Player Matchup

Zhong Kui
Zhong Kui
DuhPurple
Zhong Kui
Level 55
God Stats
7W - 7L
1,500 SR
Queue Stats
121W - 132L
1,406 Elo+
Solo
King Arthur
King Arthur
GangstaTrapKing
King Arthur
Level 89
God Stats
40W - 49L
1,469 SR
Queue Stats
546W - 585L
1,479 Elo+
Solo
Arachne
Arachne
Godmorz
Arachne
Level 100
God Stats
35W - 40L
1,655 SR
Queue Stats
896W - 962L
1,523 Elo+
Party 2
Medusa
Medusa
NBFLOEZ
Medusa
Level 143
God Stats
55W - 43L
1,596 SR
Queue Stats
592W - 619L
1,440 Elo+
Solo
Sol
Sol
TokiBoki
Sol
Level 27
God Stats
21W - 22L
1,413 SR
Queue Stats
245W - 314L
1,454 Elo+
Party 2
Team Averages
Level 83
1,527 SR
1,460 Elo+

VS

Team Averages
Level 48
1,505 SR
1,426 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
Deadskyes
Erlang Shen
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,411 Elo+
Party 1
He Bo
He Bo
EmoUWUemu
He Bo
Level 49
God Stats
50W - 59L
1,493 SR
Queue Stats
269W - 301L
1,399 Elo+
Solo
Set
Set
Hakimakiboi
Set
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,407 Elo+
Party 1
Discordia
Discordia
kxtethebot
Discordia
Level 21
God Stats
4W - 3L
1,531 SR
Queue Stats
11W - 15L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DuhPurple
Zhong Kui
18
7 / 2 / 15
11,270
1,127
14,700
11,636
9,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
GangstaTrapKing
King Arthur
18
12 / 0 / 13
12,910
1,291
22,194
17,519
25,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
Godmorz
Arachne
18
11 / 1 / 10
12,384
1,238
15,518
13,006
7,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
NBFLOEZ
Medusa
18
2 / 1 / 24
11,148
1,115
15,494
10,566
7,922
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
3 / 1 / 14
10,482
1,048
9,474
6,599
2,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Team 1 Tickets

297

VS

Team 2 Tickets

73

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
0 / 7 / 3
9,362
936
12,444
18,257
10,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Deadskyes
Erlang Shen
15
1 / 12 / 4
9,485
949
11,389
25,677
25,017
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
EmoUWUemu
He Bo
15
1 / 5 / 2
8,973
897
7,311
9,953
4,205
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
2 / 7 / 3
10,326
1,033
13,929
18,393
12,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Discordia
kxtethebot
Discordia
15
1 / 4 / 3
9,475
948
9,256
9,135
4,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
20
35
Kills
5
5
Deaths
35
76
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
7
3
0.21
L
Erlang Shen
Deadskyes
Erlang Shen
1
12
4
0.25
W
Zhong Kui
DuhPurple
Zhong Kui
7
2
15
7.25
L
He Bo
EmoUWUemu
He Bo
1
5
2
0.4
W
King Arthur
GangstaTrapKing
King Arthur
12
0
13
18.5
W
Arachne
Godmorz
Arachne
11
1
10
16
L
2
7
3
0.5
W
Medusa
NBFLOEZ
Medusa
2
1
24
14
W
3
1
14
10
L
Discordia
kxtethebot
Discordia
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,380
Damage
54,329
59,326
Taken
81,415
52,978
Mitigated
56,122
7,898
Healing
14,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
12,444
892
3,591
6,774
18,257
10,799
0
4,966
13,291
40,463
0
L
Erlang Shen
Deadskyes
Erlang Shen
11,389
6,263
0
1,725
25,677
25,017
0
7,290
18,387
0
17,592
W
Zhong Kui
DuhPurple
Zhong Kui
14,700
3,748
0
3,154
11,636
9,403
0
6,811
4,825
25,887
2,568
L
He Bo
EmoUWUemu
He Bo
7,311
444
0
0
9,953
4,205
0
3,204
6,749
12,663
0
W
King Arthur
GangstaTrapKing
King Arthur
22,194
1,601
0
514
17,519
25,772
0
8,836
8,683
1,306
40,097
W
Arachne
Godmorz
Arachne
15,518
13,030
0
3,442
13,006
7,293
0
5,750
7,256
0
30,471
L
13,929
6,356
0
1,913
18,393
12,101
0
5,428
12,965
0
39,033
W
Medusa
NBFLOEZ
Medusa
15,494
6,182
0
0
10,566
7,922
0
5,518
5,048
0
36,934
W
9,474
2,473
0
788
6,599
2,588
0
2,096
4,503
18,448
1,887
L
Discordia
kxtethebot
Discordia
9,256
927
0
0
9,135
4,000
0
2,024
7,111
28,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,194
Gold Earned
47,621
187
Minions Killed
194
11
Camps Cleared
3
879,159
Distance Traveled
811,005
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,362
936
71
7
1
181,363
0
L
Erlang Shen
9,485
949
5
1
0
142,115
0
W
Zhong Kui
11,270
1,127
44
4
0
140,609
0
L
He Bo
8,973
897
19
2
0
116,701
0
W
King Arthur
12,910
1,291
32
3
2
202,100
0
W
Arachne
12,384
1,238
23
2
8
209,961
0
L
Set
10,326
1,033
53
5
2
202,081
0
W
Medusa
11,148
1,115
55
6
1
187,665
0
W
Sol
10,482
1,048
33
3
0
138,824
0
L
Discordia
9,475
948
46
5
0
168,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role