Player Matchup

Ne Zha
Ne Zha
Bronze III
Crimson_Quell
Ne Zha
Bronze III
Level 161
God Stats
1W - 0L
1,626 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
MrOrphanCrippIer
Sun Wukong
Bronze III
Level 155
God Stats
1W - 0L
1,906 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Bronze III
rayray521
Merlin
Bronze III
Level 156
God Stats
1W - 0L
1,342 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 157
1,625 SR
1,500 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,517 SR
963 MMR
Danzaburou
Danzaburou
Silver IV
BlaekBaekr
Danzaburou
Silver IV
Level 124
God Stats
71W - 95L
1,372 SR
Queue Stats
907W - 1,070L
673 MMR
Solo
Fenrir
Fenrir
Silver II
Kloschr
Fenrir
Silver II
Level 127
God Stats
5W - 10L
1,455 SR
Queue Stats
1,092W - 1,145L
1,072 MMR
Solo
Poseidon
Poseidon
Silver II
Nenenenoso
Poseidon
Silver II
Level 109
God Stats
7W - 6L
1,722 SR
Queue Stats
189W - 263L
1,143 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 9
10,571
755
14,440
12,226
9,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
MrOrphanCrippIer
Sun Wukong
16
4 / 1 / 7
10,381
742
8,374
13,311
11,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
rayray521
Merlin
17
5 / 0 / 6
11,042
789
14,057
6,786
3,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
BacchusVulcanBastetBaron SamediAchilles

VS

Bans
MedusaAthenaJanusChaacChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlaekBaekr
Danzaburou
13
0 / 3 / 0
8,358
597
5,805
12,596
4,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
Kloschr
Fenrir
11
1 / 5 / 0
7,931
567
6,593
18,620
14,979
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
Nenenenoso
Poseidon
13
0 / 4 / 1
8,536
610
4,742
10,747
3,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
12
Kills
1
1
Deaths
12
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BlaekBaekr
Danzaburou
0
3
0
0
W
3
0
9
7.5
L
Fenrir
Kloschr
Fenrir
1
5
0
0.2
W
Sun Wukong
MrOrphanCrippIer
Sun Wukong
4
1
7
7.5
L
Poseidon
Nenenenoso
Poseidon
0
4
1
0.13
W
Merlin
rayray521
Merlin
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,871
Damage
17,140
32,323
Taken
41,963
23,923
Mitigated
23,180
6,496
Healing
7,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BlaekBaekr
Danzaburou
5,805
350
0
3,093
12,596
4,610
0
3,628
8,451
0
34,560
W
14,440
2,940
0
3,000
12,226
9,797
1,406
2,063
9,867
0
56,012
L
Fenrir
Kloschr
Fenrir
6,593
453
247
3,900
18,620
14,979
0
5,921
11,996
0
16,639
W
Sun Wukong
MrOrphanCrippIer
Sun Wukong
8,374
1,126
0
1,693
13,311
11,072
306
2,087
10,895
0
49,973
L
Poseidon
Nenenenoso
Poseidon
4,742
413
0
757
10,747
3,591
0
2,909
7,435
31,639
0
W
Merlin
rayray521
Merlin
14,057
545
0
1,803
6,786
3,054
561
724
5,923
35,649
518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,994
Gold Earned
24,825
217
Minions Killed
133
0
Camps Cleared
0
805,166
Distance Traveled
716,409
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,358
597
51
4
0
231,048
8
W
Ne Zha
10,571
755
75
5
0
288,301
4
L
Fenrir
7,931
567
22
2
0
245,045
4
W
Sun Wukong
10,381
742
72
5
0
279,001
3
L
Poseidon
8,536
610
60
4
0
240,316
6
W
Merlin
11,042
789
70
5
0
237,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role