Player Matchup

Zhong Kui
Zhong Kui
Gold IV
jakjak4444
Zhong Kui
Gold IV
Level 155
God Stats
57W - 39L
1,544 SR
Queue Stats
222W - 238L
1,357 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,544 SR
1,357 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 40
1,277 SR
1,106 MMR
Aphrodite
Aphrodite
Silver II
NightCrawlerMT
Aphrodite
Silver II
Level 40
God Stats
4W - 20L
1,277 SR
Queue Stats
24W - 38L
1,106 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
jakjak4444
Zhong Kui
20
9 / 4 / 0
26,733
1,028
35,456
37,001
32,718
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
TsukuyomiMartichorasOlorunVulcanSet

VS

Bans
IzanamiChaacMaman BrigitteChronosSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
NightCrawlerMT
Aphrodite
20
4 / 9 / 0
24,719
951
25,577
41,155
31,305
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
9
Kills
4
4
Deaths
9
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
NightCrawlerMT
Aphrodite
4
9
0
0.44
W
Zhong Kui
jakjak4444
Zhong Kui
9
4
0
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,456
Damage
25,577
37,001
Taken
41,155
32,718
Mitigated
31,305
15,833
Healing
19,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
NightCrawlerMT
Aphrodite
25,577
518
0
19,089
41,155
31,305
1,731
35,358
5,797
159,191
487
W
Zhong Kui
jakjak4444
Zhong Kui
35,456
5,449
0
15,833
37,001
32,718
3,160
26,038
10,963
199,027
5,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,733
Gold Earned
24,719
282
Minions Killed
254
15
Camps Cleared
7
461,978
Distance Traveled
437,202
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
24,719
951
254
10
7
437,202
1
W
Zhong Kui
26,733
1,028
282
11
15
461,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role