Player Matchup

Anubis
Anubis
Platinum II
 
Anubis
Platinum II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Diamond II
 
Neith
Diamond II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond V
FumαFαso
King Arthur
Diamond V
Level 113
God Stats
5W - 1L
1,923 SR
Queue Stats
103W - 85L
1,970 MMR
Solo
Surtr
Surtr
Diamond I
McLeozinho
Surtr
Diamond I
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 59L
2,412 MMR
Party 1
Merlin
Merlin
Diamond I
Qsason
Merlin
Diamond I
Level 159
God Stats
63W - 47L
1,657 SR
Queue Stats
255W - 238L
2,473 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 110
1,616 SR
1,971 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 184
1,517 SR
1,893 MMR
Anhur
Anhur
Masters
 
Anhur
Masters
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold I
 
Janus
Gold I
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Diamond III
 
Mulan
Diamond III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond I
GatinhaMimosa
Cerberus
Diamond I
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 91L
2,353 MMR
Solo
Ne Zha
Ne Zha
Masters
hítt
Ne Zha
Masters
Level 193
God Stats
3W - 5L
1,585 SR
Queue Stats
171W - 152L
2,613 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
3 / 3 / 1
5,924
592
1,651
6,279
2,466
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
 
Neith
9
0 / 1 / 3
5,094
509
3,328
3,317
651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

King Arthur
FumαFαso
King Arthur
10
1 / 5 / 0
5,434
543
4,788
12,402
6,388
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
10
1 / 2 / 2
5,051
505
4,603
9,574
4,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Qsason
Merlin
12
1 / 1 / 2
6,351
635
3,466
3,921
1,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Da JiOdinHachimanMartichorasIzanami

VS

Bans
RamaGaneshaSun WukongThorKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
3 / 1 / 2
6,672
667
4,216
5,029
1,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
 
Janus
11
1 / 1 / 0
6,259
626
3,664
4,333
1,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
 
Mulan
8
1 / 2 / 5
5,474
547
4,375
7,139
4,974
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
GatinhaMimosa
Cerberus
12
3 / 1 / 1
6,822
682
8,665
9,816
8,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
hítt
Ne Zha
11
4 / 1 / 2
5,979
598
3,564
8,364
3,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
6
Kills
12
12
Deaths
6
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
3
1
1.17
L
Neith
 
Neith
0
1
3
1.5
W
Anhur
 
Anhur
3
1
2
4
W
Janus
 
Janus
1
1
0
1
W
Mulan
 
Mulan
1
2
5
1.75
L
King Arthur
FumαFαso
King Arthur
1
5
0
0.2
W
Cerberus
GatinhaMimosa
Cerberus
3
1
1
3.5
L
Surtr
1
2
2
1
L
Merlin
Qsason
Merlin
1
1
2
2
W
Ne Zha
hítt
Ne Zha
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,836
Damage
24,484
35,493
Taken
34,681
15,375
Mitigated
21,089
6,972
Healing
10,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
1,651
0
0
1,311
6,279
2,466
0
880
5,369
18,176
767
L
Neith
 
Neith
3,328
817
0
942
3,317
651
0
0
3,317
0
25,706
W
Anhur
 
Anhur
4,216
1,903
0
1,721
5,029
1,695
63
611
4,418
0
51,794
W
Janus
 
Janus
3,664
306
0
700
4,333
1,530
0
1,454
2,707
48,298
344
W
Mulan
 
Mulan
4,375
1,302
0
1,521
7,139
4,974
0
1,500
5,463
0
15,753
L
King Arthur
FumαFαso
King Arthur
4,788
1,134
0
3,180
12,402
6,388
0
7,540
3,774
0
33,615
W
Cerberus
GatinhaMimosa
Cerberus
8,665
808
0
4,654
9,816
8,946
62
0
9,816
43,869
649
L
Surtr
4,603
2,180
0
1,318
9,574
4,417
0
1,090
8,370
1,331
35,863
L
Merlin
Qsason
Merlin
3,466
420
0
221
3,921
1,453
0
1,334
2,454
54,175
0
W
Ne Zha
hítt
Ne Zha
3,564
1,048
0
1,404
8,364
3,944
0
1,311
6,971
0
43,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,854
Gold Earned
31,206
317
Minions Killed
414
0
Camps Cleared
0
1,014,542
Distance Traveled
1,057,641
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,924
592
29
3
0
206,685
0
L
Neith
5,094
509
43
4
0
178,263
0
W
Anhur
6,672
667
94
9
0
191,736
2
W
Janus
6,259
626
115
12
0
229,419
1
W
Mulan
5,474
547
23
2
0
214,672
0
L
King Arthur
5,434
543
67
7
0
178,522
4
W
Cerberus
6,822
682
118
12
0
183,900
0
L
Surtr
5,051
505
63
6
0
232,007
0
L
Merlin
6,351
635
115
12
0
219,065
0
W
Ne Zha
5,979
598
64
6
0
237,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role