Player Matchup

Neith
Neith
 
Neith
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Fernact
Zeus
Level 116
God Stats
24W - 30L
1,474 SR
Queue Stats
118W - 125L
1,460 Elo+
Party 1
Artemis
Artemis
JATA187556
Artemis
Level 133
God Stats
17W - 11L
1,608 SR
Queue Stats
147W - 155L
1,477 Elo+
Party 1
Bellona
Bellona
JackieGac23
Bellona
Level 91
God Stats
4W - 6L
1,674 SR
Queue Stats
94W - 95L
1,454 Elo+
Party 1
Sun Wukong
Sun Wukong
RashestGeoduck3
Sun Wukong
Level 121
God Stats
64W - 57L
1,435 SR
Queue Stats
69W - 73L
1,392 Elo+
Party 1
Team Averages
Level 121
1,538 SR
1,457 Elo+

VS

Team Averages
Level 94
1,471 SR
1,450 Elo+
Hera
Hera
IngloriousSins
Hera
Level 61
God Stats
3W - 1L
1,500 SR
Queue Stats
60W - 53L
1,486 Elo+
Solo
Nike
Nike
Saiz88
Nike
Level 109
God Stats
3W - 3L
1,550 SR
Queue Stats
82W - 84L
1,447 Elo+
Solo
Fafnir
Fafnir
ScrubHunter32
Fafnir
Level 105
God Stats
0W - 2L
1,304 SR
Queue Stats
35W - 37L
1,399 Elo+
Party 2
Charybdis
Charybdis
Wolfdefender223
Charybdis
Level 129
God Stats
9W - 11L
1,526 SR
Queue Stats
93W - 82L
1,454 Elo+
Party 2
Arachne
Arachne
chantheman69
Arachne
Level 64
God Stats
27W - 23L
1,475 SR
Queue Stats
118W - 120L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 0 / 3
6,870
528
7,762
5,702
2,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
Fernact
Zeus
13
1 / 0 / 2
7,111
547
5,634
3,486
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
JATA187556
Artemis
11
3 / 3 / 2
6,772
521
9,303
10,526
4,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
JackieGac23
Bellona
11
3 / 1 / 1
6,338
488
3,367
9,134
6,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sun Wukong
RashestGeoduck3
Sun Wukong
12
2 / 5 / 1
7,543
580
5,219
13,314
8,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
6,449
496
1,994
6,679
2,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
Saiz88
Nike
12
4 / 2 / 1
7,919
609
8,982
10,155
7,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 1 / 1
7,113
547
4,752
11,736
13,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
Wolfdefender223
Charybdis
10
1 / 4 / 2
5,792
446
6,667
10,816
3,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
chantheman69
Arachne
11
1 / 2 / 3
6,014
463
3,038
9,741
3,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
11
Kills
9
9
Deaths
11
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
3
3.5
W
Zeus
Fernact
Zeus
1
0
2
2
L
0
2
0
0
W
Artemis
JATA187556
Artemis
3
3
2
1.33
W
Bellona
JackieGac23
Bellona
3
1
1
3.5
W
Sun Wukong
RashestGeoduck3
Sun Wukong
2
5
1
0.5
L
Nike
Saiz88
Nike
4
2
1
2.25
L
3
1
1
3.5
L
Charybdis
Wolfdefender223
Charybdis
1
4
2
0.5
L
Arachne
chantheman69
Arachne
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,285
Damage
25,433
42,162
Taken
49,127
23,271
Mitigated
30,261
11,612
Healing
16,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,762
1,504
0
2,069
5,702
2,150
0
997
4,705
0
53,886
W
Zeus
Fernact
Zeus
5,634
1,015
0
416
3,486
1,337
604
1,241
2,245
49,255
1,426
L
1,994
498
0
1,868
6,679
2,671
0
2,281
4,024
45,847
1,067
W
Artemis
JATA187556
Artemis
9,303
3,857
0
2,955
10,526
4,367
0
2,525
8,001
0
40,828
W
Bellona
JackieGac23
Bellona
3,367
1,399
0
2,112
9,134
6,997
70
1,983
7,110
0
32,507
W
Sun Wukong
RashestGeoduck3
Sun Wukong
5,219
2,065
0
4,060
13,314
8,420
448
401
12,199
0
52,060
L
Nike
Saiz88
Nike
8,982
2,464
0
3,066
10,155
7,434
468
0
10,155
1,451
58,825
L
4,752
803
0
2,514
11,736
13,034
0
1,621
9,955
22,155
0
L
Charybdis
Wolfdefender223
Charybdis
6,667
4,044
0
3,970
10,816
3,724
0
0
10,816
0
46,341
L
Arachne
chantheman69
Arachne
3,038
2,160
0
4,787
9,741
3,398
0
1,090
8,561
0
34,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,634
Gold Earned
33,287
351
Minions Killed
333
0
Camps Cleared
0
1,190,180
Distance Traveled
1,130,977
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,870
528
84
6
0
243,648
5
W
Zeus
7,111
547
78
6
0
260,667
1
L
Hera
6,449
496
89
7
0
225,537
1
W
Artemis
6,772
521
57
4
0
235,113
4
W
Bellona
6,338
488
49
4
0
239,385
1
W
Sun Wukong
7,543
580
83
6
0
211,367
0
L
Nike
7,919
609
96
7
0
216,672
0
L
Fafnir
7,113
547
26
2
0
246,437
3
L
Charybdis
5,792
446
71
5
0
206,853
0
L
Arachne
6,014
463
51
4
0
235,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role