Player Matchup

Ra
Ra
Jinker6
Ra
Level 115
God Stats
0W - 3L
1,341 SR
Queue Stats
19W - 16L
1,687 Elo+
Party 2
Sylvanus
Sylvanus
KhaosIncarnate
Sylvanus
Level 149
God Stats
0W - 2L
1,299 SR
Queue Stats
18W - 15L
1,704 Elo+
Party 2
Da Ji
Da Ji
MyBoyGimli
Da Ji
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,728 Elo+
Party 2
Team Averages
Level 127
1,380 SR
1,706 Elo+

VS

Team Averages
Level 102
1,661 SR
1,612 Elo+
Anubis
Anubis
Byedbeatt
Anubis
Level 109
God Stats
19W - 10L
1,696 SR
Queue Stats
121W - 90L
1,673 Elo+
Solo
Charybdis
Charybdis
ELchungus1
Charybdis
Level 89
God Stats
29W - 19L
1,739 SR
Queue Stats
65W - 39L
1,661 Elo+
Party 1
Surtr
Surtr
NutmegRumble
Surtr
Level 109
God Stats
8W - 7L
1,549 SR
Queue Stats
138W - 116L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 0
9,423
673
9,440
7,471
3,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
14
0 / 2 / 0
8,666
619
6,131
12,238
6,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Da Ji
13
0 / 4 / 1
8,454
604
6,072
13,191
7,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Byedbeatt
Anubis
18
4 / 0 / 0
10,734
767
10,582
3,610
1,829
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
ELchungus1
Charybdis
15
1 / 1 / 4
9,306
665
8,598
11,684
4,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 0 / 4
9,476
677
9,615
11,719
12,619
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
1
Kills
7
7
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
Byedbeatt
Anubis
4
0
0
4
W
Charybdis
ELchungus1
Charybdis
1
1
4
3
L
1
1
0
1
L
Sylvanus
0
2
0
0
L
Da Ji
0
4
1
0.13
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,643
Damage
28,795
32,900
Taken
27,013
16,925
Mitigated
18,703
12,854
Healing
10,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Byedbeatt
Anubis
10,582
194
0
2,270
3,610
1,829
650
1,765
1,522
68,373
0
W
Charybdis
ELchungus1
Charybdis
8,598
3,136
0
4,564
11,684
4,255
178
6,072
4,914
0
42,906
L
9,440
341
1,850
2,222
7,471
3,512
0
3,127
4,316
51,733
921
L
Sylvanus
6,131
1,627
3,193
4,589
12,238
6,299
0
4,463
7,681
28,567
7,610
L
Da Ji
6,072
636
0
1,000
13,191
7,114
0
3,526
9,602
0
21,894
W
9,615
2,202
0
3,467
11,719
12,619
190
5,581
5,565
644
19,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,543
Gold Earned
29,516
215
Minions Killed
228
0
Camps Cleared
0
793,920
Distance Traveled
802,206
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,734
767
138
10
0
227,572
3
W
Charybdis
9,306
665
71
5
0
267,320
2
L
Ra
9,423
673
111
8
0
274,084
0
L
Sylvanus
8,666
619
67
5
0
251,492
0
L
Da Ji
8,454
604
37
3
0
268,344
0
W
Surtr
9,476
677
19
1
0
307,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role