Player Matchup

Arachne
Arachne
 
Arachne
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Rama
Rama
 
Rama
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ix Chel
Ix Chel
Bartalomeos
Ix Chel
Level 155
God Stats
21W - 16L
1,588 SR
Queue Stats
259W - 243L
1,488 Elo+
Party 2
Bellona
Bellona
StaR4E57
Bellona
Level 124
God Stats
19W - 14L
1,569 SR
Queue Stats
90W - 86L
1,466 Elo+
Party 2
Artio
Artio
eirawyn
Artio
Level 120
God Stats
5W - 4L
1,360 SR
Queue Stats
119W - 113L
1,483 Elo+
Solo
Team Averages
Level 144
1,504 SR
1,487 Elo+

VS

Team Averages
Level 140
1,490 SR
1,509 Elo+
Medusa
Medusa
Greensp
Medusa
Level 123
God Stats
13W - 14L
1,379 SR
Queue Stats
172W - 157L
1,524 Elo+
Party 3
Nemesis
Nemesis
Morinethar
Nemesis
Level 175
God Stats
0W - 3L
1,263 SR
Queue Stats
36W - 53L
1,463 Elo+
Party 1
Ra
Ra
Red6Dragen9
Ra
Level 119
God Stats
8W - 7L
1,541 SR
Queue Stats
354W - 338L
1,482 Elo+
Solo
Cu Chulainn
Cu Chulainn
Romensun
Cu Chulainn
Level 156
God Stats
1W - 1L
1,746 SR
Queue Stats
29W - 26L
1,569 Elo+
Party 1
Khepri
Khepri
Spookyloki96
Khepri
Level 126
God Stats
4W - 5L
1,520 SR
Queue Stats
190W - 177L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
13 / 1 / 3
10,047
718
19,140
17,471
7,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rama
 
Rama
14
1 / 2 / 4
7,860
561
5,782
7,651
3,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
Bartalomeos
Ix Chel
16
0 / 2 / 2
9,161
654
4,936
12,301
5,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
StaR4E57
Bellona
14
1 / 3 / 4
8,591
614
8,548
16,987
15,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artio
eirawyn
Artio
14
2 / 3 / 7
8,494
607
5,669
14,547
14,718
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Greensp
Medusa
13
2 / 2 / 3
7,292
521
7,126
6,925
2,765
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
Morinethar
Nemesis
13
5 / 3 / 3
7,569
541
10,299
15,277
7,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 5 / 0
8,149
582
6,493
11,040
5,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Romensun
Cu Chulainn
13
2 / 4 / 1
8,031
574
13,060
15,597
18,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
10
0 / 3 / 5
6,389
456
2,811
10,354
10,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
17
Kills
11
11
Deaths
17
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
13
1
3
14.5
W
Rama
 
Rama
1
2
4
1.5
W
Ix Chel
Bartalomeos
Ix Chel
0
2
2
0.5
L
Medusa
Greensp
Medusa
2
2
3
1.75
L
Nemesis
Morinethar
Nemesis
5
3
3
2.17
L
2
5
0
0.4
L
Cu Chulainn
Romensun
Cu Chulainn
2
4
1
0.63
L
Khepri
0
3
5
0.83
W
Bellona
StaR4E57
Bellona
1
3
4
1
W
Artio
eirawyn
Artio
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,075
Damage
39,789
68,957
Taken
59,193
47,378
Mitigated
44,222
34,215
Healing
15,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
19,140
12,218
0
12,766
17,471
7,933
0
2,598
14,582
0
87,567
W
Rama
 
Rama
5,782
4,482
0
3,226
7,651
3,385
538
896
6,755
0
65,777
W
Ix Chel
Bartalomeos
Ix Chel
4,936
567
370
5,669
12,301
5,681
736
3,008
8,953
85,771
1,682
L
Medusa
Greensp
Medusa
7,126
2,666
0
3,130
6,925
2,765
0
1,597
5,328
0
62,516
L
Nemesis
Morinethar
Nemesis
10,299
5,534
0
2,896
15,277
7,323
0
3,668
11,568
0
56,701
L
6,493
641
599
2,734
11,040
5,064
0
2,879
8,161
75,916
2,375
L
Cu Chulainn
Romensun
Cu Chulainn
13,060
1,744
0
4,388
15,597
18,746
0
383
14,002
3,657
69,316
L
Khepri
2,811
111
0
1,379
10,354
10,324
0
1,791
8,563
18,089
0
W
Bellona
StaR4E57
Bellona
8,548
3,352
0
7,209
16,987
15,661
0
1,098
14,428
0
59,974
W
Artio
eirawyn
Artio
5,669
822
605
4,370
14,547
14,718
87
2,441
11,883
29,790
1,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,153
Gold Earned
37,430
519
Minions Killed
502
0
Camps Cleared
0
1,506,035
Distance Traveled
1,451,386
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,047
718
106
8
0
350,561
0
W
Rama
7,860
561
104
7
0
266,313
0
W
Ix Chel
9,161
654
164
12
0
316,636
0
L
Medusa
7,292
521
114
8
0
296,110
1
L
Nemesis
7,569
541
88
6
0
329,586
0
L
Ra
8,149
582
156
11
0
299,060
4
L
Cu Chulainn
8,031
574
114
8
0
240,448
0
L
Khepri
6,389
456
30
2
0
286,182
8
W
Bellona
8,591
614
113
8
0
249,356
0
W
Artio
8,494
607
32
2
0
323,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role