Player Matchup

Anubis
Anubis
 
Anubis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
SphereItself
Skadi
Level 158
God Stats
23W - 15L
1,627 SR
Queue Stats
129W - 119L
1,550 Elo+
Party 1
Achilles
Achilles
Srbindy
Achilles
Level 155
God Stats
1W - 3L
1,603 SR
Queue Stats
94W - 82L
1,575 Elo+
Solo
Bakasura
Bakasura
Tyrrorem
Bakasura
Level 167
God Stats
9W - 12L
1,489 SR
Queue Stats
345W - 326L
1,565 Elo+
Solo
Team Averages
Level 139
1,544 SR
1,538 Elo+

VS

Team Averages
Level 132
1,502 SR
1,547 Elo+
Janus
Janus
BubbleGumTip
Janus
Level 114
God Stats
7W - 10L
1,617 SR
Queue Stats
212W - 179L
1,525 Elo+
Solo
Surtr
Surtr
DaveNoChappelle
Surtr
Level 142
God Stats
34W - 26L
1,632 SR
Queue Stats
259W - 230L
1,612 Elo+
Party 2
Ares
Ares
Teruchin
Ares
Level 119
God Stats
4W - 7L
1,443 SR
Queue Stats
128W - 126L
1,495 Elo+
Solo
Charybdis
Charybdis
TheInferiorMario
Charybdis
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
193W - 200L
1,559 Elo+
Solo
Chaac
Chaac
lnSaNe_-Savage
Chaac
Level 129
God Stats
0W - 2L
1,316 SR
Queue Stats
73W - 61L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
2 / 1 / 6
6,533
653
6,336
8,337
3,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Khepri
 
Khepri
9
0 / 0 / 4
5,725
573
1,121
3,534
2,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 3 / 2
5,509
551
4,045
6,356
1,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Achilles
Srbindy
Achilles
12
8 / 0 / 1
7,109
711
7,574
7,249
2,003
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bakasura
Tyrrorem
Bakasura
9
0 / 4 / 3
5,622
562
5,521
12,394
5,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,105
611
3,576
6,355
1,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 5 / 0
5,502
550
7,235
11,439
5,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
2
0 / 1 / 0
3,658
366
276
1,784
668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
13
3 / 0 / 0
6,586
659
5,967
7,294
2,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 3 / 1
5,484
548
8,067
12,330
8,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
11
Kills
8
8
Deaths
11
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
1
6
5
W
Khepri
 
Khepri
0
0
4
2
L
1
2
2
1
L
2
5
0
0.4
W
1
3
2
0.67
W
Achilles
Srbindy
Achilles
8
0
1
8.5
L
Ares
0
1
0
0
L
Charybdis
3
0
0
3
W
Bakasura
Tyrrorem
Bakasura
0
4
3
0.38
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,597
Damage
25,121
37,870
Taken
39,202
15,383
Mitigated
18,482
14,368
Healing
10,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,336
645
0
5,601
8,337
3,732
0
577
7,720
62,620
1,086
W
Khepri
 
Khepri
1,121
147
1,143
618
3,534
2,160
0
215
3,319
13,963
0
L
3,576
737
0
625
6,355
1,615
0
653
5,702
38,874
162
L
7,235
2,491
0
1,542
11,439
5,427
4
3,913
7,476
1,355
45,877
W
4,045
1,732
0
277
6,356
1,884
108
61
6,295
0
43,126
W
Achilles
Srbindy
Achilles
7,574
2,205
0
1,783
7,249
2,003
0
2,426
4,581
0
41,030
L
Ares
276
35
0
346
1,784
668
0
540
1,244
3,190
0
L
Charybdis
5,967
3,944
0
4,780
7,294
2,720
0
610
6,684
0
54,226
W
Bakasura
Tyrrorem
Bakasura
5,521
4,016
0
4,946
12,394
5,604
0
627
11,767
0
27,679
L
8,067
2,349
70
3,193
12,330
8,052
0
1,628
9,821
0
32,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,498
Gold Earned
27,335
338
Minions Killed
306
0
Camps Cleared
0
1,058,939
Distance Traveled
865,589
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,533
653
113
11
0
202,406
0
W
Khepri
5,725
573
22
2
0
215,336
4
L
Janus
6,105
611
90
9
0
220,984
0
L
Surtr
5,502
550
65
7
0
216,325
0
W
Skadi
5,509
551
58
6
0
193,488
0
W
Achilles
7,109
711
73
7
0
246,309
0
L
Ares
3,658
366
4
0
0
36,093
0
L
Charybdis
6,586
659
95
10
0
188,491
3
W
Bakasura
5,622
562
72
7
0
201,400
0
L
Chaac
5,484
548
52
5
0
203,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role