Player Matchup

He Bo
He Bo
Dynamo1
He Bo
Level 181
God Stats
4W - 2L
1,484 SR
Queue Stats
160W - 159L
1,615 Elo+
Solo
Cernunnos
Cernunnos
Gravdehaug
Cernunnos
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 28L
1,431 Elo+
Party 1
Ares
Ares
Sugerør
Ares
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 33L
1,449 Elo+
Party 1
Da Ji
Da Ji
merleef
Da Ji
Level 153
God Stats
2W - 0L
1,714 SR
Queue Stats
96W - 98L
1,495 Elo+
Solo
Surtr
Surtr
skiper_masta
Surtr
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
343W - 329L
1,437 Elo+
Solo
Team Averages
Level 137
1,540 SR
1,485 Elo+

VS

Team Averages
Level 143
1,554 SR
1,498 Elo+
Tiamat
Tiamat
CapRum
Tiamat
Level 140
God Stats
2W - 2L
1,574 SR
Queue Stats
318W - 330L
1,524 Elo+
Solo
Da Ji
Da Ji
Centeria
Da Ji
Level 90
God Stats
8W - 6L
1,497 SR
Queue Stats
376W - 382L
1,485 Elo+
Solo
Sun Wukong
Sun Wukong
KleinerrBauerr
Sun Wukong
Level 125
God Stats
2W - 4L
1,627 SR
Queue Stats
69W - 90L
1,465 Elo+
Solo
Loki
Loki
R-A-Q-Y
Loki
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
225W - 250L
1,485 Elo+
Solo
Kumbhakarna
Kumbhakarna
weestef
Kumbhakarna
Level 212
God Stats
9W - 5L
1,572 SR
Queue Stats
542W - 533L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dynamo1
He Bo
16
6 / 3 / 7
9,504
864
15,574
8,744
4,032
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cernunnos
Gravdehaug
Cernunnos
16
4 / 3 / 9
9,309
846
13,843
9,962
5,991
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
15
2 / 3 / 13
9,537
867
8,482
12,765
16,806
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Da Ji
merleef
Da Ji
16
4 / 1 / 11
9,553
868
7,643
9,176
10,269
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 6 / 10
8,699
791
8,499
15,699
17,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CapRum
Tiamat
17
5 / 3 / 10
9,222
838
11,536
9,698
11,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Da Ji
Centeria
Da Ji
13
3 / 4 / 6
7,513
683
8,382
9,226
6,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
KleinerrBauerr
Sun Wukong
12
2 / 3 / 11
7,545
686
8,084
8,564
9,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
R-A-Q-Y
Loki
16
4 / 5 / 10
8,998
818
9,446
11,487
6,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
weestef
Kumbhakarna
15
2 / 4 / 11
8,745
795
4,053
20,923
20,465
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
64
19
Kills
16
16
Deaths
19
50
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Tiamat
CapRum
Tiamat
5
3
10
3.33
L
Da Ji
Centeria
Da Ji
3
4
6
1.5
W
He Bo
Dynamo1
He Bo
6
3
7
3.17
W
Cernunnos
Gravdehaug
Cernunnos
4
3
9
2.83
L
Sun Wukong
KleinerrBauerr
Sun Wukong
2
3
11
2.5
L
Loki
R-A-Q-Y
Loki
4
5
10
1.8
W
Ares
2
3
13
2.83
W
Da Ji
merleef
Da Ji
4
1
11
9.5
W
3
6
10
1.33
L
Kumbhakarna
weestef
Kumbhakarna
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,041
Damage
41,501
56,346
Taken
59,898
55,028
Mitigated
54,596
15,564
Healing
16,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
CapRum
Tiamat
11,536
1,699
1,383
1,980
9,698
11,621
0
3,548
6,150
25,705
481
L
Da Ji
Centeria
Da Ji
8,382
1,277
1,411
1,081
9,226
6,606
0
3,353
5,873
0
11,993
W
He Bo
Dynamo1
He Bo
15,574
887
1,068
1,521
8,744
4,032
710
2,183
6,561
28,548
1,832
W
Cernunnos
Gravdehaug
Cernunnos
13,843
8,053
865
3,033
9,962
5,991
3,402
2,575
7,387
0
28,926
L
Sun Wukong
KleinerrBauerr
Sun Wukong
8,084
1,005
339
1,136
8,564
9,185
0
3,586
4,978
0
15,079
L
Loki
R-A-Q-Y
Loki
9,446
531
0
250
11,487
6,719
0
4,805
6,682
0
24,093
W
Ares
8,482
1,084
855
1,831
12,765
16,806
971
3,766
8,999
13,294
1,019
W
Da Ji
merleef
Da Ji
7,643
721
1,516
2,151
9,176
10,269
632
2,039
7,137
0
13,070
W
8,499
1,504
982
1,742
15,699
17,930
723
4,820
10,879
697
17,538
L
Kumbhakarna
weestef
Kumbhakarna
4,053
294
2,470
6,225
20,923
20,465
0
7,993
12,930
11,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,602
Gold Earned
42,023
116
Minions Killed
107
0
Camps Cleared
0
1,025,820
Distance Traveled
897,868
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,222
838
44
4
0
186,641
0
L
Da Ji
7,513
683
5
0
0
166,913
0
W
He Bo
9,504
864
39
4
0
203,854
0
W
Cernunnos
9,309
846
25
2
0
201,647
0
L
Sun Wukong
7,545
686
15
1
0
138,868
0
L
Loki
8,998
818
35
3
0
191,358
0
W
Ares
9,537
867
18
2
0
200,270
0
W
Da Ji
9,553
868
13
1
0
223,933
0
W
Surtr
8,699
791
21
2
0
196,116
0
L
Kumbhakarna
8,745
795
8
1
0
214,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role