Player Matchup

Achilles
Achilles
BnKxHeadTop
Achilles
Level 67
God Stats
10W - 12L
1,425 SR
Queue Stats
480W - 505L
1,376 Elo+
Party 2
Hun Batz
Hun Batz
BnKxMJ
Hun Batz
Level 66
God Stats
12W - 10L
1,563 SR
Queue Stats
420W - 444L
1,410 Elo+
Party 2
Zeus
Zeus
BnKxShowOut
Zeus
Level 59
God Stats
1W - 2L
1,103 SR
Queue Stats
161W - 209L
1,370 Elo+
Party 2
Team Averages
Level 64
1,364 SR
1,385 Elo+

VS

Team Averages
Level 85
1,432 SR
1,278 Elo+
Sobek
Sobek
LeeDar18
Sobek
Level 5
God Stats
1W - 4L
1,184 SR
Queue Stats
2W - 5L
1,074 Elo+
Party 1
Yemoja
Yemoja
Mondo96Mania
Yemoja
Level 124
God Stats
85W - 57L
1,611 SR
Queue Stats
156W - 146L
1,374 Elo+
Party 1
Skadi
Skadi
RioT-4-HirE
Skadi
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BnKxHeadTop
Achilles
17
3 / 0 / 4
11,249
703
11,919
17,255
21,442
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
BnKxMJ
Hun Batz
17
4 / 0 / 3
11,778
736
10,244
12,201
6,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
1 / 3 / 3
10,476
655
9,327
10,667
4,397
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
LeeDar18
Sobek
16
1 / 1 / 2
9,594
600
3,801
15,283
16,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
15
0 / 5 / 2
9,764
610
8,687
13,416
9,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
2 / 2 / 0
9,536
596
8,770
9,032
3,025
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
8
Kills
3
3
Deaths
8
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
BnKxHeadTop
Achilles
3
0
4
5
W
Hun Batz
BnKxMJ
Hun Batz
4
0
3
5.5
W
1
3
3
0.83
L
Sobek
LeeDar18
Sobek
1
1
2
2
L
Yemoja
0
5
2
0.2
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,490
Damage
21,258
40,123
Taken
37,731
32,162
Mitigated
29,479
9,135
Healing
5,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BnKxHeadTop
Achilles
11,919
2,218
170
4,281
17,255
21,442
381
4,533
11,243
0
33,945
W
Hun Batz
BnKxMJ
Hun Batz
10,244
2,248
0
3,688
12,201
6,323
1,344
1,735
10,131
0
58,928
W
9,327
1,722
0
996
10,667
4,397
506
3,352
6,530
47,602
0
L
Sobek
LeeDar18
Sobek
3,801
201
0
1,301
15,283
16,564
112
4,754
10,490
6,682
256
L
Yemoja
8,687
516
2,032
2,077
13,416
9,890
136
2,816
10,579
33,780
80
L
8,770
3,762
0
0
9,032
3,025
1,207
1,817
7,173
0
29,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,503
Gold Earned
28,894
193
Minions Killed
118
0
Camps Cleared
0
885,047
Distance Traveled
810,544
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,249
703
42
3
0
326,874
0
W
Hun Batz
11,778
736
81
5
0
319,782
0
W
Zeus
10,476
655
70
4
0
238,391
0
L
Sobek
9,594
600
16
1
0
301,499
0
L
Yemoja
9,764
610
62
4
0
285,118
2
L
Skadi
9,536
596
40
3
0
223,927
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role