Player Matchup

Tiamat
Tiamat
Def3ctedd
Tiamat
Level 124
God Stats
9W - 10L
1,481 SR
Queue Stats
90W - 76L
1,524 Elo+
Party 2
Kuzenbo
Kuzenbo
Horgof
Kuzenbo
Level 119
God Stats
11W - 15L
1,489 SR
Queue Stats
169W - 159L
1,502 Elo+
Party 2
Charybdis
Charybdis
Quietuscall2020
Charybdis
Level 129
God Stats
15W - 11L
1,590 SR
Queue Stats
326W - 321L
1,439 Elo+
Solo
Mercury
Mercury
Supermashbro20
Mercury
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
230W - 222L
1,457 Elo+
Solo
Zhong Kui
Zhong Kui
supergamer18
Zhong Kui
Level 66
God Stats
6W - 4L
1,834 SR
Queue Stats
170W - 152L
1,497 Elo+
Party 2
Team Averages
Level 119
1,579 SR
1,484 Elo+

VS

Team Averages
Level 134
1,510 SR
1,493 Elo+
Chang'e
Chang'e
Alexonism
Chang'e
Level 163
God Stats
32W - 38L
1,550 SR
Queue Stats
811W - 757L
1,539 Elo+
Solo
King Arthur
King Arthur
BR0THERC0USIN69
King Arthur
Level 128
God Stats
21W - 15L
1,531 SR
Queue Stats
128W - 114L
1,460 Elo+
Party 1
Chiron
Chiron
Clapndmcheks
Chiron
Level 128
God Stats
2W - 0L
1,692 SR
Queue Stats
154W - 139L
1,460 Elo+
Party 1
Loki
Loki
Luis23457
Loki
Level 123
God Stats
8W - 10L
1,706 SR
Queue Stats
195W - 179L
1,508 Elo+
Solo
Hades
Hades
xXHorsyrblXx
Hades
Level 127
God Stats
1W - 1L
1,069 SR
Queue Stats
79W - 77L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Def3ctedd
Tiamat
15
1 / 0 / 0
8,487
566
5,007
7,777
7,604
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
Horgof
Kuzenbo
11
2 / 4 / 0
6,861
457
5,816
15,090
15,836
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
Quietuscall2020
Charybdis
12
0 / 5 / 1
6,691
446
5,648
12,784
4,992
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 4 / 1
5,601
373
2,061
8,614
2,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
supergamer18
Zhong Kui
11
0 / 5 / 0
6,499
433
8,475
11,096
8,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Alexonism
Chang'e
13
4 / 1 / 8
7,868
525
7,760
10,155
6,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
BR0THERC0USIN69
King Arthur
13
0 / 1 / 1
7,603
507
3,160
10,320
10,215
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
16
4 / 0 / 2
8,843
590
8,391
9,797
4,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Loki
13
4 / 0 / 6
7,339
489
6,106
12,940
4,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 1 / 5
8,259
551
10,868
11,925
5,756
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
17
18
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Alexonism
Chang'e
4
1
8
8
W
King Arthur
BR0THERC0USIN69
King Arthur
0
1
1
0.5
W
Chiron
4
0
2
5
L
Tiamat
Def3ctedd
Tiamat
1
0
0
1
L
Kuzenbo
Horgof
Kuzenbo
2
4
0
0.5
W
Loki
4
0
6
7
L
Charybdis
Quietuscall2020
Charybdis
0
5
1
0.1
L
0
4
1
0.13
L
Zhong Kui
supergamer18
Zhong Kui
0
5
0
0
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,007
Damage
36,285
55,361
Taken
55,137
39,711
Mitigated
31,478
14,647
Healing
28,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Alexonism
Chang'e
7,760
733
4,041
6,052
10,155
6,655
621
3,307
6,836
38,083
2,487
W
King Arthur
BR0THERC0USIN69
King Arthur
3,160
582
0
2,056
10,320
10,215
0
3,737
6,337
0
52,123
W
Chiron
8,391
2,431
233
3,850
9,797
4,192
0
1,048
8,717
0
79,548
L
Tiamat
Def3ctedd
Tiamat
5,007
1,010
0
3,831
7,777
7,604
0
685
7,092
68,963
2,018
L
Kuzenbo
Horgof
Kuzenbo
5,816
2,196
0
4,031
15,090
15,836
0
7,470
7,620
23,361
0
W
Loki
6,106
1,132
0
5,287
12,940
4,660
281
3,504
9,436
0
48,862
L
Charybdis
Quietuscall2020
Charybdis
5,648
2,568
0
3,218
12,784
4,992
0
2,280
10,504
0
60,550
L
2,061
1,354
0
2,170
8,614
2,803
0
1,550
7,064
0
25,591
L
Zhong Kui
supergamer18
Zhong Kui
8,475
653
0
1,397
11,096
8,476
0
6,071
5,025
53,937
92
W
10,868
1,597
332
7,114
11,925
5,756
603
7,063
4,851
65,250
1,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,139
Gold Earned
39,912
379
Minions Killed
483
0
Camps Cleared
0
1,310,377
Distance Traveled
1,406,977
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,868
525
63
4
0
283,005
3
W
King Arthur
7,603
507
115
8
0
303,913
0
W
Chiron
8,843
590
127
8
0
258,834
0
L
Tiamat
8,487
566
138
9
0
266,323
0
L
Kuzenbo
6,861
457
23
2
0
292,964
0
W
Loki
7,339
489
67
4
0
302,607
2
L
Charybdis
6,691
446
99
7
0
252,575
0
L
Mercury
5,601
373
42
3
0
242,454
0
L
Zhong Kui
6,499
433
77
5
0
256,061
0
W
Hades
8,259
551
111
7
0
258,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role