Player Matchup

Chronos
Chronos
EvG Rogue
Chronos
Level 145
God Stats
2W - 1L
1,826 SR
Queue Stats
449W - 400L
1,506 Elo+
Party 3
Merlin
Merlin
FSSPOT
Merlin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 152L
1,537 Elo+
Party 2
Guan Yu
Guan Yu
IsolatedNexus
Guan Yu
Level 79
God Stats
19W - 15L
1,692 SR
Queue Stats
118W - 130L
1,536 Elo+
Solo
Arachne
Arachne
SetoKaiba666lol
Arachne
Level 153
God Stats
1W - 2L
1,540 SR
Queue Stats
586W - 510L
1,531 Elo+
Party 3
Achilles
Achilles
Àñgèl
Achilles
Level 120
God Stats
15W - 11L
1,488 SR
Queue Stats
150W - 129L
1,517 Elo+
Party 2
Team Averages
Level 125
1,609 SR
1,525 Elo+

VS

Team Averages
Level 139
1,518 SR
1,537 Elo+
Cthulhu
Cthulhu
Strombolex
Cthulhu
Level 109
God Stats
17W - 18L
1,549 SR
Queue Stats
296W - 272L
1,561 Elo+
Party 1
Jormungandr
Jormungandr
Thieving_Otter
Jormungandr
Level 148
God Stats
17W - 16L
1,536 SR
Queue Stats
369W - 332L
1,541 Elo+
Party 1
Da Ji
Da Ji
WorldsOkayistADC
Da Ji
Level 125
God Stats
3W - 3L
1,257 SR
Queue Stats
403W - 356L
1,560 Elo+
Party 1
Freya
Freya
Worser0vErCrAcK
Freya
Level 159
God Stats
5W - 0L
1,749 SR
Queue Stats
177W - 171L
1,508 Elo+
Party 4
Vulcan
Vulcan
YamiQcRachis
Vulcan
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 89L
1,514 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
EvG Rogue
Chronos
10
1 / 4 / 1
5,663
472
5,189
8,320
2,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Merlin
FSSPOT
Merlin
12
0 / 1 / 2
6,599
550
4,046
6,350
2,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
10
2 / 1 / 1
6,416
535
6,212
10,643
6,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 3 / 1
5,509
459
5,263
10,430
3,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Àñgèl
Achilles
11
0 / 4 / 1
6,000
500
6,806
15,162
8,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Strombolex
Cthulhu
10
2 / 1 / 4
6,975
581
6,303
13,769
8,588
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jormungandr
Thieving_Otter
Jormungandr
12
3 / 1 / 1
7,709
642
9,134
12,269
9,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 0 / 2
6,821
568
6,618
10,198
4,789
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 1 / 3
6,947
579
7,892
8,672
3,439
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Vulcan
13
2 / 0 / 2
7,507
626
2,919
2,256
913
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
3
Kills
13
13
Deaths
3
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chronos
EvG Rogue
Chronos
1
4
1
0.38
L
Merlin
FSSPOT
Merlin
0
1
2
1
L
Guan Yu
2
1
1
2.5
L
0
3
1
0.17
W
Cthulhu
Strombolex
Cthulhu
2
1
4
4
W
Jormungandr
Thieving_Otter
Jormungandr
3
1
1
3.5
W
4
0
2
5
W
2
1
3
3.5
W
Vulcan
2
0
2
3
L
Achilles
Àñgèl
Achilles
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,516
Damage
32,866
50,905
Taken
47,164
23,557
Mitigated
27,707
19,124
Healing
16,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
EvG Rogue
Chronos
5,189
2,247
0
1,596
8,320
2,719
0
4,982
3,070
28,832
7,896
L
Merlin
FSSPOT
Merlin
4,046
390
0
1,934
6,350
2,144
0
2,714
3,532
55,027
1,014
L
Guan Yu
6,212
830
857
4,690
10,643
6,222
0
5,389
4,910
0
30,990
L
5,263
4,283
0
4,377
10,430
3,780
0
2,379
7,951
0
50,015
W
Cthulhu
Strombolex
Cthulhu
6,303
984
1,289
3,419
13,769
8,588
5
4,060
9,709
27,740
1,403
W
Jormungandr
Thieving_Otter
Jormungandr
9,134
3,351
0
5,507
12,269
9,978
236
170
12,099
60,933
2,892
W
6,618
1,741
0
1,706
10,198
4,789
0
1,140
9,058
0
46,276
W
7,892
2,397
0
4,088
8,672
3,439
0
1,849
6,823
46,841
1,312
W
Vulcan
2,919
0
0
540
2,256
913
0
1,460
796
53,521
2,392
L
Achilles
Àñgèl
Achilles
6,806
1,459
0
5,670
15,162
8,692
0
8,893
6,269
0
43,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,187
Gold Earned
35,959
361
Minions Killed
418
0
Camps Cleared
0
1,279,763
Distance Traveled
1,249,808
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,663
472
68
6
0
220,013
0
L
Merlin
6,599
550
112
9
0
248,911
1
L
Guan Yu
6,416
535
32
3
0
269,995
1
L
Arachne
5,509
459
87
7
0
277,350
0
W
Cthulhu
6,975
581
50
4
0
256,100
3
W
Jormungandr
7,709
642
105
9
0
202,939
0
W
Da Ji
6,821
568
73
6
0
280,810
0
W
Freya
6,947
579
80
7
0
245,005
5
W
Vulcan
7,507
626
110
9
0
264,954
2
L
Achilles
6,000
500
62
5
0
263,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role