Player Matchup

Achilles
Achilles
Silver V
 
Achilles
Silver V
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
Ameboncio
Erlang Shen
Silver II
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
268W - 272L
854 MMR
Solo
He Bo
He Bo
Silver III
Pachz
He Bo
Silver III
Level 153
God Stats
4W - 2L
1,324 SR
Queue Stats
175W - 201L
1,005 MMR
Solo
Ra
Ra
Bronze V
Trippiebape2
Ra
Bronze V
Level 149
God Stats
6W - 5L
1,716 SR
Queue Stats
68W - 98L
961 MMR
Solo
Skadi
Skadi
Silver II
covrigidebere
Skadi
Silver II
Level 149
God Stats
5W - 5L
1,624 SR
Queue Stats
113W - 127L
967 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 141
1,533 SR
1,057 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 112
1,494 SR
1,303 MMR
Cthulhu
Cthulhu
Silver V
 
Cthulhu
Silver V
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver II
 
Thor
Silver II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver IV
 
Neith
Silver IV
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Silver V
I____EMAM____I
Poseidon
Silver V
Level 106
God Stats
77W - 62L
1,469 SR
Queue Stats
155W - 183L
922 MMR
Solo
Zeus
Zeus
Silver I
dopuas
Zeus
Silver I
Level 143
God Stats
8W - 5L
1,500 SR
Queue Stats
90W - 78L
1,091 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
1 / 1 / 5
4,969
552
4,751
8,904
6,503
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
Ameboncio
Erlang Shen
11
3 / 1 / 0
6,008
668
2,924
7,556
4,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

He Bo
Pachz
He Bo
10
4 / 3 / 2
5,596
622
4,177
6,598
1,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 2
5,494
610
2,244
4,857
1,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 1 / 1
5,235
582
6,407
6,533
2,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
JanusThanatosThothNu Wa

VS

Bans
BastetArachneAo KuangCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 2 / 1
5,485
609
4,237
10,252
6,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
 
Thor
9
2 / 1 / 1
5,032
559
2,745
5,857
2,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
 
Neith
7
1 / 3 / 1
4,593
510
4,845
6,642
2,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Poseidon
10
1 / 2 / 1
5,622
625
3,414
4,526
1,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
dopuas
Zeus
11
0 / 3 / 1
5,763
640
3,136
5,345
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
11
Kills
5
7
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
1
5
3.5
L
Cthulhu
 
Cthulhu
1
2
1
0.75
L
Thor
 
Thor
2
1
1
2.5
L
Neith
 
Neith
1
3
1
0.5
W
Erlang Shen
Ameboncio
Erlang Shen
3
1
0
3
L
Poseidon
1
2
1
0.75
W
He Bo
Pachz
He Bo
4
3
2
1.67
W
1
1
2
2
W
2
1
1
2.5
L
Zeus
dopuas
Zeus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,503
Damage
18,377
34,448
Taken
32,622
17,021
Mitigated
13,899
14,624
Healing
10,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,751
1,437
0
4,212
8,904
6,503
0
2,374
6,480
0
24,699
L
Cthulhu
 
Cthulhu
4,237
891
797
3,911
10,252
6,559
0
177
10,075
25,497
0
L
Thor
 
Thor
2,745
476
0
1,578
5,857
2,152
0
1,384
4,403
0
25,121
L
Neith
 
Neith
4,845
2,676
0
1,926
6,642
2,056
0
1,474
5,152
0
24,808
W
Erlang Shen
Ameboncio
Erlang Shen
2,924
1,245
0
4,580
7,556
4,641
33
3,230
4,326
0
37,713
L
Poseidon
3,414
589
0
1,310
4,526
1,301
0
686
3,840
33,851
0
W
He Bo
Pachz
He Bo
4,177
147
0
2,474
6,598
1,888
0
492
6,044
30,622
826
W
2,244
231
66
1,396
4,857
1,741
0
2,136
2,417
37,847
988
W
6,407
2,493
0
1,896
6,533
2,248
0
2,139
4,394
0
39,330
L
Zeus
dopuas
Zeus
3,136
140
0
915
5,345
1,831
0
2,171
3,000
42,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,302
Gold Earned
26,495
276
Minions Killed
272
0
Camps Cleared
0
966,227
Distance Traveled
852,442
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
4,969
552
34
4
0
186,335
0
L
Cthulhu
5,485
609
42
5
0
190,568
0
L
Thor
5,032
559
44
5
0
188,551
0
L
Neith
4,593
510
31
3
0
120,797
0
W
Erlang Shen
6,008
668
71
8
0
179,557
0
L
Poseidon
5,622
625
62
7
0
179,063
5
W
He Bo
5,596
622
51
6
0
204,717
0
W
Ra
5,494
610
63
7
0
212,281
0
W
Skadi
5,235
582
57
6
0
183,337
0
L
Zeus
5,763
640
93
10
0
173,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role