Player Matchup

Thoth
Thoth
Mew_2015
Thoth
Level 100
God Stats
5W - 5L
1,350 SR
Queue Stats
48W - 46L
1,394 Elo+
Solo
Fenrir
Fenrir
RepublicRyan
Fenrir
Level 85
God Stats
10W - 13L
1,483 SR
Queue Stats
101W - 110L
1,401 Elo+
Solo
Guan Yu
Guan Yu
radiactiveonion
Guan Yu
Level 100
God Stats
27W - 20L
1,639 SR
Queue Stats
266W - 268L
1,487 Elo+
Solo
Team Averages
Level 95
1,491 SR
1,427 Elo+

VS

Team Averages
Level 99
1,495 SR
1,363 Elo+
Mulan
Mulan
Dream-Raven1
Mulan
Level 110
God Stats
5W - 1L
1,500 SR
Queue Stats
30W - 30L
1,354 Elo+
Party 1
Nemesis
Nemesis
RastaJebus
Nemesis
Level 65
God Stats
1W - 3L
1,500 SR
Queue Stats
207W - 258L
1,388 Elo+
Party 1
Ra
Ra
snake11672
Ra
Level 121
God Stats
2W - 3L
1,485 SR
Queue Stats
78W - 101L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Mew_2015
Thoth
12
0 / 1 / 1
6,859
624
6,716
6,382
2,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
10
0 / 3 / 1
6,764
615
8,006
10,987
6,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 0 / 0
7,257
660
3,337
9,618
9,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 3
7,333
667
7,342
9,998
9,797
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
RastaJebus
Nemesis
12
1 / 0 / 3
7,709
701
7,144
10,444
8,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 1 / 2
7,829
712
7,531
4,832
2,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
1
Kills
4
4
Deaths
1
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
L
Thoth
Mew_2015
Thoth
0
1
1
0.5
W
Nemesis
RastaJebus
Nemesis
1
0
3
2.5
L
Fenrir
0
3
1
0.17
L
1
0
0
1
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,059
Damage
22,017
26,987
Taken
25,274
17,389
Mitigated
20,300
9,495
Healing
8,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,342
965
0
822
9,998
9,797
225
2,816
6,795
552
20,461
L
Thoth
Mew_2015
Thoth
6,716
454
0
230
6,382
2,361
0
1,621
4,745
24,070
574
W
Nemesis
RastaJebus
Nemesis
7,144
1,072
0
2,531
10,444
8,173
252
2,130
8,120
0
23,762
L
Fenrir
8,006
1,374
0
723
10,987
6,007
0
2,853
7,996
0
26,235
L
3,337
449
3,812
4,730
9,618
9,021
0
3,006
6,427
0
17,447
W
7,531
1,044
4,119
1,104
4,832
2,330
197
1,773
3,011
34,260
911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,880
Gold Earned
22,871
107
Minions Killed
132
0
Camps Cleared
0
648,493
Distance Traveled
639,405
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,333
667
25
2
0
200,316
6
L
Thoth
6,859
624
41
4
0
208,318
0
W
Nemesis
7,709
701
48
4
0
232,478
0
L
Fenrir
6,764
615
40
4
0
214,687
0
L
Guan Yu
7,257
660
26
2
0
225,488
3
W
Ra
7,829
712
59
5
0
206,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role