Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
CrazyGman
Arachne
Level 149
God Stats
2W - 3L
1,621 SR
Queue Stats
157W - 128L
1,525 Elo+
Party 1
Nu Wa
Nu Wa
PapaGosling
Nu Wa
Level 155
God Stats
3W - 1L
1,634 SR
Queue Stats
154W - 125L
1,527 Elo+
Party 1
Susano
Susano
QZRChedders
Susano
Level 124
God Stats
4W - 1L
1,917 SR
Queue Stats
18W - 13L
1,584 Elo+
Solo
Ao Kuang
Ao Kuang
Rockau
Ao Kuang
Level 129
God Stats
10W - 5L
1,873 SR
Queue Stats
67W - 47L
1,666 Elo+
Solo
Team Averages
Level 141
1,709 SR
1,560 Elo+

VS

Team Averages
Level 175
1,612 SR
1,518 Elo+
Cerberus
Cerberus
Akimoto17
Cerberus
Level 138
God Stats
1W - 2L
1,324 SR
Queue Stats
32W - 27L
1,503 Elo+
Solo
Anhur
Anhur
Amzeri-29
Anhur
Level 294
God Stats
10W - 10L
1,559 SR
Queue Stats
632W - 682L
1,542 Elo+
Party 2
Guan Yu
Guan Yu
EdN_-SHADOW-
Guan Yu
Level 175
God Stats
13W - 0L
2,039 SR
Queue Stats
422W - 441L
1,510 Elo+
Party 2
Skadi
Skadi
MOSTERSDUTY
Skadi
Level 148
God Stats
10W - 3L
1,726 SR
Queue Stats
131W - 122L
1,521 Elo+
Solo
Jormungandr
Jormungandr
mrsplenter
Jormungandr
Level 122
God Stats
2W - 3L
1,413 SR
Queue Stats
160W - 138L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
2 / 3 / 1
6,280
571
8,029
5,515
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
CrazyGman
Arachne
10
0 / 2 / 0
5,430
494
1,986
7,613
2,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

10
0 / 2 / 1
5,634
512
5,515
7,596
4,744
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Susano
10
1 / 3 / 0
5,473
498
5,256
10,962
3,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
Rockau
Ao Kuang
11
0 / 1 / 0
6,239
567
7,246
10,148
6,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Akimoto17
Cerberus
12
1 / 1 / 2
6,192
563
3,428
9,562
4,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anhur
Amzeri-29
Anhur
11
3 / 1 / 4
5,771
525
5,886
8,563
5,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
EdN_-SHADOW-
Guan Yu
12
0 / 0 / 1
6,715
610
4,929
12,072
9,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

13
3 / 1 / 3
7,179
653
6,171
8,232
2,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jormungandr
mrsplenter
Jormungandr
13
4 / 0 / 0
7,198
654
6,261
5,765
2,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
11
11
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
2
3
1
0.83
W
Cerberus
Akimoto17
Cerberus
1
1
2
2
W
Anhur
Amzeri-29
Anhur
3
1
4
5
L
Arachne
CrazyGman
Arachne
0
2
0
0
W
Guan Yu
EdN_-SHADOW-
Guan Yu
0
0
1
0.5
W
3
1
3
4.5
L
0
2
1
0.25
L
Susano
1
3
0
0.33
L
Ao Kuang
Rockau
Ao Kuang
0
1
0
0
W
Jormungandr
mrsplenter
Jormungandr
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,032
Damage
26,675
41,834
Taken
44,194
18,912
Mitigated
25,239
12,710
Healing
14,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
8,029
393
0
645
5,515
1,914
0
1,245
4,145
44,487
0
W
Cerberus
Akimoto17
Cerberus
3,428
115
0
1,297
9,562
4,578
0
2,113
7,281
56,580
1,492
W
Anhur
Amzeri-29
Anhur
5,886
2,677
0
1,966
8,563
5,372
0
4,687
3,702
0
27,105
L
Arachne
CrazyGman
Arachne
1,986
1,155
0
3,532
7,613
2,600
0
4,056
3,352
0
31,993
W
Guan Yu
EdN_-SHADOW-
Guan Yu
4,929
1,296
68
4,847
12,072
9,744
0
6,177
5,064
0
47,986
W
6,171
949
0
2,061
8,232
2,602
4
4,536
3,256
0
62,323
L
5,515
2,654
0
922
7,596
4,744
0
2,394
4,962
31,250
1,817
L
Susano
5,256
1,217
0
3,740
10,962
3,442
0
1,634
9,048
0
38,376
L
Ao Kuang
Rockau
Ao Kuang
7,246
1,902
0
3,871
10,148
6,212
0
233
9,876
39,024
5,160
W
Jormungandr
mrsplenter
Jormungandr
6,261
2,332
0
4,038
5,765
2,943
0
1,277
4,488
63,032
1,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,056
Gold Earned
33,055
337
Minions Killed
493
0
Camps Cleared
0
1,136,698
Distance Traveled
1,210,112
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,280
571
83
8
0
222,631
0
W
Cerberus
6,192
563
123
11
0
277,280
6
W
Anhur
5,771
525
33
3
0
218,610
2
L
Arachne
5,430
494
70
6
0
238,294
2
W
Guan Yu
6,715
610
94
9
0
242,395
0
W
Skadi
7,179
653
107
10
0
237,928
0
L
Nu Wa
5,634
512
39
4
0
204,204
0
L
Susano
5,473
498
65
6
0
241,047
0
L
Ao Kuang
6,239
567
80
7
0
230,522
2
W
Jormungandr
7,198
654
136
12
0
233,899
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role