Player Matchup

Chaac
Chaac
 
Chaac
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Dom morgan4631
Janus
Level 128
God Stats
17W - 23L
1,522 SR
Queue Stats
367W - 355L
1,479 Elo+
Solo
Camazotz
Camazotz
Nephαlem
Camazotz
Level 234
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 115L
1,518 Elo+
Party 1
Skadi
Skadi
Pederson
Skadi
Level 109
God Stats
3W - 1L
1,545 SR
Queue Stats
125W - 100L
1,600 Elo+
Party 1
Amaterasu
Amaterasu
Shizuiiii
Amaterasu
Level 133
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 79L
1,471 Elo+
Party 1
Team Averages
Level 134
1,513 SR
1,514 Elo+

VS

Team Averages
Level 120
1,468 SR
1,504 Elo+
King Arthur
King Arthur
 
King Arthur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Aramun
Scylla
Level 127
God Stats
1W - 1L
1,494 SR
Queue Stats
220W - 209L
1,512 Elo+
Party 2
Mercury
Mercury
dzenanlikic
Mercury
Level 103
God Stats
4W - 11L
1,347 SR
Queue Stats
208W - 196L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 1 / 0
4,890
489
1,359
4,925
2,329
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 0 / 2
6,202
620
5,066
4,295
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Camazotz
Nephαlem
Camazotz
11
4 / 1 / 3
5,921
592
6,094
8,697
3,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Skadi
Pederson
Skadi
10
3 / 0 / 4
5,791
579
5,774
4,040
1,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Shizuiiii
Amaterasu
10
2 / 0 / 6
5,977
598
3,388
8,313
5,079
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 0 / 1
6,256
626
2,860
6,161
4,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artio
 
Artio
8
1 / 3 / 0
5,104
510
4,216
10,036
7,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
 
Rama
8
0 / 5 / 1
4,677
468
2,921
8,981
2,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Aramun
Scylla
9
0 / 3 / 0
4,961
496
3,151
5,869
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
dzenanlikic
Mercury
9
1 / 2 / 1
4,948
495
1,376
4,911
1,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
13
Kills
2
2
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
1
0
0
L
King Arthur
 
King Arthur
0
0
1
0.5
L
Artio
 
Artio
1
3
0
0.33
L
Rama
 
Rama
0
5
1
0.1
L
Scylla
Aramun
Scylla
0
3
0
0
W
4
0
2
5
W
Camazotz
Nephαlem
Camazotz
4
1
3
5.5
W
Skadi
Pederson
Skadi
3
0
4
5
W
Amaterasu
Shizuiiii
Amaterasu
2
0
6
5
L
Mercury
dzenanlikic
Mercury
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,681
Damage
14,524
30,270
Taken
35,958
13,752
Mitigated
18,154
10,080
Healing
6,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,359
270
0
2,112
4,925
2,329
0
0
4,925
0
29,098
L
King Arthur
 
King Arthur
2,860
522
0
724
6,161
4,397
0
0
6,161
0
50,546
L
Artio
 
Artio
4,216
888
270
2,431
10,036
7,499
0
1,457
8,461
19,326
0
L
Rama
 
Rama
2,921
2,352
0
2,066
8,981
2,804
0
1,696
7,203
0
26,082
L
Scylla
Aramun
Scylla
3,151
453
0
1,140
5,869
1,710
0
1,194
4,617
30,008
0
W
5,066
579
0
750
4,295
1,509
0
732
3,523
49,517
980
W
Camazotz
Nephαlem
Camazotz
6,094
2,528
0
3,085
8,697
3,462
0
1,908
6,683
0
45,532
W
Skadi
Pederson
Skadi
5,774
2,533
0
1,379
4,040
1,373
19
1,286
2,754
0
39,358
W
Amaterasu
Shizuiiii
Amaterasu
3,388
1,081
0
2,754
8,313
5,079
0
3,035
5,018
0
24,787
L
Mercury
dzenanlikic
Mercury
1,376
688
0
48
4,911
1,744
0
421
4,450
0
27,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,781
Gold Earned
25,946
300
Minions Killed
252
0
Camps Cleared
0
1,028,532
Distance Traveled
909,908
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,890
489
56
6
0
166,247
0
L
King Arthur
6,256
626
81
8
0
170,500
2
L
Artio
5,104
510
18
2
0
195,875
0
L
Rama
4,677
468
41
4
0
162,662
0
L
Scylla
4,961
496
67
7
0
190,763
0
W
Janus
6,202
620
89
9
0
211,335
0
W
Camazotz
5,921
592
62
6
0
238,990
0
W
Skadi
5,791
579
58
6
0
189,759
0
W
Amaterasu
5,977
598
35
4
0
222,201
0
L
Mercury
4,948
495
45
5
0
190,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role