Player Matchup

Baron Samedi
Baron Samedi
Silver IV
 
Baron Samedi
Silver IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver I
AkidoTenachi
Sol
Silver I
Level 161
God Stats
15W - 12L
1,569 SR
Queue Stats
112W - 124L
1,140 MMR
Solo
Ares
Ares
Silver I
HandsomeBeast1
Ares
Silver I
Level 174
God Stats
178W - 170L
1,485 SR
Queue Stats
291W - 303L
997 MMR
Solo
Surtr
Surtr
Silver II
PredatorKin9
Surtr
Silver II
Level 155
God Stats
3W - 2L
1,580 SR
Queue Stats
58W - 79L
1,105 MMR
Solo
Hera
Hera
Gold IV
yuzutaka34
Hera
Gold IV
Level 122
God Stats
8W - 2L
1,865 SR
Queue Stats
219W - 221L
1,164 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 152
1,600 SR
1,181 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 118
1,508 SR
996 MMR
Lancelot
Lancelot
Gold V
 
Lancelot
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Silver I
CobraXvEnOm
Ullr
Silver I
Level 107
God Stats
16W - 27L
1,479 SR
Queue Stats
106W - 129L
1,107 MMR
Party 1
King Arthur
King Arthur
Silver I
Denever23
King Arthur
Silver I
Level 69
God Stats
9W - 4L
1,675 SR
Queue Stats
179W - 187L
1,182 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
JelloHD
Morgan Le Fay
Silver II
Level 109
God Stats
10W - 18L
1,487 SR
Queue Stats
44W - 58L
1,122 MMR
Party 1
Bellona
Bellona
Bronze IV
dadhelpus
Bellona
Bronze IV
Level 146
God Stats
39W - 46L
1,398 SR
Queue Stats
308W - 370L
67 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
5
0 / 0 / 0
3,093
619
178
2,405
808
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
0 / 0 / 1
3,440
688
3,309
2,955
789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

5
1 / 2 / 0
3,451
690
1,516
5,533
3,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
1 / 0 / 0
4,111
822
1,057
2,523
1,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

6
0 / 1 / 0
3,305
661
1,473
2,971
871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
IzanamiAgniChaacThanatos

VS

Bans
KukulkanArachneCharonCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
6
1 / 0 / 0
3,307
661
1,567
3,141
1,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 1 / 0
3,153
631
2,391
3,140
1,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
Denever23
King Arthur
5
0 / 1 / 1
2,975
595
2,732
6,068
3,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
JelloHD
Morgan Le Fay
7
1 / 0 / 0
3,480
696
1,474
1,649
499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
dadhelpus
Bellona
3
0 / 1 / 0
2,669
534
749
2,087
1,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
2
Kills
3
3
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
0
0
0
0
L
Lancelot
 
Lancelot
1
0
0
1
W
0
0
1
0.5
L
1
1
0
1
L
King Arthur
Denever23
King Arthur
0
1
1
0.5
W
1
2
0
0.5
L
Morgan Le Fay
JelloHD
Morgan Le Fay
1
0
0
1
W
1
0
0
1
L
Bellona
dadhelpus
Bellona
0
1
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,533
Damage
8,913
16,387
Taken
16,085
7,592
Mitigated
7,065
6,901
Healing
4,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
178
70
59
873
2,405
808
0
223
2,182
11,013
0
L
Lancelot
 
Lancelot
1,567
573
0
571
3,141
1,283
0
562
2,511
0
13,669
W
3,309
2,190
0
1,897
2,955
789
0
0
2,955
20,847
0
L
2,391
1,527
0
1,195
3,140
1,105
0
2,143
997
0
13,466
L
King Arthur
Denever23
King Arthur
2,732
726
0
1,400
6,068
3,126
0
2,507
3,561
0
14,499
W
1,516
205
0
1,997
5,533
3,947
0
0
5,533
8,509
1,363
L
Morgan Le Fay
JelloHD
Morgan Le Fay
1,474
215
0
500
1,649
499
0
856
735
18,225
0
W
1,057
386
0
966
2,523
1,177
0
0
2,523
190
18,627
L
Bellona
dadhelpus
Bellona
749
203
0
733
2,087
1,052
0
29
1,922
0
5,644
W
1,473
285
0
1,109
2,971
871
0
1,251
1,720
16,411
248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,400
Gold Earned
15,584
150
Minions Killed
103
0
Camps Cleared
0
467,900
Distance Traveled
477,171
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
3,093
619
23
5
0
99,741
2
L
Lancelot
3,307
661
30
6
0
126,796
0
W
Sol
3,440
688
37
7
0
87,385
0
L
Ullr
3,153
631
22
4
0
91,467
0
L
King Arthur
2,975
595
14
3
0
101,054
0
W
Ares
3,451
690
12
2
0
92,415
0
L
Morgan Le Fay
3,480
696
30
6
0
111,300
0
W
Surtr
4,111
822
42
8
0
81,561
0
L
Bellona
2,669
534
7
1
0
46,554
0
W
Hera
3,305
661
36
7
0
106,798
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role