Player Matchup

Hachiman
Hachiman
Dieal
Hachiman
Level 154
God Stats
4W - 2L
1,777 SR
Queue Stats
269W - 266L
1,509 Elo+
Solo
Nox
Nox
NiceDaytoDie
Nox
Level 148
God Stats
3W - 3L
1,304 SR
Queue Stats
175W - 179L
1,504 Elo+
Solo
Terra
Terra
YouEatPooRat
Terra
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
191W - 75L
1,753 Elo+
Party 1
Sobek
Sobek
xDeeton
Sobek
Level 104
God Stats
5W - 2L
1,775 SR
Queue Stats
339W - 153L
1,719 Elo+
Party 1
Zeus
Zeus
xHazyyy
Zeus
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
257W - 90L
1,839 Elo+
Party 1
Team Averages
Level 140
1,571 SR
1,665 Elo+

VS

Team Averages
Level 146
1,695 SR
1,523 Elo+
Janus
Janus
EIMANTASXD
Janus
Level 147
God Stats
3W - 2L
1,879 SR
Queue Stats
65W - 67L
1,602 Elo+
Party 3
Charybdis
Charybdis
Icee420
Charybdis
Level 163
God Stats
1W - 2L
1,701 SR
Queue Stats
300W - 278L
1,482 Elo+
Solo
Fenrir
Fenrir
MyNameIsJeffier
Fenrir
Level 141
God Stats
0W - 1L
1,553 SR
Queue Stats
6W - 7L
1,502 Elo+
Party 3
Terra
Terra
Sz4ty3sz
Terra
Level 122
God Stats
10W - 5L
1,632 SR
Queue Stats
268W - 274L
1,511 Elo+
Party 2
Cerberus
Cerberus
takger
Cerberus
Level 157
God Stats
1W - 2L
1,711 SR
Queue Stats
203W - 214L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dieal
Hachiman
15
3 / 1 / 4
8,110
811
20,207
13,176
6,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 0 / 4
8,137
814
6,602
4,956
2,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 2 / 7
7,850
785
4,758
11,422
6,940
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sobek
xDeeton
Sobek
13
0 / 2 / 7
7,994
799
6,885
16,336
17,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zeus
xHazyyy
Zeus
14
1 / 0 / 6
7,565
757
15,925
7,377
3,303
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
1 / 2 / 3
7,487
749
15,115
10,225
5,565
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Icee420
Charybdis
13
1 / 2 / 2
7,084
708
13,944
10,158
5,562
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 2 / 3
7,287
729
3,593
10,978
10,442
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Terra
Sz4ty3sz
Terra
14
1 / 0 / 4
8,190
819
4,442
12,587
11,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cerberus
takger
Cerberus
13
1 / 2 / 4
7,893
789
6,310
14,319
15,292
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
8
Kills
5
5
Deaths
8
28
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Dieal
Hachiman
3
1
4
5
L
Janus
1
2
3
1.25
L
Charybdis
Icee420
Charybdis
1
2
2
1
L
1
2
3
1.25
W
3
0
4
5
L
Terra
Sz4ty3sz
Terra
1
0
4
3
W
1
2
7
2.25
L
Cerberus
takger
Cerberus
1
2
4
1.5
W
Sobek
xDeeton
Sobek
0
2
7
1.75
W
Zeus
xHazyyy
Zeus
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,377
Damage
43,404
53,267
Taken
58,267
36,651
Mitigated
48,304
37,527
Healing
36,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Dieal
Hachiman
20,207
8,576
0
2,533
13,176
6,089
703
7,383
5,478
0
38,574
L
Janus
15,115
812
702
370
10,225
5,565
0
6,355
3,870
35,510
0
L
Charybdis
Icee420
Charybdis
13,944
8,121
1,049
1,301
10,158
5,562
0
6,384
3,774
0
26,653
L
3,593
472
1,983
2,172
10,978
10,442
0
5,672
5,306
0
6,235
W
6,602
584
1,166
980
4,956
2,346
0
2,743
2,096
21,405
1,147
L
Terra
Sz4ty3sz
Terra
4,442
238
14,701
7,363
12,587
11,443
0
7,021
5,566
9,414
0
W
4,758
333
17,156
6,054
11,422
6,940
0
5,169
6,098
6,699
125
L
Cerberus
takger
Cerberus
6,310
34
2,147
4,618
14,319
15,292
0
7,438
6,881
10,646
840
W
Sobek
xDeeton
Sobek
6,885
168
1,056
6,292
16,336
17,973
0
5,585
10,522
12,046
811
W
Zeus
xHazyyy
Zeus
15,925
1,353
1,007
1,283
7,377
3,303
378
3,356
3,989
29,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,656
Gold Earned
37,941
123
Minions Killed
126
0
Camps Cleared
0
979,184
Distance Traveled
983,609
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,110
811
35
4
0
151,399
0
L
Janus
7,487
749
49
5
0
221,568
0
L
Charybdis
7,084
708
33
3
0
160,782
0
L
Fenrir
7,287
729
5
1
0
174,387
0
W
Nox
8,137
814
37
4
0
210,463
0
L
Terra
8,190
819
9
1
0
222,021
0
W
Terra
7,850
785
3
0
0
200,405
0
L
Cerberus
7,893
789
30
3
0
204,851
0
W
Sobek
7,994
799
12
1
0
219,033
0
W
Zeus
7,565
757
36
4
0
197,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role