Player Matchup

Ra
Ra
Gold IV
 
Ra
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Silver I
Grob22
Chernobog
Silver I
Level 102
God Stats
6W - 4L
1,849 SR
Queue Stats
180W - 211L
1,105 MMR
Solo
King Arthur
King Arthur
Silver II
NIGHTWING37
King Arthur
Silver II
Level 83
God Stats
1W - 2L
1,494 SR
Queue Stats
198W - 205L
1,116 MMR
Solo
Fenrir
Fenrir
Silver II
ixRapture
Fenrir
Silver II
Level 121
God Stats
28W - 28L
1,551 SR
Queue Stats
82W - 101L
1,166 MMR
Solo
Sobek
Sobek
Silver I
nickibones
Sobek
Silver I
Level 49
God Stats
0W - 2L
1,314 SR
Queue Stats
20W - 44L
1,037 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 100
1,542 SR
1,185 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,626 SR
1,136 MMR
Nu Wa
Nu Wa
Silver IV
AlluringKisses
Nu Wa
Silver IV
Level 160
God Stats
9W - 11L
1,585 SR
Queue Stats
63W - 83L
931 MMR
Solo
Serqet
Serqet
Silver II
Duck Daddy69973
Serqet
Silver II
Level 129
God Stats
4W - 7L
1,610 SR
Queue Stats
263W - 275L
1,102 MMR
Party 1
Ao Kuang
Ao Kuang
Silver I
EdgyPolecat5419
Ao Kuang
Silver I
Level 125
God Stats
1W - 0L
1,777 SR
Queue Stats
151W - 158L
1,130 MMR
Solo
Danzaburou
Danzaburou
Silver I
WYLIESAGEOTE
Danzaburou
Silver I
Level 119
God Stats
9W - 13L
1,594 SR
Queue Stats
123W - 147L
1,205 MMR
Solo
Mulan
Mulan
Gold V
XrAyPrO35
Mulan
Gold V
Level 133
God Stats
27W - 23L
1,563 SR
Queue Stats
255W - 262L
1,310 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 3 / 2
7,227
516
8,691
10,362
4,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Grob22
Chernobog
12
2 / 3 / 1
6,720
480
4,600
10,853
4,118
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
NIGHTWING37
King Arthur
10
0 / 9 / 0
6,316
451
4,484
15,743
13,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
ixRapture
Fenrir
11
1 / 7 / 3
6,047
432
5,363
13,968
5,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
10
2 / 2 / 2
6,274
448
2,925
12,980
11,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
ThothBacchusSun WukongOsiris

VS

Bans
Chang'eArachneAthenaNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 10
7,686
549
10,137
7,383
2,272
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 1 / 5
7,682
549
5,815
9,491
3,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
13
7 / 3 / 1
8,061
576
8,921
14,710
5,461
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Danzaburou
WYLIESAGEOTE
Danzaburou
13
1 / 3 / 1
8,340
596
5,385
6,137
2,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
XrAyPrO35
Mulan
15
11 / 0 / 4
10,375
741
14,800
9,566
6,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
8
Kills
24
24
Deaths
8
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
3
2
1.33
W
2
1
10
7
W
3
1
5
5.5
W
Ao Kuang
7
3
1
2.5
L
Chernobog
Grob22
Chernobog
2
3
1
0.83
L
King Arthur
NIGHTWING37
King Arthur
0
9
0
0
W
Danzaburou
WYLIESAGEOTE
Danzaburou
1
3
1
0.5
W
Mulan
XrAyPrO35
Mulan
11
0
4
13
L
Fenrir
ixRapture
Fenrir
1
7
3
0.36
L
Sobek
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,063
Damage
45,058
63,906
Taken
47,287
38,656
Mitigated
20,739
13,433
Healing
18,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,691
1,126
446
3,042
10,362
4,242
0
5,864
4,498
54,982
853
W
10,137
1,960
0
2,971
7,383
2,272
1,088
3,044
4,339
50,104
0
W
5,815
1,440
0
4,576
9,491
3,796
0
1,645
7,846
0
53,142
W
Ao Kuang
8,921
1,529
0
5,992
14,710
5,461
1,007
6,404
8,306
42,062
525
L
Chernobog
Grob22
Chernobog
4,600
2,433
0
2,519
10,853
4,118
252
2,839
8,014
0
52,002
L
King Arthur
NIGHTWING37
King Arthur
4,484
722
0
200
15,743
13,388
0
509
14,953
0
42,325
W
Danzaburou
WYLIESAGEOTE
Danzaburou
5,385
1,180
0
1,551
6,137
2,469
996
843
5,294
0
56,792
W
Mulan
XrAyPrO35
Mulan
14,800
2,108
0
3,519
9,566
6,741
0
590
8,976
0
71,841
L
Fenrir
ixRapture
Fenrir
5,363
1,710
0
3,457
13,968
5,661
0
4,759
9,209
0
41,511
L
Sobek
2,925
342
0
3,769
12,980
11,247
0
5,012
7,968
14,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,584
Gold Earned
42,144
358
Minions Killed
437
0
Camps Cleared
0
1,281,811
Distance Traveled
1,349,656
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,227
516
106
8
0
268,560
0
W
Nu Wa
7,686
549
66
5
0
257,800
6
W
Serqet
7,682
549
83
6
0
335,846
0
W
Ao Kuang
8,061
576
60
4
0
275,237
0
L
Chernobog
6,720
480
104
7
0
259,560
2
L
King Arthur
6,316
451
76
5
0
236,127
2
W
Danzaburou
8,340
596
109
8
0
239,935
1
W
Mulan
10,375
741
119
9
0
240,838
5
L
Fenrir
6,047
432
62
4
0
273,988
0
L
Sobek
6,274
448
10
1
0
243,576
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role