Player Matchup

Serqet
Serqet
 
Serqet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Asymptotic
Xing Tian
Level 80
God Stats
0W - 2L
1,756 SR
Queue Stats
231W - 216L
1,527 Elo+
Solo
Cupid
Cupid
JeansMoleRat
Cupid
Level 175
God Stats
5W - 2L
1,586 SR
Queue Stats
281W - 256L
1,577 Elo+
Solo
Hera
Hera
L0ca
Hera
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 82L
1,535 Elo+
Solo
Nemesis
Nemesis
mattat
Nemesis
Level 119
God Stats
0W - 2L
1,314 SR
Queue Stats
233W - 205L
1,572 Elo+
Solo
Team Averages
Level 123
1,531 SR
1,542 Elo+

VS

Team Averages
Level 134
1,497 SR
1,509 Elo+
Hades
Hades
CaIIes
Hades
Level 158
God Stats
2W - 1L
1,317 SR
Queue Stats
35W - 34L
1,437 Elo+
Party 1
Serqet
Serqet
GodDelFuego
Serqet
Level 121
God Stats
3W - 5L
1,397 SR
Queue Stats
321W - 305L
1,487 Elo+
Solo
Sol
Sol
GunGunGanPanda
Sol
Level 159
God Stats
1W - 3L
1,218 SR
Queue Stats
37W - 42L
1,345 Elo+
Party 1
Anubis
Anubis
Math3rs2012
Anubis
Level 127
God Stats
10W - 4L
1,638 SR
Queue Stats
203W - 174L
1,623 Elo+
Solo
Anhur
Anhur
SPLTyr
Anhur
Level 106
God Stats
9W - 2L
1,914 SR
Queue Stats
58W - 36L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
1 / 1 / 1
5,133
513
2,836
8,295
3,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
Asymptotic
Xing Tian
9
0 / 1 / 2
5,009
501
4,442
10,412
7,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 4 / 0
5,016
502
5,405
9,069
3,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
L0ca
Hera
10
2 / 2 / 0
5,688
569
1,849
4,497
1,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
mattat
Nemesis
10
0 / 4 / 0
5,438
544
5,026
10,464
3,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
CaIIes
Hades
11
2 / 2 / 4
5,587
559
5,932
10,042
6,346
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Serqet
10
1 / 2 / 0
5,325
533
608
8,982
3,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

11
3 / 0 / 3
6,512
651
9,516
6,692
2,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
12
2 / 0 / 0
6,820
682
3,499
4,503
1,851
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
SPLTyr
Anhur
13
4 / 0 / 0
7,327
733
7,236
7,846
2,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
12
12
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
1
1
1.5
L
Xing Tian
Asymptotic
Xing Tian
0
1
2
1
W
Hades
CaIIes
Hades
2
2
4
2
W
Serqet
1
2
0
0.5
W
3
0
3
4.5
L
1
4
0
0.25
L
Hera
L0ca
Hera
2
2
0
1
W
Anubis
2
0
0
2
W
Anhur
SPLTyr
Anhur
4
0
0
4
L
Nemesis
mattat
Nemesis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,558
Damage
26,791
42,737
Taken
38,065
18,320
Mitigated
16,721
15,079
Healing
19,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,836
519
0
4,743
8,295
3,057
0
2,184
5,993
0
31,572
L
Xing Tian
Asymptotic
Xing Tian
4,442
630
0
3,336
10,412
7,475
0
6,205
3,775
14,237
0
W
Hades
CaIIes
Hades
5,932
1,282
815
3,609
10,042
6,346
11
2,123
7,919
27,816
1,439
W
Serqet
608
212
0
4,911
8,982
3,340
0
472
8,510
0
39,058
W
9,516
4,186
0
3,977
6,692
2,413
0
2,294
4,398
45,672
357
L
5,405
3,196
0
2,658
9,069
3,348
0
5,815
2,842
0
40,360
L
Hera
L0ca
Hera
1,849
264
0
458
4,497
1,036
0
3,152
1,305
34,638
0
W
Anubis
3,499
303
0
2,456
4,503
1,851
781
1,402
2,933
55,701
1,873
W
Anhur
SPLTyr
Anhur
7,236
4,443
0
4,072
7,846
2,771
0
0
7,267
0
56,778
L
Nemesis
mattat
Nemesis
5,026
1,329
0
3,884
10,464
3,404
0
0
10,464
0
37,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,284
Gold Earned
31,571
268
Minions Killed
406
0
Camps Cleared
0
1,034,357
Distance Traveled
959,481
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,133
513
70
7
0
240,457
0
L
Xing Tian
5,009
501
8
1
0
227,295
0
W
Hades
5,587
559
47
5
0
189,080
1
W
Serqet
5,325
533
76
8
0
224,771
0
W
Sol
6,512
651
74
7
0
185,637
1
L
Cupid
5,016
502
67
7
0
178,062
1
L
Hera
5,688
569
60
6
0
185,261
2
W
Anubis
6,820
682
105
11
0
188,241
0
W
Anhur
7,327
733
104
10
0
171,752
0
L
Nemesis
5,438
544
63
6
0
203,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role