Player Matchup

Thor
Thor
Gold III
 
Thor
Gold III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold V
ECHIGOMEZ123
Sol
Gold V
Level 158
God Stats
2W - 2L
1,103 SR
Queue Stats
87W - 93L
1,247 MMR
Solo
Medusa
Medusa
Bronze III
FranTouch
Medusa
Bronze III
Level 63
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 1L
1,552 MMR
Solo
Cabrakan
Cabrakan
Silver III
SoledByZarbo
Cabrakan
Silver III
Level 157
God Stats
6W - 5L
1,539 SR
Queue Stats
64W - 70L
1,241 MMR
Solo
Bacchus
Bacchus
Gold III
oCabritoFAzMEEE
Bacchus
Gold III
Level 69
God Stats
5W - 1L
1,716 SR
Queue Stats
57W - 59L
1,412 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,472 SR
1,390 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,527 SR
1,385 MMR
Jing Wei
Jing Wei
Gold III
Destinity011
Jing Wei
Gold III
Level 155
God Stats
22W - 20L
1,593 SR
Queue Stats
291W - 297L
1,387 MMR
Party 1
Ymir
Ymir
Bronze IV
GankOrBye
Ymir
Bronze IV
Level 45
God Stats
0W - 1L
1,735 SR
Queue Stats
6W - 14L
1,261 MMR
Solo
Vulcan
Vulcan
Platinum IV
JuanTachero
Vulcan
Platinum IV
Level 127
God Stats
3W - 6L
1,440 SR
Queue Stats
126W - 141L
1,684 MMR
Party 1
King Arthur
King Arthur
Gold IV
LuanChagas
King Arthur
Gold IV
Level 174
God Stats
43W - 34L
1,567 SR
Queue Stats
326W - 326L
1,445 MMR
Solo
Awilix
Awilix
Silver II
yuuwr
Awilix
Silver II
Level 106
God Stats
0W - 2L
1,299 SR
Queue Stats
61W - 70L
1,149 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
5 / 0 / 3
6,684
668
5,679
6,891
2,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

12
0 / 0 / 3
6,649
665
3,366
4,603
1,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Medusa
FranTouch
Medusa
12
4 / 1 / 1
6,830
683
5,765
5,937
2,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cabrakan
SoledByZarbo
Cabrakan
11
1 / 0 / 1
5,764
576
4,986
6,688
5,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 0 / 5
6,488
649
4,061
6,673
5,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Ao KuangAnhurUllr

VS

Bans
JanusThanatosThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Destinity011
Jing Wei
12
0 / 1 / 0
6,044
604
2,813
6,366
2,351
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ymir
8
0 / 4 / 1
4,746
475
1,406
8,653
3,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
10
0 / 3 / 0
5,652
565
2,740
6,246
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
LuanChagas
King Arthur
10
1 / 2 / 0
5,962
596
3,901
9,250
6,126
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Awilix
yuuwr
Awilix
7
0 / 2 / 0
4,490
449
1,231
5,757
1,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
12
Kills
1
1
Deaths
12
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
0
3
6.5
L
Jing Wei
Destinity011
Jing Wei
0
1
0
0
W
0
0
3
1.5
W
Medusa
FranTouch
Medusa
4
1
1
4.5
L
Ymir
0
4
1
0.13
L
Vulcan
0
3
0
0
L
King Arthur
LuanChagas
King Arthur
1
2
0
0.5
W
Cabrakan
SoledByZarbo
Cabrakan
1
0
1
1.5
W
2
0
5
4.5
L
Awilix
yuuwr
Awilix
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,857
Damage
12,091
30,792
Taken
36,272
17,872
Mitigated
16,390
13,217
Healing
8,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,679
1,522
0
4,230
6,891
2,838
0
634
6,257
0
41,892
L
Jing Wei
Destinity011
Jing Wei
2,813
2,013
0
3,571
6,366
2,351
0
3,607
2,759
0
55,169
W
3,366
1,660
0
3,308
4,603
1,406
1,132
47
4,556
58,879
1,947
W
Medusa
FranTouch
Medusa
5,765
1,927
0
1,053
5,937
2,620
130
1,996
3,941
0
59,547
L
Ymir
1,406
318
0
492
8,653
3,696
0
3,611
5,003
10,048
273
L
Vulcan
2,740
0
0
1,165
6,246
2,371
0
741
5,505
42,154
2,010
L
King Arthur
LuanChagas
King Arthur
3,901
1,044
0
2,446
9,250
6,126
0
3,597
5,238
0
34,315
W
Cabrakan
SoledByZarbo
Cabrakan
4,986
901
0
2,218
6,688
5,417
0
336
6,352
28,090
766
W
4,061
548
0
2,408
6,673
5,591
76
1,543
5,130
16,442
1,177
L
Awilix
yuuwr
Awilix
1,231
493
0
464
5,757
1,846
0
125
5,594
0
20,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,415
Gold Earned
26,894
366
Minions Killed
275
0
Camps Cleared
0
1,076,823
Distance Traveled
1,000,149
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,684
668
80
8
0
239,981
4
L
Jing Wei
6,044
604
90
9
0
208,737
1
W
Sol
6,649
665
114
11
0
207,367
1
W
Medusa
6,830
683
105
11
0
202,161
2
L
Ymir
4,746
475
20
2
0
197,172
4
L
Vulcan
5,652
565
70
7
0
210,406
1
L
King Arthur
5,962
596
55
6
0
199,541
2
W
Cabrakan
5,764
576
47
5
0
182,414
2
W
Bacchus
6,488
649
20
2
0
244,900
3
L
Awilix
4,490
449
40
4
0
184,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role