63
L
Athena
FangBoar_
Athena
1
3
7
1.5
L
3
6
4
0.83
W
Sylvanus
PederFaan
Sylvanus
3
1
15
10.5
W
Vamana
9
3
13
5.17
L
1
5
5
0.7
W
6
1
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,982
Damage
45,369
68,696
Taken
78,771
71,356
Mitigated
60,602
36,538
Healing
32,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
11,999
661
12,475
7,649
14,337
7,764
0
9,135
5,107
24,061
0
L
Surtr
Artdnka
Surtr
6,295
1,394
711
1,168
19,168
19,001
0
10,038
8,599
143
12,403
W
Charon
DJPSim
Charon
15,474
2,172
1,812
4,009
14,809
19,446
962
4,414
10,395
36,634
491
W
Zhong Kui
Emolgo
Zhong Kui
17,243
3,213
609
1,882
12,438
11,901
3,005
4,250
8,188
36,871
647
L
Athena
FangBoar_
Athena
5,192
1,320
748
3,353
17,354
19,993
0
7,446
9,720
8,783
0
L
10,097
9,181
25
3,612
16,210
7,739
0
10,311
5,770
0
22,118
W
Sylvanus
PederFaan
Sylvanus
13,239
1,906
13,886
6,766
13,055
13,145
812
7,841
5,214
21,251
4,896
W
Vamana
15,623
6,408
2,263
3,058
17,536
20,649
597
7,218
10,318
0
27,681
L
11,786
2,818
816
1,510
11,702
6,105
0
6,786
4,603
24,813
0
W
12,403
9,024
1,615
638
10,858
6,215
3,322
5,397
5,461
0
33,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,884
Gold Earned
39,750
183
Minions Killed
123
0
Camps Cleared
0
1,075,335
Distance Traveled
1,039,993
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,315
756
36
3
0
229,686
0
L
Surtr
7,543
686
9
1
0
185,849
0
W
Charon
10,346
941
34
3
0
225,834
0
W
Zhong Kui
9,422
857
50
5
0
179,623
0
L
Athena
8,147
741
10
1
0
230,045
0
L
Rama
8,154
741
35
3
0
203,222
0
W
Sylvanus
9,536
867
31
3
0
216,862
0
W
Vamana
10,258
933
32
3
0
246,821
0
L
Hera
7,591
690
33
3
0
191,191
0
W
Anhur
10,322
938
36
3
0
206,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role