Player Matchup

Shiva
Shiva
 
Shiva
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Bandits fit
Pele
Level 103
God Stats
5W - 3L
1,677 SR
Queue Stats
228W - 234L
1,435 Elo+
Party 1
Neith
Neith
INVlXIBLE
Neith
Level 85
God Stats
5W - 1L
1,312 SR
Queue Stats
179W - 197L
1,466 Elo+
Solo
Bacchus
Bacchus
SaltySugar06
Bacchus
Level 88
God Stats
3W - 3L
1,387 SR
Queue Stats
30W - 37L
1,399 Elo+
Party 1
Anubis
Anubis
eberindesing
Anubis
Level 159
God Stats
31W - 32L
1,520 SR
Queue Stats
112W - 107L
1,502 Elo+
Solo
Team Averages
Level 126
1,479 SR
1,460 Elo+

VS

Team Averages
Level 118
1,520 SR
1,507 Elo+
Hun Batz
Hun Batz
Berillian
Hun Batz
Level 140
God Stats
1W - 2L
1,624 SR
Queue Stats
90W - 73L
1,573 Elo+
Solo
Cthulhu
Cthulhu
GARYTHESNAIL59
Cthulhu
Level 81
God Stats
9W - 11L
1,593 SR
Queue Stats
51W - 55L
1,464 Elo+
Solo
Hercules
Hercules
IrishWolfxx
Hercules
Level 158
God Stats
0W - 2L
1,294 SR
Queue Stats
165W - 165L
1,473 Elo+
Solo
Janus
Janus
ROBMAYWEATHA
Janus
Level 127
God Stats
210W - 208L
1,588 SR
Queue Stats
276W - 270L
1,551 Elo+
Solo
Artemis
Artemis
bagend
Artemis
Level 84
God Stats
143W - 159L
1,498 SR
Queue Stats
945W - 943L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
6 / 1 / 1
9,427
673
7,861
10,647
9,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 5 / 2
7,738
553
7,910
14,582
5,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Neith
INVlXIBLE
Neith
13
1 / 2 / 1
7,694
550
4,623
10,031
3,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
SaltySugar06
Bacchus
9
0 / 4 / 2
6,404
457
3,204
10,909
9,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Anubis
14
3 / 7 / 1
8,786
628
7,751
12,389
5,328
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Berillian
Hun Batz
16
13 / 1 / 3
9,220
659
13,593
12,955
5,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
2 / 0 / 0
5,610
401
2,102
2,984
1,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
IrishWolfxx
Hercules
9
0 / 5 / 0
6,205
443
3,035
9,417
4,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

13
3 / 5 / 6
7,755
554
8,416
8,256
2,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
bagend
Artemis
14
1 / 2 / 5
7,745
553
9,403
13,217
5,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
13
Kills
19
19
Deaths
13
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
6
1
1
6.5
W
3
5
2
0.8
L
Hun Batz
Berillian
Hun Batz
13
1
3
14.5
L
2
0
0
2
W
Neith
INVlXIBLE
Neith
1
2
1
0.75
L
Hercules
IrishWolfxx
Hercules
0
5
0
0
L
3
5
6
1.2
W
Bacchus
SaltySugar06
Bacchus
0
4
2
0.25
L
Artemis
bagend
Artemis
1
2
5
1.75
W
Anubis
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,349
Damage
36,549
58,558
Taken
46,829
33,405
Mitigated
17,990
11,794
Healing
12,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
7,861
1,414
187
1,938
10,647
9,498
524
1,299
9,248
543
68,470
W
7,910
1,708
0
1,676
14,582
5,826
963
2,010
12,370
0
67,939
L
Hun Batz
Berillian
Hun Batz
13,593
3,639
0
2,636
12,955
5,273
0
3,656
9,255
0
67,449
L
2,102
510
0
1,180
2,984
1,369
0
478
2,309
9,416
0
W
Neith
INVlXIBLE
Neith
4,623
1,487
0
2,615
10,031
3,588
472
1,548
8,403
0
55,961
L
Hercules
IrishWolfxx
Hercules
3,035
1,342
0
1,993
9,417
4,096
0
180
9,237
0
31,413
L
8,416
170
0
769
8,256
2,150
0
3,276
4,941
32,062
0
W
Bacchus
SaltySugar06
Bacchus
3,204
277
92
1,903
10,909
9,165
704
2,399
8,352
14,383
4,965
L
Artemis
bagend
Artemis
9,403
4,734
0
6,407
13,217
5,102
0
2,765
10,297
0
67,680
W
Anubis
7,751
118
0
3,383
12,389
5,328
240
2,488
9,445
67,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,049
Gold Earned
36,535
419
Minions Killed
326
0
Camps Cleared
0
1,329,157
Distance Traveled
1,111,805
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,427
673
115
8
0
274,968
6
W
Pele
7,738
553
86
6
0
278,718
0
L
Hun Batz
9,220
659
98
7
0
345,854
4
L
Cthulhu
5,610
401
10
1
0
87,860
2
W
Neith
7,694
550
83
6
0
252,651
0
L
Hercules
6,205
443
66
5
0
164,005
0
L
Janus
7,755
554
62
4
0
293,340
0
W
Bacchus
6,404
457
37
3
0
295,103
0
L
Artemis
7,745
553
90
6
0
220,746
0
W
Anubis
8,786
628
98
7
0
227,717
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role