Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
IZANAGIMqr4
Neith
Level 49
God Stats
49W - 44L
1,501 SR
Queue Stats
129W - 146L
1,344 Elo+
Party 1
Nemesis
Nemesis
JesterStrangeFox
Nemesis
Level 106
God Stats
5W - 6L
1,641 SR
Queue Stats
117W - 110L
1,440 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Sgt tahco
Morgan Le Fay
Level 96
God Stats
10W - 7L
1,585 SR
Queue Stats
351W - 351L
1,407 Elo+
Solo
King Arthur
King Arthur
YaroTheConsumer
King Arthur
Level 108
God Stats
12W - 16L
1,506 SR
Queue Stats
108W - 112L
1,479 Elo+
Party 3
Team Averages
Level 101
1,547 SR
1,434 Elo+

VS

Team Averages
Level 110
1,472 SR
1,466 Elo+
Chang'e
Chang'e
GameOver2s2p
Chang'e
Level 145
God Stats
14W - 25L
1,356 SR
Queue Stats
200W - 207L
1,428 Elo+
Solo
Ah Puch
Ah Puch
KalMason23
Ah Puch
Level 90
God Stats
1W - 1L
1,519 SR
Queue Stats
13W - 17L
1,493 Elo+
Party 2
Shiva
Shiva
LxngLiveHakai
Shiva
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,487 Elo+
Party 2
Da Ji
Da Ji
fynwaifu
Da Ji
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,448 Elo+
Party 2
Neith
Neith
xXLordXxHeadass
Neith
Level 141
God Stats
8W - 9L
1,486 SR
Queue Stats
30W - 32L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 0 / 5
5,940
495
5,537
9,890
10,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
1 / 1 / 4
5,820
485
4,868
5,735
2,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 0 / 4
6,416
535
6,905
9,539
3,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
Sgt tahco
Morgan Le Fay
12
3 / 2 / 2
6,589
549
4,526
6,582
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
YaroTheConsumer
King Arthur
12
4 / 1 / 2
7,306
609
7,366
10,739
6,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GameOver2s2p
Chang'e
9
0 / 3 / 2
5,366
447
3,086
10,263
4,475
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ah Puch
KalMason23
Ah Puch
12
1 / 2 / 1
6,208
517
7,237
7,019
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 2
6,168
514
6,822
10,697
6,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
fynwaifu
Da Ji
9
1 / 3 / 0
5,434
453
2,590
10,239
4,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 2 / 0
5,544
462
4,118
6,211
2,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
14
Kills
4
4
Deaths
14
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
5
4.5
L
Chang'e
GameOver2s2p
Chang'e
0
3
2
0.33
W
1
1
4
3
W
4
0
4
6
L
Ah Puch
KalMason23
Ah Puch
1
2
1
0.75
L
1
4
2
0.5
W
Morgan Le Fay
Sgt tahco
Morgan Le Fay
3
2
2
2
W
King Arthur
YaroTheConsumer
King Arthur
4
1
2
5
L
Da Ji
fynwaifu
Da Ji
1
3
0
0.33
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,202
Damage
23,853
42,485
Taken
44,429
25,449
Mitigated
20,325
14,940
Healing
12,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,537
691
94
3,903
9,890
10,433
389
2,597
7,293
23,032
4,328
L
Chang'e
GameOver2s2p
Chang'e
3,086
291
1,337
3,832
10,263
4,475
0
2,651
7,544
13,328
0
W
4,868
1,531
338
2,169
5,735
2,162
601
1,406
4,329
0
42,434
W
6,905
3,295
0
4,822
9,539
3,593
0
2,054
7,485
0
47,607
L
Ah Puch
KalMason23
Ah Puch
7,237
122
0
1,987
7,019
2,636
0
2,248
4,447
42,627
0
L
6,822
380
0
2,802
10,697
6,322
0
693
9,946
0
34,608
W
Morgan Le Fay
Sgt tahco
Morgan Le Fay
4,526
423
0
1,546
6,582
2,760
0
3,250
3,287
34,911
3,054
W
King Arthur
YaroTheConsumer
King Arthur
7,366
915
0
2,068
10,739
6,501
0
1,016
9,128
0
46,435
L
Da Ji
fynwaifu
Da Ji
2,590
411
0
853
10,239
4,681
0
1,258
8,843
0
33,744
L
4,118
1,621
0
2,162
6,211
2,211
0
2,001
4,170
0
31,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,071
Gold Earned
28,720
309
Minions Killed
258
0
Camps Cleared
0
1,105,724
Distance Traveled
1,130,233
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,940
495
45
4
0
210,664
0
L
Chang'e
5,366
447
6
1
0
218,202
4
W
Neith
5,820
485
58
5
0
193,317
0
W
Nemesis
6,416
535
61
5
0
264,989
0
L
Ah Puch
6,208
517
76
6
0
244,270
0
L
Shiva
6,168
514
56
5
0
213,892
0
W
Morgan Le Fay
6,589
549
81
7
0
210,481
3
W
King Arthur
7,306
609
64
5
0
226,273
0
L
Da Ji
5,434
453
50
4
0
237,312
2
L
Neith
5,544
462
70
6
0
216,557
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role