Player Matchup

Fenrir
Fenrir
CristianMC12
Fenrir
Level 113
God Stats
2W - 2L
1,430 SR
Queue Stats
174W - 159L
1,471 Elo+
Solo
Baba Yaga
Baba Yaga
RaveTRex420
Baba Yaga
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Solo
Nox
Nox
kirito77320
Nox
Level 127
God Stats
4W - 4L
1,387 SR
Queue Stats
86W - 88L
1,312 Elo+
Solo
Horus
Horus
soepele_Verhoor
Horus
Level 139
God Stats
1W - 2L
1,189 SR
Queue Stats
773W - 771L
1,500 Elo+
Solo
Cernunnos
Cernunnos
xX_TRucuL3nT_xX
Cernunnos
Level 108
God Stats
18W - 15L
1,524 SR
Queue Stats
79W - 85L
1,413 Elo+
Solo
Team Averages
Level 106
1,406 SR
1,439 Elo+

VS

Team Averages
Level 57
1,435 SR
1,266 Elo+
Hachiman
Hachiman
Daiki_kun_05
Hachiman
Level 38
God Stats
1W - 3L
1,188 SR
Queue Stats
3W - 4L
1,123 Elo+
Party 1
Arachne
Arachne
DeathWar76
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,261 Elo+
Party 1
Cthulhu
Cthulhu
Kuma_Saman
Cthulhu
Level 29
God Stats
3W - 5L
1,210 SR
Queue Stats
4W - 5L
1,219 Elo+
Party 1
Shiva
Shiva
StealthfighterQ
Shiva
Level 86
God Stats
18W - 13L
1,571 SR
Queue Stats
454W - 461L
1,402 Elo+
Solo
Ra
Ra
skyzo-sniper
Ra
Level 104
God Stats
0W - 1L
1,705 SR
Queue Stats
9W - 12L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
3 / 0 / 3
8,740
546
9,506
13,732
7,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baba Yaga
RaveTRex420
Baba Yaga
13
0 / 2 / 3
7,609
476
3,808
4,409
1,611
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 1 / 3
8,062
504
3,587
8,305
5,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
2 / 0 / 0
8,314
520
3,119
9,806
8,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
xX_TRucuL3nT_xX
Cernunnos
12
1 / 1 / 0
7,148
447
5,748
4,879
2,091
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Daiki_kun_05
Hachiman
12
0 / 1 / 0
6,678
417
2,217
6,586
2,293
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Arachne
DeathWar76
Arachne
11
0 / 2 / 1
6,318
395
3,066
9,910
3,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Kuma_Saman
Cthulhu
11
0 / 0 / 2
7,090
443
4,198
9,254
7,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 2 / 0
7,625
477
4,850
13,953
11,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 2 / 0
8,190
512
3,416
9,303
3,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
7
Kills
4
4
Deaths
7
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
0
3
4.5
L
Hachiman
Daiki_kun_05
Hachiman
0
1
0
0
L
Arachne
DeathWar76
Arachne
0
2
1
0.25
L
Cthulhu
Kuma_Saman
Cthulhu
0
0
2
1
W
Baba Yaga
RaveTRex420
Baba Yaga
0
2
3
0.75
L
1
2
0
0.5
W
1
1
3
2.5
L
3
2
0
1.5
W
2
0
0
2
W
Cernunnos
xX_TRucuL3nT_xX
Cernunnos
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,768
Damage
17,747
41,131
Taken
49,006
25,050
Mitigated
28,615
11,495
Healing
13,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
9,506
1,441
0
3,778
13,732
7,490
0
2,174
11,513
0
92,490
L
Hachiman
Daiki_kun_05
Hachiman
2,217
858
0
2,323
6,586
2,293
728
1,217
5,369
0
46,765
L
Arachne
DeathWar76
Arachne
3,066
2,449
0
1,101
9,910
3,973
0
1,981
7,880
0
32,779
L
Cthulhu
Kuma_Saman
Cthulhu
4,198
159
1,504
2,232
9,254
7,298
196
1,359
7,895
30,763
0
W
Baba Yaga
RaveTRex420
Baba Yaga
3,808
246
0
1,220
4,409
1,611
279
1,017
3,359
47,887
951
L
4,850
1,306
0
3,346
13,953
11,323
0
932
12,646
0
56,761
W
3,587
319
0
1,776
8,305
5,237
0
2,622
5,634
35,521
1,258
L
3,416
475
228
2,737
9,303
3,728
0
1,665
7,638
72,871
271
W
3,119
1,477
80
3,326
9,806
8,621
36
0
9,297
0
43,191
W
Cernunnos
xX_TRucuL3nT_xX
Cernunnos
5,748
1,422
188
1,127
4,879
2,091
486
1,731
3,148
0
45,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,873
Gold Earned
35,901
399
Minions Killed
375
0
Camps Cleared
0
1,505,843
Distance Traveled
1,570,137
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,740
546
125
8
0
369,248
0
L
Hachiman
6,678
417
81
5
0
284,469
0
L
Arachne
6,318
395
50
3
0
365,600
0
L
Cthulhu
7,090
443
46
3
0
303,977
0
W
Baba Yaga
7,609
476
84
5
0
296,767
0
L
Shiva
7,625
477
81
5
0
268,409
0
W
Nox
8,062
504
42
3
0
335,989
3
L
Ra
8,190
512
117
7
0
347,682
0
W
Horus
8,314
520
79
5
0
186,752
0
W
Cernunnos
7,148
447
69
4
0
317,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role