Player Matchup

Surtr
Surtr
Atipico
Surtr
Level 129
God Stats
8W - 3L
1,924 SR
Queue Stats
107W - 119L
1,565 Elo+
Solo
Baron Samedi
Baron Samedi
EsquireMadHatter
Baron Samedi
Level 79
God Stats
12W - 10L
1,460 SR
Queue Stats
131W - 125L
1,475 Elo+
Party 2
Thor
Thor
Goebellls
Thor
Level 137
God Stats
2W - 2L
1,298 SR
Queue Stats
45W - 44L
1,476 Elo+
Party 2
Medusa
Medusa
GysbIvan
Medusa
Level 27
God Stats
8W - 6L
1,675 SR
Queue Stats
106W - 97L
1,488 Elo+
Party 1
Eset
Eset
PROFFISEONAL
Eset
Level 97
God Stats
3W - 2L
1,625 SR
Queue Stats
115W - 104L
1,489 Elo+
Party 1
Team Averages
Level 94
1,597 SR
1,498 Elo+

VS

Team Averages
Level 116
1,614 SR
1,485 Elo+
Amaterasu
Amaterasu
FlowerPotHat
Amaterasu
Level 156
God Stats
52W - 39L
1,493 SR
Queue Stats
710W - 770L
1,499 Elo+
Party 3
Apollo
Apollo
HenryH2002
Apollo
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
247W - 236L
1,515 Elo+
Solo
Zeus
Zeus
MSearlesy
Zeus
Level 129
God Stats
6W - 7L
1,615 SR
Queue Stats
94W - 79L
1,493 Elo+
Solo
Baron Samedi
Baron Samedi
MisterSkeptic
Baron Samedi
Level 69
God Stats
3W - 2L
1,971 SR
Queue Stats
24W - 28L
1,415 Elo+
Solo
Thor
Thor
ObviousChief
Thor
Level 125
God Stats
28W - 24L
1,490 SR
Queue Stats
684W - 717L
1,504 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Atipico
Surtr
16
1 / 0 / 0
10,328
574
11,093
14,256
12,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Baron Samedi
EsquireMadHatter
Baron Samedi
16
3 / 2 / 5
9,953
553
9,328
14,204
5,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
18
6 / 0 / 8
10,409
578
13,033
14,304
6,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
GysbIvan
Medusa
17
6 / 1 / 10
10,458
581
14,452
9,529
4,225
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
6 / 1 / 7
9,006
500
11,626
6,885
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
FlowerPotHat
Amaterasu
14
0 / 1 / 0
8,661
481
8,496
19,883
16,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
HenryH2002
Apollo
12
1 / 4 / 1
7,559
420
5,797
14,329
5,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
14
2 / 4 / 1
8,967
498
12,014
10,403
3,559
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Baron Samedi
MisterSkeptic
Baron Samedi
11
0 / 9 / 3
7,531
418
4,179
16,891
12,940
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 4 / 1
8,305
461
3,817
19,597
7,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
22
Kills
4
4
Deaths
22
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Surtr
Atipico
Surtr
1
0
0
1
W
Baron Samedi
EsquireMadHatter
Baron Samedi
3
2
5
2.75
L
Amaterasu
FlowerPotHat
Amaterasu
0
1
0
0
W
Thor
6
0
8
10
W
Medusa
GysbIvan
Medusa
6
1
10
11
L
Apollo
HenryH2002
Apollo
1
4
1
0.38
L
Zeus
2
4
1
0.63
L
Baron Samedi
MisterSkeptic
Baron Samedi
0
9
3
0.17
L
1
4
1
0.38
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,532
Damage
34,303
59,178
Taken
81,103
31,753
Mitigated
45,461
17,019
Healing
22,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
Atipico
Surtr
11,093
4,408
0
4,986
14,256
12,126
281
271
13,100
9,160
60,234
W
Baron Samedi
EsquireMadHatter
Baron Samedi
9,328
436
223
5,700
14,204
5,977
0
8,249
5,955
70,920
3,206
L
Amaterasu
FlowerPotHat
Amaterasu
8,496
3,681
0
4,968
19,883
16,119
0
2,103
16,873
0
72,861
W
Thor
13,033
2,246
0
1,299
14,304
6,787
0
4,014
10,246
0
105,756
W
Medusa
GysbIvan
Medusa
14,452
5,634
0
2,844
9,529
4,225
780
1,811
7,670
0
84,601
L
Apollo
HenryH2002
Apollo
5,797
3,243
0
2,974
14,329
5,531
0
4,507
9,822
0
45,138
L
Zeus
12,014
751
0
2,264
10,403
3,559
108
6,246
4,157
71,854
0
L
Baron Samedi
MisterSkeptic
Baron Samedi
4,179
1,010
318
4,512
16,891
12,940
0
5,667
11,224
34,948
0
L
3,817
640
0
7,079
19,597
7,312
0
3,540
16,010
0
74,992
W
11,626
976
274
1,693
6,885
2,638
270
1,848
5,037
38,644
1,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,154
Gold Earned
41,023
562
Minions Killed
489
0
Camps Cleared
0
1,816,518
Distance Traveled
1,695,691
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,328
574
146
8
0
351,853
3
W
Baron Samedi
9,953
553
117
7
0
371,223
0
L
Amaterasu
8,661
481
130
7
0
342,528
2
W
Thor
10,409
578
124
7
0
408,240
0
W
Medusa
10,458
581
128
7
0
341,746
0
L
Apollo
7,559
420
68
4
0
323,536
2
L
Zeus
8,967
498
120
7
0
331,089
2
L
Baron Samedi
7,531
418
49
3
0
301,815
0
L
Thor
8,305
461
122
7
0
396,723
0
W
Eset
9,006
500
47
3
0
343,456
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role