Player Matchup

Chaac
Chaac
Bronze I
ObeyTheEnenra
Chaac
Bronze I
Level 150
God Stats
1W - 3L
1,251 SR
Queue Stats
5W - 20L
980 MMR
Party 1
Hades
Hades
Gold IV
artfulmanga
Hades
Gold IV
Level 170
God Stats
1W - 5L
1,199 SR
Queue Stats
231W - 294L
1,373 MMR
Solo
Charybdis
Charybdis
Bronze III
xDentarthurdent
Charybdis
Bronze III
Level 103
God Stats
0W - 1L
1,587 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 141
1,346 SR
1,284 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 164
1,421 SR
1,212 MMR
Medusa
Medusa
Silver III
Sav Stoner
Medusa
Silver III
Level 170
God Stats
26W - 27L
1,481 SR
Queue Stats
364W - 421L
880 MMR
Party 2
Achilles
Achilles
Gold III
WMApache5
Achilles
Gold III
Level 153
God Stats
7W - 6L
1,272 SR
Queue Stats
224W - 255L
1,389 MMR
Solo
Ah Puch
Ah Puch
Silver II
xTR4UxFACIAL
Ah Puch
Silver II
Level 170
God Stats
16W - 13L
1,510 SR
Queue Stats
482W - 625L
1,366 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
8,732
624
7,788
12,834
11,748
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 3 / 1
9,241
660
6,783
10,460
6,511
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
xDentarthurdent
Charybdis
12
0 / 5 / 2
8,312
594
5,342
12,330
5,115
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
BacchusCharonScyllaCthulhuGanesha

VS

Bans
Ne ZhaAh Muzen CabAresDanzaburouHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Sav Stoner
Medusa
16
3 / 1 / 6
10,791
771
5,764
9,051
4,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
WMApache5
Achilles
17
10 / 0 / 3
11,677
834
14,117
13,670
20,184
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
xTR4UxFACIAL
Ah Puch
15
0 / 2 / 11
10,179
727
8,651
8,427
3,745
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
13
13
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Medusa
Sav Stoner
Medusa
3
1
6
6
W
Achilles
WMApache5
Achilles
10
0
3
11.5
L
2
3
1
0.83
L
Charybdis
xDentarthurdent
Charybdis
0
5
2
0.2
W
Ah Puch
xTR4UxFACIAL
Ah Puch
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,913
Damage
28,532
35,624
Taken
31,148
23,374
Mitigated
28,367
4,341
Healing
8,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,788
316
85
1,101
12,834
11,748
0
3,528
9,213
0
33,684
W
Medusa
Sav Stoner
Medusa
5,764
1,843
0
1,447
9,051
4,438
1,982
1,782
7,183
0
62,790
W
Achilles
WMApache5
Achilles
14,117
2,437
0
4,030
13,670
20,184
168
1,274
12,138
832
37,205
L
6,783
350
30
2,598
10,460
6,511
0
2,409
8,024
25,627
0
L
Charybdis
xDentarthurdent
Charybdis
5,342
1,797
0
527
12,330
5,115
0
3,029
9,232
0
33,287
W
Ah Puch
xTR4UxFACIAL
Ah Puch
8,651
452
0
3,241
8,427
3,745
623
3,247
4,951
43,375
1,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,285
Gold Earned
32,647
153
Minions Killed
206
0
Camps Cleared
0
683,477
Distance Traveled
830,054
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,732
624
41
3
0
238,281
0
W
Medusa
10,791
771
96
7
0
280,872
4
W
Achilles
11,677
834
42
3
0
288,838
2
L
Hades
9,241
660
46
3
0
216,254
3
L
Charybdis
8,312
594
66
5
0
228,942
0
W
Ah Puch
10,179
727
68
5
0
260,344
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role