Player Matchup

Izanami
Izanami
BlazingSartosTTV
Izanami
Level 157
God Stats
1W - 2L
1,476 SR
Queue Stats
114W - 113L
1,600 Elo+
Party 1
Osiris
Osiris
Buldawg93
Osiris
Level 159
God Stats
13W - 14L
1,294 SR
Queue Stats
357W - 366L
1,473 Elo+
Party 2
Atlas
Atlas
Erickson115
Atlas
Level 145
God Stats
64W - 53L
1,613 SR
Queue Stats
209W - 203L
1,545 Elo+
Party 1
Horus
Horus
L1LD4WG 420
Horus
Level 128
God Stats
1W - 1L
1,636 SR
Queue Stats
41W - 37L
1,547 Elo+
Party 2
Kukulkan
Kukulkan
longestnameever3
Kukulkan
Level 109
God Stats
3W - 3L
1,528 SR
Queue Stats
50W - 29L
1,649 Elo+
Party 1
Team Averages
Level 140
1,510 SR
1,563 Elo+

VS

Team Averages
Level 148
1,634 SR
1,526 Elo+
Nu Wa
Nu Wa
A Chubby Mime
Nu Wa
Level 221
God Stats
207W - 190L
1,549 SR
Queue Stats
486W - 498L
1,547 Elo+
Solo
Raijin
Raijin
Choddy
Raijin
Level 144
God Stats
5W - 2L
1,584 SR
Queue Stats
145W - 129L
1,516 Elo+
Solo
Camazotz
Camazotz
DaddySlothington
Camazotz
Level 157
God Stats
7W - 2L
1,898 SR
Queue Stats
247W - 158L
1,577 Elo+
Solo
Fafnir
Fafnir
The_OG_Frosty_D
Fafnir
Level 58
God Stats
11W - 13L
1,420 SR
Queue Stats
70W - 72L
1,529 Elo+
Solo
Cupid
Cupid
darkmare89_ttv
Cupid
Level 159
God Stats
22W - 15L
1,717 SR
Queue Stats
351W - 344L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,648
513
5,270
7,261
2,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
Buldawg93
Osiris
9
0 / 1 / 0
5,062
460
2,580
8,960
4,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 2 / 1
5,384
489
4,875
10,340
5,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 2 / 0
5,550
505
4,044
8,830
5,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 1 / 0
6,269
570
1,331
4,300
1,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 2
6,326
575
5,601
2,554
834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Raijin
Choddy
Raijin
12
4 / 0 / 2
6,546
595
3,573
6,773
2,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 0 / 2
7,613
692
4,953
9,156
3,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
1 / 1 / 3
6,536
594
4,356
9,487
6,671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
2 / 0 / 2
6,067
552
6,784
8,511
2,882
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
1
Kills
8
8
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
L
1
2
0
0.5
L
Osiris
Buldawg93
Osiris
0
1
0
0
W
Raijin
Choddy
Raijin
4
0
2
5
W
1
0
2
2
L
0
2
1
0.25
L
0
2
0
0
W
1
1
3
2.5
W
2
0
2
3
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,100
Damage
25,267
39,691
Taken
36,481
18,769
Mitigated
16,149
11,250
Healing
17,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,601
1,568
0
788
2,554
834
0
1,313
1,241
43,699
298
L
5,270
4,134
0
1,204
7,261
2,348
0
1,926
5,247
0
45,905
L
Osiris
Buldawg93
Osiris
2,580
1,123
0
2,036
8,960
4,750
0
2,980
5,749
0
35,485
W
Raijin
Choddy
Raijin
3,573
319
0
1,039
6,773
2,741
31
78
6,653
53,356
1,628
W
4,953
1,652
0
4,143
9,156
3,021
0
0
8,652
0
63,373
L
4,875
2,120
1,205
2,001
10,340
5,292
0
3,647
6,577
15,714
578
L
4,044
1,792
64
3,696
8,830
5,062
0
627
8,087
0
39,103
W
4,356
1,593
1,378
3,478
9,487
6,671
0
2,701
6,786
22,379
0
W
6,784
4,004
1,088
5,172
8,511
2,882
259
2,054
6,457
0
43,059
L
1,331
0
0
1,044
4,300
1,317
0
3,354
740
54,197
1,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,913
Gold Earned
33,088
336
Minions Killed
352
0
Camps Cleared
0
1,139,735
Distance Traveled
1,104,555
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,326
575
85
8
0
233,815
2
L
Izanami
5,648
513
84
8
0
194,702
3
L
Osiris
5,062
460
64
6
0
265,042
0
W
Raijin
6,546
595
82
7
0
239,894
4
W
Camazotz
7,613
692
108
10
0
226,675
0
L
Atlas
5,384
489
22
2
0
224,077
5
L
Horus
5,550
505
64
6
0
241,320
4
W
Fafnir
6,536
594
27
2
0
207,755
0
W
Cupid
6,067
552
50
5
0
196,416
2
L
Kukulkan
6,269
570
102
9
0
214,594
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role