Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
SR1E0N
Sun Wukong
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 77L
1,477 Elo+
Party 1
Thor
Thor
XKAYDASX
Thor
Level 28
God Stats
1W - 2L
1,183 SR
Queue Stats
64W - 54L
1,478 Elo+
Party 1
Team Averages
Level 88
1,437 SR
1,491 Elo+

VS

Team Averages
Level 86
1,386 SR
1,441 Elo+
Mulan
Mulan
Lion_Ord
Mulan
Level 128
God Stats
2W - 9L
977 SR
Queue Stats
121W - 125L
1,440 Elo+
Solo
Hachiman
Hachiman
Neobolt01
Hachiman
Level 68
God Stats
6W - 8L
1,459 SR
Queue Stats
129W - 110L
1,583 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Stark Nandy
Morgan Le Fay
Level 127
God Stats
2W - 2L
1,716 SR
Queue Stats
94W - 102L
1,522 Elo+
Solo
Ares
Ares
javi010004
Ares
Level 82
God Stats
2W - 7L
1,221 SR
Queue Stats
27W - 42L
1,349 Elo+
Party 2
Loki
Loki
javi061216
Loki
Level 26
God Stats
4W - 9L
1,559 SR
Queue Stats
24W - 40L
1,313 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
2 / 1 / 5
6,366
579
4,044
6,655
2,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
 
Shiva
10
3 / 2 / 8
6,153
559
7,205
11,451
8,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
 
Hercules
9
1 / 1 / 6
5,781
526
7,077
10,596
5,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
SR1E0N
Sun Wukong
11
1 / 1 / 6
5,917
538
5,213
10,503
7,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
13
7 / 1 / 3
7,128
648
5,925
8,763
3,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Lion_Ord
Mulan
12
2 / 2 / 0
7,279
662
7,889
7,505
4,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
Neobolt01
Hachiman
9
0 / 4 / 1
5,464
497
7,774
8,480
2,385
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Stark Nandy
Morgan Le Fay
12
2 / 3 / 2
6,775
616
5,687
6,973
2,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
1 / 4 / 0
5,328
484
6,558
11,934
7,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 1 / 1
5,727
521
3,292
8,856
2,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
14
Kills
6
6
Deaths
14
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
1
5
4.5
W
Shiva
 
Shiva
3
2
8
3.5
W
Hercules
 
Hercules
1
1
6
4
L
Mulan
Lion_Ord
Mulan
2
2
0
1
L
Hachiman
Neobolt01
Hachiman
0
4
1
0.13
W
Sun Wukong
SR1E0N
Sun Wukong
1
1
6
4
L
Morgan Le Fay
Stark Nandy
Morgan Le Fay
2
3
2
1
W
Thor
7
1
3
8.5
L
1
4
0
0.25
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,464
Damage
31,200
47,968
Taken
43,748
27,757
Mitigated
19,006
15,762
Healing
12,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
4,044
356
1,283
3,987
6,655
2,548
477
1,359
5,094
45,964
0
W
Shiva
 
Shiva
7,205
764
358
1,590
11,451
8,866
0
3,654
7,687
0
22,916
W
Hercules
 
Hercules
7,077
2,982
0
3,635
10,596
5,595
0
2,997
7,499
0
33,016
L
Mulan
Lion_Ord
Mulan
7,889
1,246
0
2,466
7,505
4,136
158
500
6,567
0
62,976
L
Hachiman
Neobolt01
Hachiman
7,774
4,584
0
2,626
8,480
2,385
0
164
7,936
0
35,217
W
Sun Wukong
SR1E0N
Sun Wukong
5,213
1,326
0
1,156
10,503
7,505
0
1,175
9,246
0
35,335
L
Morgan Le Fay
Stark Nandy
Morgan Le Fay
5,687
376
0
1,046
6,973
2,577
0
1,328
5,496
47,969
3,615
W
Thor
5,925
1,032
0
3,753
8,763
3,243
620
1,862
6,727
0
48,381
L
6,558
268
0
3,095
11,934
7,199
0
333
10,852
19,874
0
L
3,292
502
0
2,862
8,856
2,709
0
1,719
7,017
0
32,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,345
Gold Earned
30,573
280
Minions Killed
331
0
Camps Cleared
0
1,178,862
Distance Traveled
1,114,688
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,366
579
81
7
0
225,011
2
W
Shiva
6,153
559
25
2
0
234,739
5
W
Hercules
5,781
526
48
4
0
241,547
0
L
Mulan
7,279
662
102
9
0
189,413
0
L
Hachiman
5,464
497
58
5
0
208,556
0
W
Sun Wukong
5,917
538
51
5
0
217,886
1
L
Morgan Le Fay
6,775
616
90
8
0
219,091
0
W
Thor
7,128
648
75
7
0
259,679
2
L
Ares
5,328
484
21
2
0
229,567
2
L
Loki
5,727
521
60
5
0
268,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role