Player Matchup

Anubis
Anubis
 
Anubis
Level 253
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Cesareaeaea
Zeus
Level 162
God Stats
4W - 5L
1,588 SR
Queue Stats
284W - 267L
1,531 Elo+
Solo
Nut
Nut
Hound X TY
Nut
Level 127
God Stats
21W - 38L
1,477 SR
Queue Stats
516W - 571L
1,460 Elo+
Party 2
Lancelot
Lancelot
PHIAZEN TTV
Lancelot
Level 7
God Stats
3W - 2L
1,817 SR
Queue Stats
182W - 224L
1,566 Elo+
Party 2
Nemesis
Nemesis
bojangles93
Nemesis
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 14L
1,417 Elo+
Party 2
Team Averages
Level 140
1,576 SR
1,495 Elo+

VS

Team Averages
Level 107
1,549 SR
1,480 Elo+
Cernunnos
Cernunnos
ArigatoEspacial
Cernunnos
Level 135
God Stats
1W - 0L
1,296 SR
Queue Stats
52W - 39L
1,508 Elo+
Solo
Surtr
Surtr
Charpaw
Surtr
Level 149
God Stats
10W - 9L
1,699 SR
Queue Stats
176W - 154L
1,453 Elo+
Party 1
Bacchus
Bacchus
josiegrosie
Bacchus
Level 23
God Stats
3W - 2L
1,472 SR
Queue Stats
66W - 63L
1,423 Elo+
Party 1
Ao Kuang
Ao Kuang
wolfe1238
Ao Kuang
Level 126
God Stats
14W - 15L
1,564 SR
Queue Stats
124W - 113L
1,478 Elo+
Solo
Scylla
Scylla
zexiiion
Scylla
Level 104
God Stats
9W - 3L
1,711 SR
Queue Stats
211W - 192L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
2 / 3 / 4
8,076
538
6,994
11,310
5,446
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 1 / 1
9,300
620
11,286
7,885
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
3 / 5 / 3
7,742
516
9,376
13,013
5,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Lancelot
PHIAZEN TTV
Lancelot
14
4 / 1 / 0
8,592
573
7,908
14,153
7,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
bojangles93
Nemesis
14
4 / 4 / 4
8,393
560
6,172
14,705
5,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ArigatoEspacial
Cernunnos
14
5 / 6 / 2
8,732
582
13,052
13,974
5,150
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Surtr
Charpaw
Surtr
14
4 / 4 / 3
8,988
599
10,469
15,780
10,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bacchus
josiegrosie
Bacchus
12
1 / 2 / 7
7,595
506
4,946
10,751
10,909
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
wolfe1238
Ao Kuang
14
2 / 3 / 3
7,688
513
3,258
15,995
6,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
zexiiion
Scylla
14
2 / 4 / 2
8,264
551
8,337
9,061
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
31
19
Kills
14
14
Deaths
19
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
3
4
1.33
W
Cernunnos
ArigatoEspacial
Cernunnos
5
6
2
1
L
6
1
1
6.5
W
Surtr
Charpaw
Surtr
4
4
3
1.38
L
3
5
3
0.9
L
Lancelot
PHIAZEN TTV
Lancelot
4
1
0
4
L
Nemesis
bojangles93
Nemesis
4
4
4
1.5
W
Bacchus
josiegrosie
Bacchus
1
2
7
2.25
W
Ao Kuang
wolfe1238
Ao Kuang
2
3
3
1.17
W
Scylla
zexiiion
Scylla
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,736
Damage
40,062
61,066
Taken
65,561
26,666
Mitigated
35,924
15,306
Healing
14,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,994
156
0
4,077
11,310
5,446
159
2,557
8,680
57,955
1,245
W
Cernunnos
ArigatoEspacial
Cernunnos
13,052
7,195
0
3,011
13,974
5,150
2,026
3,533
10,393
0
68,084
L
11,286
2,294
0
1,000
7,885
2,893
0
4,654
2,728
68,964
2,580
W
Surtr
Charpaw
Surtr
10,469
4,000
0
4,329
15,780
10,436
194
2,760
12,419
1,200
58,980
L
9,376
5,048
0
1,534
13,013
5,533
792
3,781
9,066
0
52,484
L
Lancelot
PHIAZEN TTV
Lancelot
7,908
1,608
0
3,575
14,153
7,108
0
2,652
10,960
393
57,306
L
Nemesis
bojangles93
Nemesis
6,172
2,466
0
5,120
14,705
5,686
0
2,807
11,693
0
54,602
W
Bacchus
josiegrosie
Bacchus
4,946
394
0
1,673
10,751
10,909
0
1,964
8,680
17,689
548
W
Ao Kuang
wolfe1238
Ao Kuang
3,258
660
0
4,622
15,995
6,456
0
4,684
10,996
60,526
0
W
Scylla
zexiiion
Scylla
8,337
1,076
0
1,000
9,061
2,973
0
4,528
3,890
63,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,103
Gold Earned
41,267
473
Minions Killed
420
0
Camps Cleared
0
1,435,824
Distance Traveled
1,477,821
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,076
538
89
6
0
259,320
2
W
Cernunnos
8,732
582
102
7
0
265,209
8
L
Zeus
9,300
620
123
8
0
307,097
0
W
Surtr
8,988
599
102
7
0
283,594
1
L
Nut
7,742
516
74
5
0
256,457
0
L
Lancelot
8,592
573
105
7
0
282,951
0
L
Nemesis
8,393
560
82
5
0
329,999
0
W
Bacchus
7,595
506
16
1
0
295,788
3
W
Ao Kuang
7,688
513
85
6
0
328,216
0
W
Scylla
8,264
551
115
8
0
305,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role