Player Matchup

Janus
Janus
Silver I
Darkeatermidir66
Janus
Silver I
Level 143
God Stats
8W - 2L
1,814 SR
Queue Stats
134W - 142L
1,176 MMR
Solo
Sol
Sol
Gold V
Donowo
Sol
Gold V
Level 158
God Stats
4W - 2L
1,687 SR
Queue Stats
113W - 118L
1,183 MMR
Solo
Nemesis
Nemesis
Silver I
MadoTobi
Nemesis
Silver I
Level 90
God Stats
10W - 8L
1,523 SR
Queue Stats
61W - 76L
1,170 MMR
Party 1
Odin
Odin
Silver I
kirarcangel
Odin
Silver I
Level 124
God Stats
3W - 0L
1,670 SR
Queue Stats
74W - 90L
1,156 MMR
Solo
Osiris
Osiris
Silver II
sual10
Osiris
Silver II
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 77L
1,168 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,639 SR
1,171 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 96
1,520 SR
1,165 MMR
Rama
Rama
Silver II
Itsfrmarcus
Rama
Silver II
Level 88
God Stats
5W - 6L
1,295 SR
Queue Stats
336W - 356L
1,193 MMR
Solo
Bastet
Bastet
Silver I
SinisterTuna274
Bastet
Silver I
Level 107
God Stats
3W - 1L
1,853 SR
Queue Stats
113W - 134L
1,189 MMR
Solo
Atlas
Atlas
Silver II
UnfortunateMonke
Atlas
Silver II
Level 107
God Stats
105W - 90L
1,543 SR
Queue Stats
244W - 254L
1,059 MMR
Party 2
Ix Chel
Ix Chel
Silver I
YoungXanax
Ix Chel
Silver I
Level 68
God Stats
22W - 17L
1,512 SR
Queue Stats
251W - 255L
1,194 MMR
Solo
Vamana
Vamana
Silver I
oxy on mixer
Vamana
Silver I
Level 108
God Stats
2W - 5L
1,398 SR
Queue Stats
139W - 155L
1,190 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
4,318
720
1,012
594
164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
Donowo
Sol
6
0 / 1 / 0
3,699
617
2,607
3,401
855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
MadoTobi
Nemesis
8
1 / 0 / 0
4,168
695
1,293
4,330
1,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

6
0 / 1 / 0
3,463
577
2,735
4,324
1,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Osiris
sual10
Osiris
8
3 / 0 / 0
4,605
768
3,134
3,961
2,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
BellonaXbalanqueAthenaAgniBacchus

VS

Bans
ThanatosKaliMulanArachneJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
3,764
627
1,670
2,897
821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
1 / 0 / 1
4,018
670
1,670
3,484
1,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 2
3,764
627
1,616
5,230
2,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
YoungXanax
Ix Chel
8
0 / 1 / 0
4,068
678
218
3,003
918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
5
0 / 3 / 0
3,406
568
1,711
4,714
2,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
4
Kills
2
2
Deaths
4
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
Sol
Donowo
Sol
0
1
0
0
L
1
0
1
1.5
W
Nemesis
MadoTobi
Nemesis
1
0
0
1
L
1
0
1
1.5
L
0
0
2
1
L
Ix Chel
YoungXanax
Ix Chel
0
1
0
0
W
0
1
0
0
L
Vamana
0
3
0
0
W
Osiris
sual10
Osiris
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,781
Damage
6,885
16,610
Taken
19,328
6,454
Mitigated
7,757
7,226
Healing
6,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,012
0
0
0
594
164
0
0
594
26,918
0
W
Sol
Donowo
Sol
2,607
736
0
1,365
3,401
855
405
694
2,707
20,377
4,912
L
1,670
1,502
0
1,461
2,897
821
0
874
1,981
0
25,330
W
Nemesis
MadoTobi
Nemesis
1,293
413
0
2,891
4,330
1,237
0
146
4,112
0
20,381
L
1,670
685
0
957
3,484
1,258
0
246
3,238
0
21,449
L
1,616
898
0
1,854
5,230
2,693
0
1,627
3,603
8,597
0
L
Ix Chel
YoungXanax
Ix Chel
218
0
100
809
3,003
918
0
587
2,324
23,020
913
W
2,735
472
0
1,000
4,324
1,919
0
922
3,402
0
13,032
L
Vamana
1,711
639
0
1,266
4,714
2,067
0
0
4,359
0
13,697
W
Osiris
sual10
Osiris
3,134
1,169
0
1,970
3,961
2,279
0
0
3,682
0
21,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,253
Gold Earned
19,020
204
Minions Killed
151
0
Camps Cleared
0
681,974
Distance Traveled
615,293
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,318
720
65
11
0
140,424
0
W
Sol
3,699
617
43
7
0
122,522
0
L
Rama
3,764
627
39
7
0
110,453
0
W
Nemesis
4,168
695
43
7
0
161,423
2
L
Bastet
4,018
670
37
6
0
156,562
0
L
Atlas
3,764
627
9
2
0
123,857
0
L
Ix Chel
4,068
678
44
7
0
127,270
0
W
Odin
3,463
577
20
3
0
124,084
1
L
Vamana
3,406
568
22
4
0
97,151
0
W
Osiris
4,605
768
33
6
0
133,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role