Player Matchup

Medusa
Medusa
 
Medusa
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
BelialJns
Vulcan
Level 106
God Stats
1W - 1L
1,760 SR
Queue Stats
342W - 386L
1,458 Elo+
Party 1
Sun Wukong
Sun Wukong
NoblePegasus98
Sun Wukong
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,364 Elo+
Solo
Cthulhu
Cthulhu
RavanaOPmain
Cthulhu
Level 84
God Stats
21W - 27L
1,503 SR
Queue Stats
409W - 454L
1,447 Elo+
Party 1
Achilles
Achilles
arcticwarrior13
Achilles
Level 67
God Stats
5W - 6L
1,573 SR
Queue Stats
126W - 139L
1,490 Elo+
Party 1
Team Averages
Level 80
1,567 SR
1,452 Elo+

VS

Team Averages
Level 105
1,512 SR
1,457 Elo+
Yemoja
Yemoja
Bacca2014
Yemoja
Level 84
God Stats
3W - 3L
1,563 SR
Queue Stats
20W - 17L
1,487 Elo+
Solo
Terra
Terra
Popcorn236
Terra
Level 102
God Stats
6W - 10L
1,396 SR
Queue Stats
366W - 348L
1,448 Elo+
Solo
Anhur
Anhur
redox_rundown9
Anhur
Level 89
God Stats
5W - 1L
1,500 SR
Queue Stats
483W - 462L
1,413 Elo+
Solo
Mulan
Mulan
wallyragnar
Mulan
Level 126
God Stats
33W - 30L
1,536 SR
Queue Stats
283W - 269L
1,518 Elo+
Solo
Ra
Ra
x76o_Artifacts
Ra
Level 124
God Stats
75W - 61L
1,563 SR
Queue Stats
701W - 670L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 2 / 0
5,719
477
4,954
7,045
2,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vulcan
BelialJns
Vulcan
11
0 / 2 / 0
6,488
541
5,005
5,408
2,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
NoblePegasus98
Sun Wukong
8
0 / 4 / 0
5,081
423
1,033
7,215
2,989
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cthulhu
RavanaOPmain
Cthulhu
11
0 / 0 / 0
5,987
499
3,719
6,260
3,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
11
0 / 0 / 0
5,926
494
3,025
8,141
3,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bacca2014
Yemoja
11
1 / 0 / 4
7,051
588
1,708
4,748
2,998
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Terra
11
0 / 0 / 2
5,956
496
3,900
11,999
7,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
5 / 0 / 1
6,765
564
4,964
7,911
2,650
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 0 / 0
7,215
601
3,664
5,338
3,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 0 / 0
7,445
620
3,746
6,526
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
8
8
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
2
0
0
W
Yemoja
Bacca2014
Yemoja
1
0
4
3
L
Vulcan
BelialJns
Vulcan
0
2
0
0
L
Sun Wukong
NoblePegasus98
Sun Wukong
0
4
0
0
W
Terra
0
0
2
1
L
Cthulhu
RavanaOPmain
Cthulhu
0
0
0
0
L
Achilles
0
0
0
0
W
5
0
1
5.5
W
0
0
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,736
Damage
17,982
34,069
Taken
36,522
14,630
Mitigated
18,237
5,801
Healing
18,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,954
1,590
0
2,146
7,045
2,327
21
1,549
5,364
0
36,768
W
Yemoja
Bacca2014
Yemoja
1,708
566
3,009
1,426
4,748
2,998
325
0
4,748
25,557
0
L
Vulcan
BelialJns
Vulcan
5,005
32
0
1,412
5,408
2,058
0
3,364
2,044
49,106
0
L
Sun Wukong
NoblePegasus98
Sun Wukong
1,033
141
0
82
7,215
2,989
309
1,364
5,851
0
20,132
W
Terra
3,900
937
252
2,833
11,999
7,107
0
2,458
9,287
48,640
0
L
Cthulhu
RavanaOPmain
Cthulhu
3,719
222
286
672
6,260
3,469
0
550
5,552
37,380
630
L
Achilles
3,025
990
0
1,203
8,141
3,787
0
2,521
5,620
0
48,282
W
4,964
2,683
0
2,988
7,911
2,650
592
0
7,911
0
46,091
W
3,664
499
0
3,260
5,338
3,241
0
1,544
3,434
0
51,767
W
3,746
58
300
4,413
6,526
2,241
0
3,836
2,430
61,584
2,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,201
Gold Earned
34,432
363
Minions Killed
407
0
Camps Cleared
0
1,220,245
Distance Traveled
1,089,389
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,719
477
63
5
0
249,669
0
W
Yemoja
7,051
588
37
3
0
200,878
0
L
Vulcan
6,488
541
104
9
0
244,478
2
L
Sun Wukong
5,081
423
35
3
0
240,610
0
W
Terra
5,956
496
85
7
0
281,764
0
L
Cthulhu
5,987
499
83
7
0
200,677
0
L
Achilles
5,926
494
78
7
0
284,811
0
W
Anhur
6,765
564
80
7
0
200,046
1
W
Mulan
7,215
601
90
8
0
176,122
0
W
Ra
7,445
620
115
10
0
230,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role