Player Matchup

Achilles
Achilles
Celtog7788
Achilles
Level 44
God Stats
0W - 3L
1,206 SR
Queue Stats
115W - 121L
1,426 Elo+
Solo
Raijin
Raijin
Dociee
Raijin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,513 Elo+
Party 2
Zhong Kui
Zhong Kui
Odin-Son94
Zhong Kui
Level 152
God Stats
1W - 2L
1,488 SR
Queue Stats
91W - 93L
1,507 Elo+
Party 2
Shiva
Shiva
Ragnarok965432
Shiva
Level 29
God Stats
0W - 2L
1,305 SR
Queue Stats
20W - 25L
1,460 Elo+
Party 2
Bakasura
Bakasura
alsajad
Bakasura
Level 55
God Stats
1W - 1L
1,713 SR
Queue Stats
88W - 90L
1,506 Elo+
Party 2
Team Averages
Level 60
1,442 SR
1,482 Elo+

VS

Team Averages
Level 97
1,572 SR
1,477 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
 
Xbalanque
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ChikiFlicky
Ymir
Level 26
God Stats
12W - 8L
1,639 SR
Queue Stats
102W - 108L
1,421 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Spocony_SzymonQ
Tsukuyomi
Level 88
God Stats
3W - 2L
1,560 SR
Queue Stats
133W - 124L
1,493 Elo+
Solo
Discordia
Discordia
Stormyx222
Discordia
Level 101
God Stats
1W - 0L
1,662 SR
Queue Stats
192W - 181L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Celtog7788
Achilles
9
0 / 3 / 1
4,974
452
2,568
10,595
6,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Raijin
Dociee
Raijin
11
1 / 1 / 1
5,937
540
4,574
6,220
2,222
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Odin-Son94
Zhong Kui
8
0 / 3 / 0
4,856
441
6,815
9,307
6,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 3 / 0
4,623
420
3,388
9,311
5,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
alsajad
Bakasura
10
2 / 4 / 1
5,429
494
2,845
11,931
5,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
5 / 0 / 2
7,440
676
9,386
9,305
6,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Xbalanque
 
Xbalanque
11
3 / 0 / 2
6,165
560
11,249
8,024
2,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
2 / 0 / 2
5,780
525
3,474
8,601
5,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
Spocony_SzymonQ
Tsukuyomi
10
3 / 3 / 1
5,588
508
4,987
9,955
3,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
Stormyx222
Discordia
11
0 / 0 / 4
6,321
575
3,773
3,923
1,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
13
14
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
0
2
6
W
Xbalanque
 
Xbalanque
3
0
2
4
L
Achilles
Celtog7788
Achilles
0
3
1
0.17
W
2
0
2
3
L
Raijin
Dociee
Raijin
1
1
1
1.5
L
Zhong Kui
Odin-Son94
Zhong Kui
0
3
0
0
L
0
3
0
0
W
Tsukuyomi
Spocony_SzymonQ
Tsukuyomi
3
3
1
1.17
W
Discordia
Stormyx222
Discordia
0
0
4
2
L
Bakasura
alsajad
Bakasura
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,190
Damage
32,869
47,364
Taken
39,808
25,976
Mitigated
19,779
11,688
Healing
14,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,386
834
0
2,383
9,305
6,875
0
998
7,791
45,956
1,919
W
Xbalanque
 
Xbalanque
11,249
6,190
0
3,310
8,024
2,875
559
1,791
6,184
0
60,962
L
Achilles
Celtog7788
Achilles
2,568
354
0
3,621
10,595
6,551
0
4,934
4,753
0
23,470
W
3,474
670
0
2,917
8,601
5,354
0
3,388
5,213
15,348
0
L
Raijin
Dociee
Raijin
4,574
375
0
1,968
6,220
2,222
0
2,646
3,510
47,269
0
L
Zhong Kui
Odin-Son94
Zhong Kui
6,815
2,129
0
2,830
9,307
6,604
0
2,284
6,965
34,560
9,039
L
3,388
29
165
685
9,311
5,367
0
1,717
7,594
0
12,743
W
Tsukuyomi
Spocony_SzymonQ
Tsukuyomi
4,987
1,217
0
4,238
9,955
3,480
0
2,795
6,780
0
32,213
W
Discordia
Stormyx222
Discordia
3,773
406
0
1,725
3,923
1,195
168
1,593
2,110
41,675
0
L
Bakasura
alsajad
Bakasura
2,845
2,072
0
2,419
11,931
5,232
0
3,167
8,586
0
28,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,819
Gold Earned
31,294
273
Minions Killed
339
0
Camps Cleared
0
1,027,054
Distance Traveled
1,050,516
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,440
676
83
8
0
205,716
0
W
Xbalanque
6,165
560
95
9
0
210,141
1
L
Achilles
4,974
452
42
4
0
194,276
0
W
Ymir
5,780
525
17
2
0
221,606
0
L
Raijin
5,937
540
93
8
0
196,961
3
L
Zhong Kui
4,856
441
65
6
0
186,415
0
L
Shiva
4,623
420
16
1
0
229,907
3
W
Tsukuyomi
5,588
508
56
5
0
214,465
0
W
Discordia
6,321
575
88
8
0
198,588
0
L
Bakasura
5,429
494
57
5
0
219,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role