Player Matchup

Anhur
Anhur
Silver III
 
Anhur
Silver III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Platinum V
AIG Fear
Tiamat
Platinum V
Level 184
God Stats
1W - 1L
1,355 SR
Queue Stats
120W - 111L
1,666 MMR
Party 3
Nu Wa
Nu Wa
Gold IV
GrimGrimaces
Nu Wa
Gold IV
Level 137
God Stats
35W - 47L
1,526 SR
Queue Stats
313W - 321L
1,466 MMR
Party 3
Artio
Artio
Gold V
RiseFalco
Artio
Gold V
Level 193
God Stats
0W - 1L
1,231 SR
Queue Stats
27W - 30L
1,536 MMR
Party 1
Thor
Thor
Gold III
relepe
Thor
Gold III
Level 154
God Stats
1W - 3L
1,361 SR
Queue Stats
135W - 145L
1,562 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,394 SR
1,546 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,540 SR
1,524 MMR
Tsukuyomi
Tsukuyomi
Silver I
 
Tsukuyomi
Silver I
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nox
Nox
Bronze III
BIGBLAQUE
Nox
Bronze III
Level 157
God Stats
1W - 0L
1,478 SR
Queue Stats
6W - 4L
1,548 MMR
Party 2
Hachiman
Hachiman
Gold III
CJworlds
Hachiman
Gold III
Level 150
God Stats
13W - 7L
1,595 SR
Queue Stats
99W - 99L
1,609 MMR
Party 4
Jormungandr
Jormungandr
Silver III
Statik7414
Jormungandr
Silver III
Level 94
God Stats
5W - 9L
1,627 SR
Queue Stats
103W - 117L
1,451 MMR
Party 4
King Arthur
King Arthur
Gold IV
mlkmn
King Arthur
Gold IV
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 42L
1,512 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
0 / 1 / 0
6,570
505
3,773
8,315
3,000
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
AIG Fear
Tiamat
11
0 / 4 / 0
5,868
451
3,152
8,867
6,989
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 1 / 3
7,153
550
7,765
4,022
1,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Artio
RiseFalco
Artio
10
0 / 2 / 0
5,865
451
1,289
9,219
6,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
relepe
Thor
10
4 / 2 / 0
6,206
477
3,647
10,158
4,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
KaliBastetOsirisRavana

VS

Bans
AthenaThanatosCthulhuJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
4 / 2 / 2
7,592
584
5,735
11,360
3,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 3 / 3
6,864
528
3,022
6,127
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
CJworlds
Hachiman
14
0 / 0 / 1
7,434
572
4,584
5,446
1,593
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Statik7414
Jormungandr
12
2 / 0 / 1
6,891
530
5,606
9,034
5,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
mlkmn
King Arthur
15
4 / 0 / 1
9,006
693
6,778
11,522
9,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
5
Kills
10
10
Deaths
5
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
1
0
0
W
Tsukuyomi
 
Tsukuyomi
4
2
2
2.5
L
Tiamat
AIG Fear
Tiamat
0
4
0
0
W
0
3
3
0.5
W
Hachiman
CJworlds
Hachiman
0
0
1
0.5
L
1
1
3
2.5
L
Artio
RiseFalco
Artio
0
2
0
0
W
Jormungandr
Statik7414
Jormungandr
2
0
1
2.5
W
King Arthur
mlkmn
King Arthur
4
0
1
4.5
L
Thor
relepe
Thor
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,626
Damage
25,725
40,581
Taken
43,489
22,848
Mitigated
21,993
9,739
Healing
13,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,773
2,180
0
2,702
8,315
3,000
0
1,399
6,916
0
56,331
W
Tsukuyomi
 
Tsukuyomi
5,735
1,762
0
4,919
11,360
3,747
0
1,801
9,324
0
61,623
L
Tiamat
AIG Fear
Tiamat
3,152
562
0
2,739
8,867
6,989
0
0
8,867
34,240
990
W
3,022
313
0
1,150
6,127
1,851
20
3,367
2,556
42,042
832
W
Hachiman
CJworlds
Hachiman
4,584
2,333
0
3,445
5,446
1,593
114
403
5,009
0
64,720
L
7,765
3,406
0
456
4,022
1,428
0
1,944
2,078
47,312
1,291
L
Artio
RiseFalco
Artio
1,289
127
260
2,442
9,219
6,876
0
3,805
5,414
15,629
0
W
Jormungandr
Statik7414
Jormungandr
5,606
2,442
170
1,434
9,034
5,737
0
2,924
5,965
38,241
2,318
W
King Arthur
mlkmn
King Arthur
6,778
654
0
2,636
11,522
9,065
87
3,224
8,184
0
71,118
L
Thor
relepe
Thor
3,647
1,199
0
1,140
10,158
4,555
0
1,071
9,087
0
44,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,662
Gold Earned
37,787
363
Minions Killed
457
0
Camps Cleared
0
1,193,748
Distance Traveled
1,359,813
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,570
505
121
9
0
243,997
2
W
Tsukuyomi
7,592
584
86
7
0
328,784
1
L
Tiamat
5,868
451
64
5
0
202,117
2
W
Nox
6,864
528
79
6
0
237,533
2
W
Hachiman
7,434
572
102
8
0
261,507
2
L
Nu Wa
7,153
550
90
7
0
254,472
0
L
Artio
5,865
451
19
1
0
260,845
4
W
Jormungandr
6,891
530
66
5
0
272,452
0
W
King Arthur
9,006
693
124
10
0
259,537
1
L
Thor
6,206
477
69
5
0
232,317
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role